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Code style: use parentheses for creating heap-based objects (#344)

This commit is contained in:
ArseniyShestakov
2017-07-16 12:58:05 +03:00
committed by GitHub
parent 21c0c95049
commit b52cfe5283
26 changed files with 59 additions and 59 deletions

View File

@ -55,7 +55,7 @@ public:
virtual ~CBaseForGSApply(){};
template<typename U> static CBaseForGSApply *getApplier(const U * t=nullptr)
{
return new CApplyOnGS<U>;
return new CApplyOnGS<U>();
}
};
@ -295,10 +295,10 @@ static CGObjectInstance * createObject(Obj id, int subid, int3 pos, PlayerColor
break;
}
case Obj::TOWN:
nobj = new CGTownInstance;
nobj = new CGTownInstance();
break;
default: //rest of objects
nobj = new CGObjectInstance;
nobj = new CGObjectInstance();
break;
}
nobj->ID = id;
@ -679,10 +679,10 @@ int CGameState::getDate(Date::EDateType mode) const
CGameState::CGameState()
{
gs = this;
applierGs = new CApplier<CBaseForGSApply>;
applierGs = new CApplier<CBaseForGSApply>();
registerTypesClientPacks1(*applierGs);
registerTypesClientPacks2(*applierGs);
//objCaller = new CObjectCallersHandler;
//objCaller = new CObjectCallersHandler();
globalEffects.setDescription("Global effects");
globalEffects.setNodeType(CBonusSystemNode::GLOBAL_EFFECTS);
day = 0;
@ -2968,7 +2968,7 @@ void InfoAboutHero::initFromHero(const CGHeroInstance *h, InfoAboutHero::EInfoLe
if(detailed)
{
//include details about hero
details = new Details;
details = new Details();
details->luck = h->LuckVal();
details->morale = h->MoraleVal();
details->mana = h->mana;
@ -3022,7 +3022,7 @@ void InfoAboutTown::initFromTown(const CGTownInstance *t, bool detailed)
if(detailed)
{
//include details about hero
details = new Details;
details = new Details();
TResources income = t->dailyIncome();
details->goldIncome = income[Res::GOLD];
details->customRes = t->hasBuilt(BuildingID::RESOURCE_SILO);