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Code style: use parentheses for creating heap-based objects (#344)
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@ -86,7 +86,7 @@ public:
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virtual ~CBaseForGHApply(){}
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template<typename U> static CBaseForGHApply *getApplier(const U * t=nullptr)
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{
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return new CApplyOnGH<U>;
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return new CApplyOnGH<U>();
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}
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};
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@ -1397,7 +1397,7 @@ CGameHandler::CGameHandler(void)
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QID = 1;
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//gs = nullptr;
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IObjectInterface::cb = this;
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applier = new CApplier<CBaseForGHApply>;
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applier = new CApplier<CBaseForGHApply>();
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registerTypesServerPacks(*applier);
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visitObjectAfterVictory = false;
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@ -6057,7 +6057,7 @@ void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victori
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% battleResult.data->result % resultType).str());
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return;
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}
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auto br = new BattleResult;
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auto br = new BattleResult();
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br->result = resultType;
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br->winner = victoriusSide; //surrendering side loses
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gs->curB->calculateCasualties(br->casualties);
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