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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Merge branch 'vcmi/master' into 'vcmi/develop'

This commit is contained in:
Ivan Savenko
2024-08-05 10:36:10 +00:00
32 changed files with 209 additions and 93 deletions

View File

@@ -499,9 +499,12 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
case PossiblePlayerBattleAction::WALK_AND_ATTACK:
case PossiblePlayerBattleAction::ATTACK_AND_RETURN: //TODO: allow to disable return
{
const auto * attacker = owner.stacksController->getActiveStack();
BattleHex attackFromHex = owner.fieldController->fromWhichHexAttack(targetHex);
int distance = attacker->position.isValid() ? owner.getBattle()->battleGetDistances(attacker, attacker->getPosition())[attackFromHex] : 0;
DamageEstimation retaliation;
DamageEstimation estimation = owner.getBattle()->battleEstimateDamage(owner.stacksController->getActiveStack(), targetStack, attackFromHex, &retaliation);
BattleAttackInfo attackInfo(attacker, targetStack, distance, false );
DamageEstimation estimation = owner.getBattle()->battleEstimateDamage(attackInfo, &retaliation);
estimation.kills.max = std::min<int64_t>(estimation.kills.max, targetStack->getCount());
estimation.kills.min = std::min<int64_t>(estimation.kills.min, targetStack->getCount());
bool enemyMayBeKilled = estimation.kills.max == targetStack->getCount();
@@ -514,7 +517,8 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
const auto * shooter = owner.stacksController->getActiveStack();
DamageEstimation retaliation;
DamageEstimation estimation = owner.getBattle()->battleEstimateDamage(shooter, targetStack, shooter->getPosition(), &retaliation);
BattleAttackInfo attackInfo(shooter, targetStack, 0, true );
DamageEstimation estimation = owner.getBattle()->battleEstimateDamage(attackInfo, &retaliation);
estimation.kills.max = std::min<int64_t>(estimation.kills.max, targetStack->getCount());
estimation.kills.min = std::min<int64_t>(estimation.kills.min, targetStack->getCount());
return formatRangedAttack(estimation, targetStack->getName(), shooter->shots.available());