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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Integrated 1280x800 resolution from #972.

Version set to 0.89.
Updated changelog.
This commit is contained in:
Michał W. Urbańczyk 2012-06-01 17:11:30 +00:00
parent 759f85767b
commit b7c4da65b5
3 changed files with 35 additions and 3 deletions

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@ -1,6 +1,6 @@
0.88 -> 0.next
0.88 -> 0.89 (Jun 01 2012)
GENERAL
* Mostly implemented Commanders feature
* Mostly implemented Commanders feature (missing level-up dialog)
* Support for stack artifacts
* New creature window graphics contributed by fishkebab
* Config file may have multiple upgrades for creatures
@ -9,6 +9,7 @@ GENERAL
* Implemented restart functionality. CTRL+R will trigger a quick restart
* Save game screen and returning to main menu will work if game was started with --start option
* Simple mechanism for detecting game desynchronization after init
* 1280x800 resolution graphics, contributed by Topas
ADVENTURE MAP
* Fixed monsters regenerating casualties from battle at the start of new week.
@ -43,9 +44,12 @@ TOWNS:
PREGAME
* Pregame will use same resolution as main game
* Support for scaling background image
* Customization of graphics with config file.
ADVENTURE AI
* basic rule system for threat evaluation
* new town development logic
* AI can now use external dwellings
* AI will weekly revisit dwellings & mills
* AI will now always pick best stacks from towns

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@ -168,6 +168,34 @@
"ButtonEndTurn": { "x": 1245, "y": 524, "graphic": "IAM001.DEF", "playerColoured": 1 }
},
{
"resolution": { "x": 1280, "y": 800 },
"InGameConsole": { "maxInputPerLine": 90, "maxOutputPerLine": 60 },
"AdvMap": { "x": 7, "y": 7, "width": 1074, "height": 746, "smoothMove": 1, "puzzleSepia": 1 },
"InfoBox": { "x": 1085, "y": 589 },
"gem0": { "x": 6, "y": 708, "graphic": "agemLL.def" },
"gem1": { "x": 1036, "y": 708, "graphic": "agemLR.def" },
"gem2": { "x": 6, "y": 6, "graphic": "agemUL.def" },
"gem3": { "x": 1036, "y": 6, "graphic": "agemUR.def" },
"background": "AdvMap1280x800.pcx",
"HeroList": { "size": 11, "x": 1089, "y": 196, "movePoints": "IMOBIL.DEF", "manaPoints": "IMANA.DEF", "arrowUp": "IAM012.DEF", "arrowDown": "IAM013.DEF" },
"TownList": { "size": 11, "x": 1227, "y": 196, "arrowUp": "IAM014.DEF", "arrowDown": "IAM015.DEF" },
"Minimap": { "width": 144, "height": 144, "x": 1110, "y": 26 },
"Overview": { "pics": 4, "size": 6, "graphic": "OvCast6.pcx" },
"Statusbar": { "x": 8, "y": 754, "graphic": "AdRollvr1280.pcx" },
"ResDataBar": { "x": 0, "y": 775, "graphic": "ZResBar1280.pcx", "offsetX": 88, "offsetY": 2, "resSpace": 142, "resDateSpace": 167 },
"ButtonKingdomOv": { "x": 1159, "y": 197, "graphic": "IAM002L.DEF", "playerColoured": 1 },
"ButtonUnderground": { "x": 1159, "y": 229, "graphic": "IAM010L.DEF", "playerColoured": 1, "additionalDefs": ["IAM003L.DEF" ] },
"ButtonQuestLog": { "x": 1159, "y": 261, "graphic": "IAM004L.DEF", "playerColoured": 1 },
"ButtonSleepWake": { "x": 1159, "y": 293, "graphic": "IAM005L.DEF", "playerColoured": 1, "additionalDefs":["IAM011L.DEF"] },
"ButtonMoveHero": { "x": 1159, "y": 326, "graphic": "IAM006L.DEF", "playerColoured": 1 },
"ButtonSpellbook": { "x": 1159, "y": 359, "graphic": "IAM007L.DEF", "playerColoured": 1 },
"ButtonAdvOptions": { "x": 1159, "y": 392, "graphic": "IAM008L.DEF", "playerColoured": 1 },
"ButtonSysOptions": { "x": 1159, "y": 425, "graphic": "IAM009L.DEF", "playerColoured": 1 },
"ButtonNextHero": { "x": 1159, "y": 523, "graphic": "IAM000.DEF", "playerColoured": 1 },
"ButtonEndTurn": { "x": 1159, "y": 556, "graphic": "IAM001.DEF", "playerColoured": 1 }
},
{
"resolution": { "x": 1440, "y": 900 },
"InGameConsole": { "maxInputPerLine": 90, "maxOutputPerLine": 60 },

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@ -12,7 +12,7 @@
namespace GameConstants
{
const std::string VCMI_VERSION = "VCMI 0.88b";
const std::string VCMI_VERSION = "VCMI 0.89";
/*
* DATA_DIR contains the game data (Data/, MP3/, ...).