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Code style: use parentheses for creating heap-based objects (#344)

This commit is contained in:
ArseniyShestakov
2017-07-16 12:58:05 +03:00
committed by GitHub
parent 21c0c95049
commit b52cfe5283
26 changed files with 59 additions and 59 deletions

View File

@ -86,7 +86,7 @@ public:
virtual ~CBaseForGHApply(){}
template<typename U> static CBaseForGHApply *getApplier(const U * t=nullptr)
{
return new CApplyOnGH<U>;
return new CApplyOnGH<U>();
}
};
@ -1397,7 +1397,7 @@ CGameHandler::CGameHandler(void)
QID = 1;
//gs = nullptr;
IObjectInterface::cb = this;
applier = new CApplier<CBaseForGHApply>;
applier = new CApplier<CBaseForGHApply>();
registerTypesServerPacks(*applier);
visitObjectAfterVictory = false;
@ -6057,7 +6057,7 @@ void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victori
% battleResult.data->result % resultType).str());
return;
}
auto br = new BattleResult;
auto br = new BattleResult();
br->result = resultType;
br->winner = victoriusSide; //surrendering side loses
gs->curB->calculateCasualties(br->casualties);