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fix clone immunity handling for 8+ level creatures, part of issue #1234.
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@@ -299,12 +299,12 @@ void CBonusTypeHandler::load(const JsonNode& config)
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if(it == bonusNameMap.end())
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{
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//TODO: new bonus
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CBonusType bt;
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loadItem(node.second, bt);
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auto new_id = bonusTypes.size();
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bonusTypes.push_back(bt);
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// CBonusType bt;
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// loadItem(node.second, bt);
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//
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// auto new_id = bonusTypes.size();
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//
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// bonusTypes.push_back(bt);
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tlog2 << "Adding new bonuses not implemented (" << node.first << ")" << std::endl;
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}
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