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SDL1 wipe, part 2. Untested.
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@ -27,10 +27,8 @@ void CCursorHandler::initCursor()
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currentCursor = nullptr;
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help = CSDL_Ext::newSurface(40,40);
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#ifndef VCMI_SDL1
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//No blending. Ensure, that we are copying pixels during "screen restore draw"
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SDL_SetSurfaceBlendMode(help,SDL_BLENDMODE_NONE);
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#endif // VCMI_SDL1
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SDL_ShowCursor(SDL_DISABLE);
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changeGraphic(ECursor::ADVENTURE, 0);
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