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Restored ambient sounds functionality
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@@ -92,8 +92,6 @@ public:
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/// Central class for managing user interface logic
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class CPlayerInterface : public CGameInterface, public IUpdateable
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{
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const CArmedInstance * currentSelection;
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public:
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HeroPathStorage paths;
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@@ -263,9 +261,6 @@ public:
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void requestReturningToMainMenu(bool won);
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void proposeLoadingGame();
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// Ambient sounds
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void updateAmbientSounds(bool resetAll);
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///returns true if all events are processed internally
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bool capturedAllEvents();
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