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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

unified guardians names

This commit is contained in:
Łukasz Wychrystenko
2008-12-26 01:46:53 +00:00
parent b356524aee
commit b54a3bfb7c
47 changed files with 3683 additions and 3645 deletions

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@ -1,8 +1,5 @@
#ifndef __AI_BASE_H__
#define __AI_BASE_H__
#ifndef __AI_BASE_H__
#define __AI_BASE_H__
#include <vector>
#include <iostream>
@ -11,4 +8,3 @@
#define AI_INTERFACE_VER 1
#endif // __AI_BASE_H__
#endif // __AI_BASE_H__

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@ -1,5 +1,5 @@
#ifndef ADVENTUREMAPBUTTON_H
#define ADVENTUREMAPBUTTON_H
#ifndef __ADVENTUREMAPBUTTON_H__
#define __ADVENTUREMAPBUTTON_H__
@ -95,4 +95,5 @@ public:
int Value=0, bool Horizontal=true);
~CSlider();
};
#endif //ADVENTUREMAPBUTTON_H
#endif // __ADVENTUREMAPBUTTON_H__

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@ -1,5 +1,5 @@
#ifndef CBATTLEINTERFACE_H
#define CBATTLEINTERFACE_H
#ifndef __CBATTLEINTERFACE_H__
#define __CBATTLEINTERFACE_H__
@ -255,4 +255,5 @@ public:
friend class CBattleReslutWindow;
friend class CPlayerInterface;
};
#endif //CBATTLEINTERFACE_H
#endif // __CBATTLEINTERFACE_H__

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@ -1,5 +1,5 @@
#ifndef CCALLBACK_H
#define CCALLBACK_H
#ifndef __CCALLBACK_H__
#define __CCALLBACK_H__
#include "global.h"
#ifdef _WIN32
@ -186,4 +186,5 @@ public:
friend int main(int argc, char** argv);
#endif
};
#endif //CCALLBACK_H
#endif // __CCALLBACK_H__

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@ -1,5 +1,5 @@
#ifndef CCASTLEINTERFACE_H
#define CCASTLEINTERFACE_H
#ifndef __CCASTLEINTERFACE_H__
#define __CCASTLEINTERFACE_H__
@ -225,4 +225,5 @@ public:
void activate();
void deactivate();
};
#endif //CCASTLEINTERFACE_H
#endif // __CCASTLEINTERFACE_H__

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@ -1,5 +1,5 @@
#ifndef CCONSOLEHANDLER_H
#define CCONSOLEHANDLER_H
#ifndef __CCONSOLEHANDLER_H__
#define __CCONSOLEHANDLER_H__
#ifndef _WIN32
#define WORD std::string
@ -38,4 +38,5 @@ public:
}
};
#endif //CCONSOLEHANDLER_H
#endif // __CCONSOLEHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CCURSORHANDLER_H
#define CCURSORHANDLER_H
#ifndef __CCURSORHANDLER_H__
#define __CCURSORHANDLER_H__
#include "global.h"
#include <vector>
struct SDL_Thread;
@ -25,4 +25,5 @@ public:
};
#endif //CCURSORHANDLER_H
#endif // __CCURSORHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CGAMEINFO_H
#define CGAMEINFO_H
#ifndef __CGAMEINFO_H__
#define __CGAMEINFO_H__
#include "global.h"
@ -63,4 +63,5 @@ public:
CScreenHandler * screenh;
};
#endif //CGAMEINFO_H
#endif // __CGAMEINFO_H__

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@ -1,5 +1,5 @@
#ifndef CGAMEINTERFACE_H
#define CGAMEINTERFACE_H
#ifndef __CGAMEINTERFACE_H__
#define __CGAMEINTERFACE_H__
#include "global.h"
#include <set>
#include <vector>
@ -98,4 +98,5 @@ public:
virtual void battleStackIsAttacked(int ID, int dmg, int killed, int IDby, bool byShooting){};
virtual BattleAction activeStack(int stackID) {BattleAction ba; ba.actionType = 3; ba.stackNumber = stackID; return ba;};
};
#endif //CGAMEINTERFACE_H
#endif // __CGAMEINTERFACE_H__

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@ -1,5 +1,5 @@
#ifndef CGAMESTATE_H
#define CGAMESTATE_H
#ifndef __CGAMESTATE_H__
#define __CGAMESTATE_H__
#include "global.h"
#ifndef _MSC_VER
#include "hch/CCreatureHandler.h"
@ -218,4 +218,5 @@ public:
friend class CGameHandler;
};
#endif //CGAMESTATE_H
#endif // __CGAMESTATE_H__

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@ -1,5 +1,5 @@
#ifndef CHEROWINDOW_H
#define CHEROWINDOW_H
#ifndef __CHEROWINDOW_H__
#define __CHEROWINDOW_H__
#include "CPlayerInterface.h"
@ -130,4 +130,5 @@ public:
friend void CArtPlace::clickLeft(tribool down);
friend class CPlayerInterface;
};
#endif //CHEROWINDOW_H
#endif // __CHEROWINDOW_H__

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@ -1,5 +1,5 @@
#ifndef CLUAHANDLER_H
#define CLUAHANDLER_H
#ifndef __CLUAHANDLER_H__
#define __CLUAHANDLER_H__
#include "global.h"
#if (LUA_VERSION_NUM < 500)
# define LUA_OPEN_LIB(L, lib) lib(L)
@ -20,4 +20,5 @@ public:
void test();
};
#endif //CLUAHANDLER_H
#endif // __CLUAHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CMESSAGE_H
#define CMESSAGE_H
#ifndef __CMESSAGE_H__
#define __CMESSAGE_H__
#include "global.h"
#include <SDL_ttf.h>
@ -49,4 +49,5 @@ public:
//
#endif //CMESSAGE_H
#endif // __CMESSAGE_H__

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@ -1,5 +1,5 @@
#ifndef CPATHFINDER_H
#define CPATHFINDER_H
#ifndef __CPATHFINDER_H__
#define __CPATHFINDER_H__
#include "global.h"
#include <queue>
#include <vector>
@ -39,4 +39,5 @@ public:
static void convertPath(CPath * path, unsigned int mode); //mode=0 -> from 'manifest' to 'object'
};
#endif //CPATHFINDER_H
#endif // __CPATHFINDER_H__

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@ -1,5 +1,5 @@
#ifndef CPLAYERINTERFACE_H
#define CPLAYERINTERFACE_H
#ifndef __CPLAYERINTERFACE_H__
#define __CPLAYERINTERFACE_H__
#include "global.h"
#include "CGameInterface.h"
#include "SDL_framerate.h"
@ -713,4 +713,5 @@ public:
extern CPlayerInterface * LOCPLINT;
#endif //CPLAYERINTERFACE_H
#endif // __CPLAYERINTERFACE_H__

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@ -1,5 +1,5 @@
#ifndef CPREGAME_H
#define CPREGAME_H
#ifndef __CPREGAME_H__
#define __CPREGAME_H__
#include "global.h"
#include <set>
#include <SDL.h>
@ -293,4 +293,5 @@ public:
void sortMaps();
};
#endif //CPREGAME_H
#endif // __CPREGAME_H__

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@ -1,5 +1,5 @@
#ifndef CTHREADHELPER_H
#define CTHREADHELPER_H
#ifndef __CTHREADHELPER_H__
#define __CTHREADHELPER_H__
#include "global.h"
#include <boost/function.hpp>
@ -39,4 +39,5 @@ template <typename T> inline void setData(T * data, boost::function<T()> func)
(GET_DATA \
(CDefEssential*,DESTINATION,\
boost::function<CDefEssential*()>(boost::bind(CDefHandler::giveDefEss,DEF_NAME,(CLodHandler*)NULL))))
#endif //CTHREADHELPER_H
#endif // __CTHREADHELPER_H__

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@ -1,5 +1,5 @@
#ifndef SDL_EXTENSIONS_H
#define SDL_EXTENSIONS_H
#ifndef __SDL_EXTENSIONS_H__
#define __SDL_EXTENSIONS_H__
#include "SDL.h"
#include "SDL_ttf.h"
@ -53,4 +53,5 @@ namespace CSDL_Ext
SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
};
#endif // SDL_EXTENSIONS_H
#endif // __SDL_EXTENSIONS_H__

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@ -1,5 +1,5 @@
#ifndef STARTINFO_H
#define STARTINFO_H
#ifndef __STARTINFO_H__
#define __STARTINFO_H__
#include "global.h"
#include <vector>
@ -55,4 +55,5 @@ struct StartInfo
}
};
#endif
#endif // __STARTINFO_H__

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@ -1,5 +1,5 @@
#ifndef CBITMAPHANDLER_H
#define CBITMAPHANDLER_H
#ifndef __CBITMAPHANDLER_H__
#define __CBITMAPHANDLER_H__
@ -41,4 +41,5 @@ namespace BitmapHandler
extern CLodHandler *bitmaph;
SDL_Surface * loadBitmap(std::string fname, bool setKey=false);
};
#endif //CBITMAPHANDLER_H
#endif // __CBITMAPHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CCONFIGHANDLER_H
#define CCONFIGHANDLER_H
#ifndef __CCONFIGHANDLER_H__
#define __CCONFIGHANDLER_H__
#include "../global.h"
class CAdvMapInt;
namespace config
@ -63,4 +63,5 @@ namespace config
};
}
extern config::CConfigHandler conf;
#endif //CCONFIGHANDLER_H
#endif // __CCONFIGHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CCREATUREANIMATION_H
#define CCREATUREANIMATION_H
#ifndef __CCREATUREANIMATION_H__
#define __CCREATUREANIMATION_H__
#include "../global.h"
@ -51,4 +51,5 @@ public:
int framesInGroup(int group) const; //retirns number of fromes in given group
};
#endif //CCREATUREANIMATION_H
#endif // __CCREATUREANIMATION_H__

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@ -1,5 +1,5 @@
#ifndef CSPELLWINDOW_H
#define CSPELLWINDOW_H
#ifndef __CSPELLWINDOW_H__
#define __CSPELLWINDOW_H__
#include "../global.h"
@ -89,4 +89,5 @@ public:
void deactivate();
void show(SDL_Surface * to = NULL);
};
#endif //CSPELLWINDOW_H
#endif // __CSPELLWINDOW_H__

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@ -1,5 +1,5 @@
#ifndef CLIENT_H
#define CLIENT_H
#ifndef __CLIENT_H__
#define __CLIENT_H__
#include "../global.h"
@ -59,4 +59,5 @@ public:
friend class CScriptCallback; //for objects scripts
friend void processCommand(const std::string &message, CClient *&client); //handling console
};
#endif //CLIENT_H
#endif // __CLIENT_H__

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@ -1,5 +1,5 @@
#ifndef GRAPHICS_H
#define GRAPHICS_H
#ifndef __GRAPHICS_H__
#define __GRAPHICS_H__
#include "../global.h"
@ -63,4 +63,5 @@ public:
};
extern Graphics * graphics;
#endif //GRAPHICS_H
#endif // __GRAPHICS_H__

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@ -1,5 +1,5 @@
#ifndef GLOBAL_H
#define GLOBAL_H
#ifndef __GLOBAL_H__
#define __GLOBAL_H__
#include <iostream>
#include <algorithm> //std::find
#include <boost/logic/tribool.hpp>
@ -267,4 +267,5 @@ extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
delete e; \
}
#endif //GLOBAL_H
#endif // __GLOBAL_H__

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@ -1,5 +1,5 @@
#ifndef CABILITYHANDLER_H
#define CABILITYHANDLER_H
#ifndef __CABILITYHANDLER_H__
#define __CABILITYHANDLER_H__
#include <string>
#include <vector>
@ -24,4 +24,5 @@ public:
void loadAbilities();
};
#endif //CABILITYHANDLER_H
#endif // __CABILITYHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CAMBARCENDAMO_H
#define CAMBARCENDAMO_H
#ifndef __CAMBARCENDAMO_H__
#define __CAMBARCENDAMO_H__
#include <iostream>
#include <string>
#include <vector>
@ -16,4 +16,5 @@ public:
//CAmbarCendamo (unsigned char * data); // c-tor; data is pointer to decompressed h3m data
//~CAmbarCendamo (); // d-tor
};
#endif //CAMBARCENDAMO_H
#endif // __CAMBARCENDAMO_H__

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@ -1,5 +1,5 @@
#ifndef CARTHANDLER_H
#define CARTHANDLER_H
#ifndef __CARTHANDLER_H__
#define __CARTHANDLER_H__
#include "../global.h"
#include <string>
#include <vector>
@ -46,4 +46,5 @@ public:
}
};
#endif // CARTHANDLER_H
#endif // __CARTHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CBUILDINGHANDLER_H
#define CBUILDINGHANDLER_H
#ifndef __CBUILDINGHANDLER_H__
#define __CBUILDINGHANDLER_H__
#include "../global.h"
#include <map>
#include <vector>
@ -35,4 +35,5 @@ public:
}
};
#endif //CBUILDINGHANDLER_H
#endif // __CBUILDINGHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CCREATUREHANDLER_H
#define CCREATUREHANDLER_H
#ifndef __CCREATUREHANDLER_H__
#define __CCREATUREHANDLER_H__
#include "../global.h"
#include <string>
#include <vector>
@ -82,4 +82,5 @@ public:
}
}
};
#endif //CCREATUREHANDLER_H
#endif // __CCREATUREHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CDEFHANDLER_H
#define CDEFHANDLER_H
#ifndef __CDEFHANDLER_H__
#define __CDEFHANDLER_H__
#include "../client/CBitmapHandler.h"
struct SDL_Surface;
class CDefEssential;
@ -57,4 +57,5 @@ public:
~CDefEssential();
};
#endif // CDEFHANDLER_H
#endif // __CDEFHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CGENERALTEXTHANDLER_H
#define CGENERALTEXTHANDLER_H
#ifndef __CGENERALTEXTHANDLER_H__
#define __CGENERALTEXTHANDLER_H__
#include "../global.h"
#include <string>
#include <vector>
@ -46,4 +46,5 @@ public:
};
#endif //CGENERALTEXTHANDLER_H
#endif // __CGENERALTEXTHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CHEROHANDLER_H
#define CHEROHANDLER_H
#ifndef __CHEROHANDLER_H__
#define __CHEROHANDLER_H__
#include "../global.h"
#include <string>
#include <vector>
@ -79,4 +79,5 @@ public:
}
}
};
#endif //CHEROHANDLER_H
#endif // __CHEROHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CLODHANDLER_H
#define CLODHANDLER_H
#ifndef __CLODHANDLER_H__
#define __CLODHANDLER_H__
#include "../global.h"
#include <fstream>
#include <vector>
@ -58,4 +58,5 @@ public:
void init(std::string lodFile, std::string dirName);
};
#endif //CLODHANDLER_H
#endif // __CLODHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CMUSICHANDLER_H
#define CMUSICHANDLER_H
#ifndef __CMUSICHANDLER_H__
#define __CMUSICHANDLER_H__
#include <SDL_mixer.h>
#include "CSndHandler.h"
@ -17,4 +17,5 @@ public:
};
#endif //CMUSICHANDLER_H
#endif // __CMUSICHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef COBJECTHANDLER_H
#define COBJECTHANDLER_H
#ifndef __COBJECTHANDLER_H__
#define __COBJECTHANDLER_H__
#include "../global.h"
#include <string>
#include <vector>
@ -435,4 +435,5 @@ public:
};
#endif //COBJECTHANDLER_H
#endif // __COBJECTHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CSNDHANDLER_H
#define CSNDHANDLER_H
#ifndef __CSNDHANDLER_H__
#define __CSNDHANDLER_H__
#include <vector>
#include <fstream>
@ -56,4 +56,5 @@ public:
};
#endif //CSNDHANDLER_H
#endif // __CSNDHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CSPELLHANDLER_H
#define CSPELLHANDLER_H
#ifndef __CSPELLHANDLER_H__
#define __CSPELLHANDLER_H__
#include <string>
#include <vector>
@ -46,4 +46,5 @@ public:
}
};
#endif //CSPELLHANDLER_H
#endif // __CSPELLHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CTOWNHANDLER_H
#define CTOWNHANDLER_H
#ifndef __CTOWNHANDLER_H__
#define __CTOWNHANDLER_H__
#include "../global.h"
#include <set>
class CBuilding;
@ -69,4 +69,5 @@ public:
}
};
#endif //CTOWNHANDLER_H
#endif // __CTOWNHANDLER_H__

7
int3.h
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@ -1,5 +1,5 @@
#ifndef INT3_H
#define INT3_H
#ifndef __INT3_H__
#define __INT3_H__
#include <map>
#include <vector>
#include <cmath>
@ -114,4 +114,5 @@ inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
{
return str<<sth.x<<' '<<sth.y<<' '<<sth.z;
}
#endif //INT3_H
#endif // __INT3_H__

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@ -1,5 +1,5 @@
#ifndef CONNECTION_H
#define CONNECTION_H
#ifndef __CONNECTION_H__
#define __CONNECTION_H__
#include "../global.h"
#include <string>
#include <vector>
@ -413,4 +413,5 @@ public:
void close();
~CConnection(void);
};
#endif //CONNECTION_H
#endif // __CONNECTION_H__

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@ -1,5 +1,5 @@
#ifndef VCMI_LIB_H
#define VCMI_LIB_H
#ifndef __VCMI_LIB_H__
#define __VCMI_LIB_H__
#include "../global.h"
class CLodHandler;
@ -42,4 +42,5 @@ DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mod
DLL_EXPORT void loadToIt(si32 &dest, std::string &src, int &iter, int mode);
DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *Logfile);
#endif //VCMI_LIB_H
#endif // __VCMI_LIB_H__

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@ -1,5 +1,5 @@
#ifndef MAPHANDLER_H
#define MAPHANDLER_H
#ifndef __MAPHANDLER_H__
#define __MAPHANDLER_H__
#include "global.h"
#include <list>
#include <set>
@ -112,4 +112,5 @@ public:
};
#endif //MAPHANDLER_H
#endif // __MAPHANDLER_H__

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@ -1,5 +1,5 @@
#ifndef CGAMEHANDLER_H
#define CGAMEHANDLER_H
#ifndef __CGAMEHANDLER_H__
#define __CGAMEHANDLER_H__
#include "../global.h"
#include <set>
@ -169,4 +169,5 @@ public:
friend class CVCMIServer;
friend class CScriptCallback;
};
#endif //CGAMEHANDLER_H
#endif // __CGAMEHANDLER_H__

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@ -1,7 +1,5 @@
#ifndef __STDAFX_H__
#define __STDAFX_H__
#ifndef __STDAFX_H__
#define __STDAFX_H__
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
@ -24,4 +22,3 @@
// TODO: reference additional headers your program requires here
#endif // __STDAFX_H__
#endif // __STDAFX_H__

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@ -1,5 +1,5 @@
#ifndef TIMEHANDLER_H
#define TIMEHANDLER_H
#ifndef __TIMEHANDLER_H__
#define __TIMEHANDLER_H__
#include <ctime>
class timeHandler
@ -13,4 +13,5 @@ public:
long memDif(){return mem-clock();};
};
#endif //TIMEHANDLER_H
#endif // __TIMEHANDLER_H__