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StartInfo in gamestate now use unique_ptr
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@ -208,7 +208,7 @@ void CVCMIServer::prepareToRestart()
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return;
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}
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* si = * gh->gs->initialOpts;
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* si = * gh->gs->getInitialStartInfo();
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setState(EServerState::LOBBY);
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if (si->campState)
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{
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