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https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
Fixed minor issues discovered during testing
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@@ -274,7 +274,6 @@ void CSoundHandler::ambientUpdateChannels(std::map<std::string, int> soundsArg)
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{
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{
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int volume = ambientDistToVolume(soundsArg[pair.first]);
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int volume = ambientDistToVolume(soundsArg[pair.first]);
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CCS->soundh->setChannelVolume(pair.second, volume);
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CCS->soundh->setChannelVolume(pair.second, volume);
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logGlobal->info("playing sound %s at %d", pair.first, volume);
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}
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}
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}
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}
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for(auto soundId : stoppedSounds)
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for(auto soundId : stoppedSounds)
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@@ -289,7 +288,6 @@ void CSoundHandler::ambientUpdateChannels(std::map<std::string, int> soundsArg)
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CCS->soundh->setChannelVolume(channel, volume);
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CCS->soundh->setChannelVolume(channel, volume);
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CCS->soundh->ambientChannels.insert(std::make_pair(pair.first, channel));
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CCS->soundh->ambientChannels.insert(std::make_pair(pair.first, channel));
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logGlobal->info("playing sound %s at %d", pair.first, volume);
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}
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}
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}
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}
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}
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}
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@@ -488,8 +486,10 @@ void CMusicHandler::musicFinishedCallback()
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return;
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return;
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}
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}
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else
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else
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{
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current.reset();
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current.reset();
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}
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}
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}
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if (current.get() == nullptr && next.get() != nullptr)
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if (current.get() == nullptr && next.get() != nullptr)
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{
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{
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@@ -514,7 +514,7 @@ MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string mu
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}
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}
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MusicEntry::~MusicEntry()
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MusicEntry::~MusicEntry()
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{
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{
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if (playing)
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if (playing && loop > 0)
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{
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{
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assert(0);
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assert(0);
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logGlobal->error("Attempt to delete music while playing!");
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logGlobal->error("Attempt to delete music while playing!");
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@@ -194,6 +194,7 @@ MapAudioPlayer::MapAudioPlayer()
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objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
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objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
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for(const auto & obj : CGI->mh->getMap()->objects)
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for(const auto & obj : CGI->mh->getMap()->objects)
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if (obj)
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addObject(obj);
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addObject(obj);
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}
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}
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@@ -101,8 +101,6 @@ void MapViewController::update(uint32_t timeDelta)
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static const double fadeInDuration = 500;
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static const double fadeInDuration = 500;
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static const double heroTeleportDuration = 250;
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static const double heroTeleportDuration = 250;
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//FIXME: remove code duplication?
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if(movementContext)
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if(movementContext)
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{
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{
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const auto * object = context->getObject(movementContext->target);
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const auto * object = context->getObject(movementContext->target);
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