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Merge pull request #2360 from vcmi/fix_incorrect_guard_cherrypick
Fix incorrect guard position This is quite essential to generate HoTA map without crashes
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@@ -344,6 +344,16 @@ void Object::Instance::finalize(RmgMap & map)
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setTemplate(terrainType->getId());
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}
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}
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if (dObject.ID == Obj::MONSTER)
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{
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//Make up for extra offset in HotA creature templates
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auto visitableOffset = dObject.getVisitableOffset();
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auto fixedPos = getPosition(true) + visitableOffset;
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vstd::abetween(fixedPos.x, visitableOffset.x, map.width() - 1);
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vstd::abetween(fixedPos.y, visitableOffset.y, map.height() - 1);
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int3 parentPos = getPosition(true) - getPosition(false);
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setPosition(fixedPos - parentPos);
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}
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if (dObject.isVisitable() && !map.isOnMap(dObject.visitablePos()))
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throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % dObject.visitablePos().toString() % dObject.id % dObject.pos.toString()));
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@@ -334,7 +334,17 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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if(dist < minDist || otherDist < minDist)
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return -1.f;
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//This could fail is accessibleArea is below the map
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rmg::Area toPlace(rmgGate1.getArea() + rmgGate1.getAccessibleArea());
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auto inTheMap = toPlace.getTilesVector();
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toPlace.clear();
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for (const int3& tile : inTheMap)
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{
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if (map.isOnMap(tile))
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{
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toPlace.add(tile);
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}
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}
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toPlace.translate(-zShift);
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path2 = managerOther.placeAndConnectObject(toPlace, rmgGate2, minDist, guarded2, true, ObjectManager::OptimizeType::NONE);
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@@ -606,8 +606,6 @@ bool ObjectManager::addGuard(rmg::Object & object, si32 strength, bool zoneGuard
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auto & instance = object.addInstance(*guard);
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instance.setPosition(guardPos - object.getPosition());
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instance.setAnyTemplate(); //terrain is irrelevant for monsters, but monsters need some template now
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//Make up for extra offset in HotA creature templates
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instance.setPosition(instance.getPosition() + instance.object().getVisitableOffset());
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return true;
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}
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