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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Minor changes/cleanups. Adventure map is shown :)
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parent
0c139e72f5
commit
b72d065265
@ -15,11 +15,11 @@ CClient::CClient(void)
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CClient::CClient(CConnection *con, StartInfo *si)
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:serv(con)
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{
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timeHandler tmh, pomtime;
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timeHandler tmh;
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CConnection &c(*con);
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////////////////////////////////////////////////////
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ui8 pom8;
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c << ui8(2) << ui8(1);
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c << ui8(2) << ui8(1); //new game; one client
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c << *si;
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c >> pom8;
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if(pom8) throw "Server cannot open the map!";
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@ -18,38 +18,6 @@ using namespace boost::asio::ip;
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#define LIL_ENDIAN
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#endif
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//CConnection & operator<<(CConnection &c, const std::string &data)
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//{
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// boost::uint32_t length = data.size();
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// c << length;
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// c.write(data.c_str(),length);
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// return c;
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//}
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//CConnection & operator>>(CConnection &c, std::string &data)
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//{
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// boost::uint32_t length;
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// c >> length;
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// data.resize(length);
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// c.read((void*)data.c_str(),length);
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// return c;
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//}
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//CConnection & operator<<(CConnection &c, const char * &data)
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//{
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// boost::uint32_t length = strlen(data);
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// c << length;
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// c.write(data,length);
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// return c;
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//}
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//CConnection & operator>>(CConnection &c, char * &data)
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//{
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// boost::uint32_t length;
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// c >> length;
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// std::cout <<"Alokujemy " <<length << " bajtow."<<std::endl;
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// data = new char[length];
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// c.read(data,length);
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// return c;
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//}
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void CConnection::init()
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{
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#ifdef LIL_ENDIAN
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149
lib/Connection.h
149
lib/Connection.h
@ -4,25 +4,13 @@
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#include <vector>
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#include <set>
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#include <boost/type_traits/is_pointer.hpp>
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#include <boost/type_traits/is_fundamental.hpp>
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#include <boost/type_traits/is_enum.hpp>
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#include <boost/type_traits/is_volatile.hpp>
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#include <boost/type_traits/is_const.hpp>
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#include <boost/type_traits/is_same.hpp>
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#include <boost/type_traits/remove_all_extents.hpp>
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#include <boost/serialization/is_abstract.hpp>
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#include <boost/mpl/eval_if.hpp>
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#include <boost/mpl/and.hpp>
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#include <boost/mpl/less.hpp>
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#include <boost/mpl/greater_equal.hpp>
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#include <boost/mpl/equal_to.hpp>
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#include <boost/mpl/int.hpp>
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#include <boost/mpl/identity.hpp>
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#include <boost/mpl/list.hpp>
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#include <boost/mpl/empty.hpp>
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#include <boost/mpl/not.hpp>
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const int version = 63;
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class CConnection;
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@ -243,16 +231,27 @@ public:
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for(ui32 i=0;i<length;i++)
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*this >> data[i];
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}
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//template <typename T>
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//void saveSerializable(T &data)
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//{
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// data.serialize(*static_cast<COSer*>(this),version);
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//}
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//template <typename T>
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//void loadSerializable(T &data)
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//{
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// data.serialize(*static_cast<CISer*>(this),version);
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//}
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template <typename T>
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void saveSerializable(const std::set<T> &data)
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{
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boost::uint32_t length = data.size();
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*this << length;
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for(std::set<T>::iterator i=data.begin();i!=data.end();i++)
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*this << *i;
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}
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template <typename T>
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void loadSerializable(std::set<T> &data)
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{
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boost::uint32_t length;
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*this >> length;
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data.resize(length);
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T ins;
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for(ui32 i=0;i<length;i++)
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{
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*this >> ins;
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data.insert(ins);
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}
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}
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template <typename T>
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void save(const T &data)
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@ -270,6 +269,7 @@ public:
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>::type typex;
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typex::invoke(*this, data);
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}
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template <typename T>
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void load(T &data)
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{
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@ -308,107 +308,4 @@ public:
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int read(void * data, unsigned size);
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int readLine(void * data, unsigned maxSize);
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~CConnection(void);
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};
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//DLL_EXPORT CConnection & operator<<(CConnection &c, const std::string &data);
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//DLL_EXPORT CConnection & operator>>(CConnection &c, std::string &data);
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//DLL_EXPORT CConnection & operator<<(CConnection &c, const char * &data);
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//DLL_EXPORT CConnection & operator>>(CConnection &c, char * &data);
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//
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//template <typename T> CConnection & operator<<(CConnection &c, std::vector<T> &data)
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//{
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// boost::uint32_t length = data.size();
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// c << length;
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// for(ui32 i=0;i<length;i++)
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// c << data[i];
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// return c;
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//}
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//template <typename T> CConnection & operator>>(CConnection &c, std::vector<T> &data)
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//{
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// boost::uint32_t length;
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// c >> length;
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// data.resize(length);
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// for(ui32 i=0;i<length;i++)
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// c >> data[i];
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// return c;
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//}
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//template <typename T> CConnection & operator<<(CConnection &c, std::set<T> &data)
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//{
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// boost::uint32_t length = data.size();
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// c << length;
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// for(std::set<T>::iterator i=data.begin();i!=data.end();i++)
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// c << *i;
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// return c;
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//}
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//template <typename T> CConnection & operator>>(CConnection &c, std::set<T> &data)
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//{
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// boost::uint32_t length;
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// c >> length;
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// data.resize(length);
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// T pom;
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// for(int i=0;i<length;i++)
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// {
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// c >> pom;
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// data.insert(pom);
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// }
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// return c;
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//}
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//template <typename T> CConnection & operator<<(CConnection &c, const T &data)
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//{
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// c.write(&data,sizeof(data));
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// return c;
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//}
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//template <typename T> CConnection & operator>>(CConnection &c, T &data)
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//{
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// c.read(&data,sizeof(data));
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// return c;
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//}
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//template <typename T> CConnection & operator<(CConnection &c, std::vector<T> &data)
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//{
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// boost::uint32_t length = data.size();
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// c << length;
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// for(ui32 i=0;i<length;i++)
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// data[i].serialize(c.send,version);
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// return c;
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//}
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//template <typename T> CConnection & operator>(CConnection &c, std::vector<T> &data)
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//{
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// boost::uint32_t length;
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// c >> length;
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// data.resize(length);
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// for(ui32 i=0;i<length;i++)
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// data[i].serialize(c.rec,version);
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// return c;
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//}
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//template <typename T> CConnection & operator<(CConnection &c, std::set<T> &data)
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//{
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// boost::uint32_t length = data.size();
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// c << length;
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// for(std::set<T>::iterator i=data.begin();i!=data.end();i++)
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// i->serialize(c.send,version);
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// return c;
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//}
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//template <typename T> CConnection & operator>(CConnection &c, std::set<T> &data)
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//{
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// boost::uint32_t length;
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// c >> length;
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// data.resize(length);
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// T pom;
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// for(int i=0;i<length;i++)
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// {
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// pom.serialize(c.rec,version);
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// data.insert(pom);
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// }
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// return c;
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//}
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//template <typename T> CConnection & operator<(CConnection &c, T &data)
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//{
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// data.serialize(c.send,version);
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// return c;
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//}
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//template <typename T> CConnection & operator>(CConnection &c, T &data)
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//{
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// data.serialize(c.rec,version);
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// return c;
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//}
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};
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32
lib/NetPacks.h
Normal file
32
lib/NetPacks.h
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@ -0,0 +1,32 @@
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#include "../global.h"
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struct NewTurn
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{
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struct Hero
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{
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ui32 id, move, mana; //id is a general serial id
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h -= id -= move -= mana;
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}
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};
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struct Resources
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{
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ui8 player;
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si32 resources[RESOURCE_QUANTITY];
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h -= resources;
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}
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};
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std::set<Hero> heroes;
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std::set<Resources> res;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h += heroes += res;
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}
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};
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@ -50,7 +50,6 @@ CGameHandler::~CGameHandler(void)
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}
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void CGameHandler::init(StartInfo *si, int Seed)
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{
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Mapa *map = new Mapa(si->mapname);
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gs = new CGameState();
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gs->init(si,map,Seed);
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@ -115,7 +114,7 @@ void CGameHandler::run()
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{//init conn.
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ui8 quantity, pom;
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//ui32 seed;
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(*cc) << gs->scenarioOps->mapname;// << gs->map->checksum << seed;
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(*cc) << gs->scenarioOps->mapname << gs->map->checksum << gs->seed;
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(*cc) >> quantity;
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for(int i=0;i<quantity;i++)
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{
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@ -176,7 +176,7 @@
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>
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</File>
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<File
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RelativePath=".\server_main.cpp"
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RelativePath=".\CVCMIServer.cpp"
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>
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</File>
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</Filter>
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