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- fixed several bugs with siege graphics, including #1389

- removed "shooterHeight" property - seems to be same in all towns.
This commit is contained in:
Ivan Savenko
2013-07-31 22:24:44 +00:00
parent a20e53acb5
commit b57b14b752
14 changed files with 37 additions and 39 deletions

View File

@ -395,8 +395,6 @@ void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
town.clientInfo.siegeShooter = CreatureID(creature);
});
town.clientInfo.siegeShooterCropHeight = source["shooterHeight"].Float();
auto & pos = town.clientInfo.siegePositions;
pos.resize(21);