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https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
Code style: add empty parameters list to more lambda expressions
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8314e8234f
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@ -1916,19 +1916,19 @@ CAdventureOptions::CAdventureOptions():
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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viewWorld = new CButton(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_v);
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viewWorld = new CButton(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_v);
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viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
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exit = new CButton(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
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exit->assignedKeys.insert(SDLK_ESCAPE);
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scenInfo = new CButton(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_i);
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scenInfo = new CButton(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_i);
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scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
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puzzle = new CButton(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_p);
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puzzle = new CButton(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_p);
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puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
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dig = new CButton(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&]{ close(); }, SDLK_d);
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dig = new CButton(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_d);
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if(const CGHeroInstance *h = adventureInt->curHero())
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dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
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else
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@ -850,8 +850,8 @@ void CCastleBuildings::enterTownHall()
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if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
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[&]{ LOCPLINT->cb->buildBuilding(town, BuildingID::GRAIL); },
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[&]{ openTownHall(); },
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[&](){ LOCPLINT->cb->buildBuilding(town, BuildingID::GRAIL); },
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[&](){ openTownHall(); },
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true);
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}
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else
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@ -904,11 +904,11 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
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income = new CLabel(195, 443, FONT_SMALL, CENTER);
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icon = new CAnimImage("ITPT", 0, 0, 15, 387);
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exit = new CButton(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&]{close();}, SDLK_RETURN);
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exit = new CButton(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, SDLK_RETURN);
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exit->assignedKeys.insert(SDLK_ESCAPE);
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exit->setImageOrder(4, 5, 6, 7);
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split = new CButton(Point(744, 382), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), [&]{garr->splitClick();});
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split = new CButton(Point(744, 382), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), [&](){garr->splitClick();});
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split->addCallback(std::bind(&HeroSlots::splitClicked, heroes));
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garr->addSplitBtn(split);
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@ -1330,7 +1330,7 @@ CHallInterface::CHallInterface(const CGTownInstance *Town):
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statusBar = new CGStatusBar(new CPicture(*background, barRect, 5, 556, false));
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title = new CLabel(399, 12, FONT_MEDIUM, CENTER, Colors::WHITE, town->town->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->Name());
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exit = new CButton(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&]{close();}, SDLK_RETURN);
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exit = new CButton(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, SDLK_RETURN);
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exit->assignedKeys.insert(SDLK_ESCAPE);
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auto & boxList = town->town->clientInfo.hallSlots;
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@ -1431,7 +1431,7 @@ CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Buildin
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std::string tooltipYes = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->Name());
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std::string tooltipNo = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->Name());
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CButton * buy = new CButton(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&]{ buyFunc(); }, SDLK_RETURN);
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CButton * buy = new CButton(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&](){ buyFunc(); }, SDLK_RETURN);
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buy->borderColor = Colors::METALLIC_GOLD;
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buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner);
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@ -1465,7 +1465,7 @@ CFortScreen::CFortScreen(const CGTownInstance * town):
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title = new CLabel(400, 12, FONT_BIG, CENTER, Colors::WHITE, fortBuilding->Name());
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std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->Name());
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exit = new CButton(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&]{ close(); }, SDLK_RETURN);
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exit = new CButton(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
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exit->assignedKeys.insert(SDLK_ESCAPE);
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std::vector<Point> positions =
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@ -1677,7 +1677,7 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
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Rect barRect(7, 556, 737, 18);
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statusBar = new CGStatusBar(new CPicture(*background, barRect, 7, 556, false));
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exit = new CButton(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&]{ close(); }, SDLK_RETURN);
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exit = new CButton(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, SDLK_RETURN);
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exit->assignedKeys.insert(SDLK_ESCAPE);
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static const std::vector<std::vector<Point> > positions =
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@ -1754,10 +1754,10 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art
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boost::lexical_cast<std::string>(CGI->arth->artifacts[aid]->price));
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std::string text = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % creature->nameSing);
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buy = new CButton(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&]{ close(); }, SDLK_RETURN);
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buy = new CButton(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
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text = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % creature->nameSing);
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cancel = new CButton(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&]{ close(); }, SDLK_ESCAPE);
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cancel = new CButton(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
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if(possible)
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buy->addCallback([=]{ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
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@ -713,7 +713,7 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstan
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initItems(false);
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initItems(true);
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ok = new CButton(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[600], [&]{ close(); }, SDLK_RETURN);
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ok = new CButton(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[600], [&](){ close(); }, SDLK_RETURN);
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ok->assignedKeys.insert(SDLK_ESCAPE);
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deal = new CButton(Point(307, 520), "TPMRKB.DEF", CGI->generaltexth->zelp[595], [&](){ makeDeal(); } );
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deal->block(true);
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@ -1165,7 +1165,7 @@ CAltarWindow::CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero,
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new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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ok = new CButton(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[568], [&]{ close();}, SDLK_RETURN);
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ok = new CButton(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[568], [&](){ close();}, SDLK_RETURN);
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ok->assignedKeys.insert(SDLK_ESCAPE);
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deal = new CButton(Point(269, 520), "ALTSACR.DEF", CGI->generaltexth->zelp[585], std::bind(&CAltarWindow::makeDeal,this));
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@ -1315,7 +1315,7 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
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for (int i=0; i<list.size(); i++)//prepare clickable items
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items.push_back(new CItem(this, list[i], 54+i*104, 234));
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cancel = new CButton(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&]{ close(); }, SDLK_RETURN);
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cancel = new CButton(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
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bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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}
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@ -1351,7 +1351,7 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bo
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confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=]{makeDeal(SKILL);}, SDLK_RETURN);
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confirm->block(!available);
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cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&]{ close(); }, SDLK_ESCAPE);
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cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
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bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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}
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@ -1391,7 +1391,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
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}
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}
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upgradeAll = new CButton(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&]{ makeDeal(SlotID(slotsCount));}, SDLK_0);
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upgradeAll = new CButton(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
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for (auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
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upgradeAll->addImage(image);
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@ -1576,7 +1576,7 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
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SThievesGuildInfo tgi; //info to be displayed
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LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
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exitb = new CButton (Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&]{ close();}, SDLK_RETURN);
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exitb = new CButton (Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
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exitb->assignedKeys.insert(SDLK_ESCAPE);
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statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
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@ -305,7 +305,7 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, ETerrainType terrain, BFieldType
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const int ABSOLUTE_OBSTACLES_COUNT = 34, USUAL_OBSTACLES_COUNT = 91; //shouldn't be changes if we want H3-like obstacle placement
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RandGen r;
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auto ourRand = [&]{ return r.rand(); };
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auto ourRand = [&](){ return r.rand(); };
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r.srand(tile);
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r.rand(1,8); //battle sound ID to play... can't do anything with it here
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int tilesToBlock = r.rand(5,12);
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