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- compile fix
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@@ -4091,7 +4091,7 @@ void CLoadingScreen::showAll(SDL_Surface *to)
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}
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}
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CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback )
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CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback )
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: spe(_spe), exitCb(callback), decrementDelayCounter(0)
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: spe(_spe), decrementDelayCounter(0), exitCb(callback)
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{
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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addUsedEvents(LCLICK);
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addUsedEvents(LCLICK);
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@@ -209,7 +209,7 @@ typedef boost::function<bool(const Bonus*)> CSelector;
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/// Struct for handling bonuses of several types. Can be transferred to any hero
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/// Struct for handling bonuses of several types. Can be transferred to any hero
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struct DLL_LINKAGE Bonus
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struct DLL_LINKAGE Bonus
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{
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{
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#define EVERY_TYPE -1;
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enum { EVERY_TYPE = -1 };
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enum BonusType
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enum BonusType
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{
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{
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