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Fix CCommanderArtPlace localization + minor fixes
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commit
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@ -41,13 +41,13 @@ void CHeroArtPlace::createImage()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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int graphic = 0;
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int imageIndex = 0;
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if (ourArt)
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graphic = ourArt->artType->iconIndex;
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imageIndex = ourArt->artType->iconIndex;
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if (locked)
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graphic = ArtifactID::ART_LOCK;
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imageIndex = ArtifactID::ART_LOCK;
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image = new CAnimImage("artifact", graphic);
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image = new CAnimImage("artifact", imageIndex);
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if (!ourArt)
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image->disable();
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@ -969,8 +969,7 @@ CCommanderArtPlace::CCommanderArtPlace(Point position, const CGHeroInstance * co
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void CCommanderArtPlace::clickLeft(tribool down, bool previousState)
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{
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if (down && ourArt && text.size())
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LOCPLINT->showYesNoDialog("Do you want to give this artifact back to hero?", [this] { returnArtToHeroCallback(); }, [] {});
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//CArtPlace::clickLeft(down, previousState);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->localizedTexts["commanderWindow"]["artifactMessage"].String(), [this] { returnArtToHeroCallback(); }, [] {});
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}
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void CCommanderArtPlace::clickRight(tribool down, bool previousState)
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@ -983,11 +982,11 @@ void CCommanderArtPlace::createImage()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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int graphic = 0;
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int imageIndex = 0;
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if (ourArt)
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graphic = ourArt->artType->iconIndex;
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imageIndex = ourArt->artType->iconIndex;
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image = new CAnimImage("artifact", graphic);
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image = new CAnimImage("artifact", imageIndex);
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if (!ourArt)
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image->disable();
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}
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@ -27,7 +27,7 @@
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"fullscreenButton" :
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{
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"label" : "Fullscreen",
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"help" : "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window",
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"help" : "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window"
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},
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"resolutionButton" :
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{
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@ -50,13 +50,18 @@
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"allOf" : "All of the following:",
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"noneOf" : "None of the following:"
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},
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"heroWindow" : {
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"openCommander" :
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{
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"label" : "Open commander window",
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"help" : "Displays information about commander of this hero"
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}
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},
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"heroWindow":
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{
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"openCommander":
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{
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"label": "Open commander window",
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"help": "Displays information about commander of this hero"
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}
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},
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"commanderWindow":
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{
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"artifactMessage": "Do you want to give this artifact back to hero?"
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},
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"creatureWindow" :
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{
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"showBonuses" :
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