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Merge pull request #2360 from vcmi/fix_incorrect_guard_cherrypick

Fix incorrect guard position

This is quite essential to generate HoTA map without crashes
This commit is contained in:
DjWarmonger
2023-07-19 11:55:53 +02:00
committed by GitHub
3 changed files with 20 additions and 2 deletions

View File

@@ -344,6 +344,16 @@ void Object::Instance::finalize(RmgMap & map)
setTemplate(terrainType->getId()); setTemplate(terrainType->getId());
} }
} }
if (dObject.ID == Obj::MONSTER)
{
//Make up for extra offset in HotA creature templates
auto visitableOffset = dObject.getVisitableOffset();
auto fixedPos = getPosition(true) + visitableOffset;
vstd::abetween(fixedPos.x, visitableOffset.x, map.width() - 1);
vstd::abetween(fixedPos.y, visitableOffset.y, map.height() - 1);
int3 parentPos = getPosition(true) - getPosition(false);
setPosition(fixedPos - parentPos);
}
if (dObject.isVisitable() && !map.isOnMap(dObject.visitablePos())) if (dObject.isVisitable() && !map.isOnMap(dObject.visitablePos()))
throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % dObject.visitablePos().toString() % dObject.id % dObject.pos.toString())); throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % dObject.visitablePos().toString() % dObject.id % dObject.pos.toString()));

View File

@@ -334,7 +334,17 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
if(dist < minDist || otherDist < minDist) if(dist < minDist || otherDist < minDist)
return -1.f; return -1.f;
//This could fail is accessibleArea is below the map
rmg::Area toPlace(rmgGate1.getArea() + rmgGate1.getAccessibleArea()); rmg::Area toPlace(rmgGate1.getArea() + rmgGate1.getAccessibleArea());
auto inTheMap = toPlace.getTilesVector();
toPlace.clear();
for (const int3& tile : inTheMap)
{
if (map.isOnMap(tile))
{
toPlace.add(tile);
}
}
toPlace.translate(-zShift); toPlace.translate(-zShift);
path2 = managerOther.placeAndConnectObject(toPlace, rmgGate2, minDist, guarded2, true, ObjectManager::OptimizeType::NONE); path2 = managerOther.placeAndConnectObject(toPlace, rmgGate2, minDist, guarded2, true, ObjectManager::OptimizeType::NONE);

View File

@@ -606,8 +606,6 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
auto & instance = object.addInstance(*guard); auto & instance = object.addInstance(*guard);
instance.setPosition(guardPos - object.getPosition()); instance.setPosition(guardPos - object.getPosition());
instance.setAnyTemplate(); //terrain is irrelevant for monsters, but monsters need some template now instance.setAnyTemplate(); //terrain is irrelevant for monsters, but monsters need some template now
//Make up for extra offset in HotA creature templates
instance.setPosition(instance.getPosition() + instance.object().getVisitableOffset());
return true; return true;
} }