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- fixed several bugs with siege graphics, including #1389
- removed "shooterHeight" property - seems to be same in all towns.
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@ -395,8 +395,6 @@ void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
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town.clientInfo.siegeShooter = CreatureID(creature);
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});
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town.clientInfo.siegeShooterCropHeight = source["shooterHeight"].Float();
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auto & pos = town.clientInfo.siegePositions;
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pos.resize(21);
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