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Integrated 1280x800 resolution from #972.
Version set to 0.89. Updated changelog.
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@ -1,6 +1,6 @@
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0.88 -> 0.next
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0.88 -> 0.89 (Jun 01 2012)
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GENERAL
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* Mostly implemented Commanders feature
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* Mostly implemented Commanders feature (missing level-up dialog)
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* Support for stack artifacts
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* New creature window graphics contributed by fishkebab
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* Config file may have multiple upgrades for creatures
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@ -9,6 +9,7 @@ GENERAL
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* Implemented restart functionality. CTRL+R will trigger a quick restart
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* Save game screen and returning to main menu will work if game was started with --start option
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* Simple mechanism for detecting game desynchronization after init
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* 1280x800 resolution graphics, contributed by Topas
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ADVENTURE MAP
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* Fixed monsters regenerating casualties from battle at the start of new week.
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@ -43,9 +44,12 @@ TOWNS:
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PREGAME
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* Pregame will use same resolution as main game
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* Support for scaling background image
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* Customization of graphics with config file.
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ADVENTURE AI
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* basic rule system for threat evaluation
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* new town development logic
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* AI can now use external dwellings
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* AI will weekly revisit dwellings & mills
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* AI will now always pick best stacks from towns
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@ -168,6 +168,34 @@
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"ButtonEndTurn": { "x": 1245, "y": 524, "graphic": "IAM001.DEF", "playerColoured": 1 }
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},
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{
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"resolution": { "x": 1280, "y": 800 },
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"InGameConsole": { "maxInputPerLine": 90, "maxOutputPerLine": 60 },
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"AdvMap": { "x": 7, "y": 7, "width": 1074, "height": 746, "smoothMove": 1, "puzzleSepia": 1 },
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"InfoBox": { "x": 1085, "y": 589 },
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"gem0": { "x": 6, "y": 708, "graphic": "agemLL.def" },
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"gem1": { "x": 1036, "y": 708, "graphic": "agemLR.def" },
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"gem2": { "x": 6, "y": 6, "graphic": "agemUL.def" },
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"gem3": { "x": 1036, "y": 6, "graphic": "agemUR.def" },
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"background": "AdvMap1280x800.pcx",
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"HeroList": { "size": 11, "x": 1089, "y": 196, "movePoints": "IMOBIL.DEF", "manaPoints": "IMANA.DEF", "arrowUp": "IAM012.DEF", "arrowDown": "IAM013.DEF" },
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"TownList": { "size": 11, "x": 1227, "y": 196, "arrowUp": "IAM014.DEF", "arrowDown": "IAM015.DEF" },
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"Minimap": { "width": 144, "height": 144, "x": 1110, "y": 26 },
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"Overview": { "pics": 4, "size": 6, "graphic": "OvCast6.pcx" },
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"Statusbar": { "x": 8, "y": 754, "graphic": "AdRollvr1280.pcx" },
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"ResDataBar": { "x": 0, "y": 775, "graphic": "ZResBar1280.pcx", "offsetX": 88, "offsetY": 2, "resSpace": 142, "resDateSpace": 167 },
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"ButtonKingdomOv": { "x": 1159, "y": 197, "graphic": "IAM002L.DEF", "playerColoured": 1 },
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"ButtonUnderground": { "x": 1159, "y": 229, "graphic": "IAM010L.DEF", "playerColoured": 1, "additionalDefs": ["IAM003L.DEF" ] },
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"ButtonQuestLog": { "x": 1159, "y": 261, "graphic": "IAM004L.DEF", "playerColoured": 1 },
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"ButtonSleepWake": { "x": 1159, "y": 293, "graphic": "IAM005L.DEF", "playerColoured": 1, "additionalDefs":["IAM011L.DEF"] },
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"ButtonMoveHero": { "x": 1159, "y": 326, "graphic": "IAM006L.DEF", "playerColoured": 1 },
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"ButtonSpellbook": { "x": 1159, "y": 359, "graphic": "IAM007L.DEF", "playerColoured": 1 },
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"ButtonAdvOptions": { "x": 1159, "y": 392, "graphic": "IAM008L.DEF", "playerColoured": 1 },
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"ButtonSysOptions": { "x": 1159, "y": 425, "graphic": "IAM009L.DEF", "playerColoured": 1 },
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"ButtonNextHero": { "x": 1159, "y": 523, "graphic": "IAM000.DEF", "playerColoured": 1 },
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"ButtonEndTurn": { "x": 1159, "y": 556, "graphic": "IAM001.DEF", "playerColoured": 1 }
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},
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{
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"resolution": { "x": 1440, "y": 900 },
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"InGameConsole": { "maxInputPerLine": 90, "maxOutputPerLine": 60 },
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@ -12,7 +12,7 @@
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namespace GameConstants
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{
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const std::string VCMI_VERSION = "VCMI 0.88b";
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const std::string VCMI_VERSION = "VCMI 0.89";
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/*
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* DATA_DIR contains the game data (Data/, MP3/, ...).
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