- EXPLORE goal can now be complete soAI won't get stuck
- AI won't try to visit tiles occupied by allied heroes by default
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@@ -156,7 +156,7 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
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else
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{
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const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), boost::bind(isCloser, _1, _2, boost::ref(dists)));
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if(distToNearestNeighbour(ei.s->position, dists) < GameConstants::BFIELD_SIZE)
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if(distToNearestNeighbour(ei.s->position, dists) < GameConstants::BFIELD_SIZE) //FIXME: rare crash when AI attacks banks
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{
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return goTowards(stack, ei.s->position);
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}
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