mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
Fix broken RMG monster strength buttons
This commit is contained in:
parent
09b7fb1fb2
commit
b61d1ac857
@ -139,13 +139,13 @@ RandomMapTab::RandomMapTab()
|
||||
groupMonsterStrength->pos.y += 485;
|
||||
groupMonsterStrength->pos.x += BTNS_GROUP_LEFT_MARGIN;
|
||||
const std::vector<std::string> monsterStrengthBtns = {"RANWEAK", "RANNORM", "RANSTRG"};
|
||||
addButtonsWithRandToGroup(groupMonsterStrength.get(), monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
|
||||
addButtonsWithRandToGroup(groupMonsterStrength.get(), monsterStrengthBtns, 2, 4, WIDE_BTN_WIDTH, 248, 251, EMonsterStrength::RANDOM, false);
|
||||
groupMonsterStrength->addCallback([&](int btnId)
|
||||
{
|
||||
if(btnId < 0)
|
||||
mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
|
||||
else
|
||||
mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
|
||||
mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
|
||||
updateMapInfoByHost();
|
||||
});
|
||||
|
||||
@ -212,25 +212,25 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
|
||||
groupMonsterStrength->setSelected(opts->getMonsterStrength());
|
||||
}
|
||||
|
||||
void RandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
|
||||
void RandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex, int randIndex, bool animIdfromBtnId) const
|
||||
{
|
||||
addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
|
||||
addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex, animIdfromBtnId);
|
||||
|
||||
// Buttons are relative to button group, TODO better solution?
|
||||
SObjectConstruction obj__i(group);
|
||||
const std::string RANDOM_DEF = "RANRAND";
|
||||
group->addToggle(CMapGenOptions::RANDOM_SIZE, std::make_shared<CToggleButton>(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
|
||||
group->setSelected(CMapGenOptions::RANDOM_SIZE);
|
||||
group->addToggle(randIndex, std::make_shared<CToggleButton>(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
|
||||
group->setSelected(randIndex);
|
||||
}
|
||||
|
||||
void RandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
|
||||
void RandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, bool animIdfromBtnId) const
|
||||
{
|
||||
// Buttons are relative to button group, TODO better solution?
|
||||
SObjectConstruction obj__i(group);
|
||||
int cnt = nEnd - nStart + 1;
|
||||
for(int i = 0; i < cnt; ++i)
|
||||
{
|
||||
auto button = std::make_shared<CToggleButton>(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
|
||||
auto button = std::make_shared<CToggleButton>(Point(i * btnWidth, 0), animIdfromBtnId ? defs[i + nStart] : defs[i], CGI->generaltexth->zelp[helpStartIndex + i]);
|
||||
// For blocked state we should use pressed image actually
|
||||
button->setImageOrder(0, 1, 1, 3);
|
||||
group->addToggle(i + nStart, button);
|
||||
|
@ -29,8 +29,8 @@ public:
|
||||
CFunctionList<void(std::shared_ptr<CMapInfo>, std::shared_ptr<CMapGenOptions>)> mapInfoChanged;
|
||||
|
||||
private:
|
||||
void addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int startIndex, int endIndex, int btnWidth, int helpStartIndex, int helpRandIndex) const;
|
||||
void addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int startIndex, int endIndex, int btnWidth, int helpStartIndex) const;
|
||||
void addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int startIndex, int endIndex, int btnWidth, int helpStartIndex, int helpRandIndex, int randIndex = -1, bool animIdfromBtnId = true) const;
|
||||
void addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int startIndex, int endIndex, int btnWidth, int helpStartIndex, bool animIdfromBtnId = true) const;
|
||||
void deactivateButtonsFrom(CToggleGroup * group, int startId);
|
||||
void validatePlayersCnt(int playersCnt);
|
||||
void validateCompOnlyPlayersCnt(int compOnlyPlayersCnt);
|
||||
|
Loading…
x
Reference in New Issue
Block a user