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Merge branch 'vcmi/master' into 'vcmi/develop'
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@@ -375,7 +375,7 @@ void AdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID, bool isHuma
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mapAudio->onEnemyTurnStarted();
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widget->getMinimap()->setAIRadar(!isHuman);
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widget->getInfoBar()->startEnemyTurn(playerID);
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setState(isHuman ? EAdventureState::OTHER_HUMAN_PLAYER_TURN : EAdventureState::AI_PLAYER_TURN);
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setState(isHuman ? EAdventureState::MAKING_TURN : EAdventureState::AI_PLAYER_TURN);
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}
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void AdventureMapInterface::setState(EAdventureState state)
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