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SDL1 wipe, part 2. Untested.
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@ -1126,8 +1126,6 @@ void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
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}
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}
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#ifndef VCMI_SDL1
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void CInGameConsole::textInputed(const SDL_TextInputEvent & event)
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{
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if(!captureAllKeys || enteredText.size() == 0)
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@ -1145,8 +1143,6 @@ void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
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//do nothing here
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}
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#endif // VCMI_SDL1
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void CInGameConsole::startEnteringText()
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{
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CSDL_Ext::startTextInput(&pos);
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