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Added missing files.
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lib/spells/CDefaultSpellMechanics.h
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lib/spells/CDefaultSpellMechanics.h
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/*
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* CDefaultSpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ISpellMechanics.h"
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class ISpellMechanics;
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class BattleSpellCast;
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class StacksInjured;
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struct SpellCastContext
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{
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SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
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attackedCres(attackedCres), sc(sc), si(si){};
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std::vector<const CStack *> & attackedCres;
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BattleSpellCast & sc;
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StacksInjured & si;
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};
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class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
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{
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public:
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DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
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std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
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ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
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bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
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void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
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protected:
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virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
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virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
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///calculate healed HP for all spells casted by hero
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ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack) const;
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///actual adventure cast implementation
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virtual bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
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};
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lib/spells/SpellMechanics.h
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lib/spells/SpellMechanics.h
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/*
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* SpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CSpellHandler.h"
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#include "ISpellMechanics.h"
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#include "CDefaultSpellMechanics.h"
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#include "AdventureSpellMechanics.h"
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#include "BattleSpellMechanics.h"
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#include "CreatureSpellMechanics.h"
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