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Fixed potential thread races in Battle AI
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f2d870e651
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@ -602,10 +602,10 @@ bool BattleEvaluator::attemptCastingSpell(const CStack * activeStack)
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ps.value = scoreEvaluator.evaluateExchange(*cachedAttack, 0, *targets, innerCache, state);
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}
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for(auto unit : allUnits)
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for(const auto & unit : allUnits)
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{
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auto newHealth = unit->getAvailableHealth();
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auto oldHealth = healthOfStack[unit->unitId()];
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auto oldHealth = vstd::find_or(healthOfStack, unit->unitId(), 0); // old health value may not exist for newly summoned units
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if(oldHealth != newHealth)
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{
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@ -732,6 +732,3 @@ void BattleEvaluator::print(const std::string & text) const
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{
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logAi->trace("%s Battle AI[%p]: %s", playerID.toString(), this, text);
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}
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@ -390,7 +390,7 @@ ReachabilityData BattleExchangeEvaluator::getExchangeUnits(
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const AttackPossibility & ap,
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uint8_t turn,
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PotentialTargets & targets,
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std::shared_ptr<HypotheticBattle> hb)
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std::shared_ptr<HypotheticBattle> hb) const
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{
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ReachabilityData result;
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@ -402,7 +402,7 @@ ReachabilityData BattleExchangeEvaluator::getExchangeUnits(
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for(auto hex : hexes)
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{
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vstd::concatenate(allReachableUnits, turn == 0 ? reachabilityMap[hex] : getOneTurnReachableUnits(turn, hex));
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vstd::concatenate(allReachableUnits, turn == 0 ? reachabilityMap.at(hex) : getOneTurnReachableUnits(turn, hex));
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}
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vstd::removeDuplicates(allReachableUnits);
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@ -481,7 +481,7 @@ float BattleExchangeEvaluator::evaluateExchange(
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uint8_t turn,
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PotentialTargets & targets,
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DamageCache & damageCache,
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std::shared_ptr<HypotheticBattle> hb)
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std::shared_ptr<HypotheticBattle> hb) const
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{
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BattleScore score = calculateExchange(ap, turn, targets, damageCache, hb);
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@ -502,7 +502,7 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
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uint8_t turn,
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PotentialTargets & targets,
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DamageCache & damageCache,
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std::shared_ptr<HypotheticBattle> hb)
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std::shared_ptr<HypotheticBattle> hb) const
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{
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#if BATTLE_TRACE_LEVEL>=1
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logAi->trace("Battle exchange at %d", ap.attack.shooting ? ap.dest.hex : ap.from.hex);
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@ -613,7 +613,7 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
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}
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else
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{
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auto reachable = exchangeBattle->battleGetUnitsIf([&](const battle::Unit * u) -> bool
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auto reachable = exchangeBattle->battleGetUnitsIf([this, &exchangeBattle, &attacker](const battle::Unit * u) -> bool
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{
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if(u->unitSide() == attacker->unitSide())
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return false;
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@ -621,7 +621,7 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
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if(!exchangeBattle->getForUpdate(u->unitId())->alive())
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return false;
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return vstd::contains_if(reachabilityMap[u->getPosition()], [&](const battle::Unit * other) -> bool
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return vstd::contains_if(reachabilityMap.at(u->getPosition()), [&attacker](const battle::Unit * other) -> bool
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{
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return attacker->unitId() == other->unitId();
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});
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@ -732,7 +732,7 @@ void BattleExchangeEvaluator::updateReachabilityMap(std::shared_ptr<HypotheticBa
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}
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}
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std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUnits(uint8_t turn, BattleHex hex)
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std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUnits(uint8_t turn, BattleHex hex) const
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{
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std::vector<const battle::Unit *> result;
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@ -756,13 +756,10 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
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auto unitSpeed = unit->getMovementRange(turn);
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auto radius = unitSpeed * (turn + 1);
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ReachabilityInfo unitReachability = vstd::getOrCompute(
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reachabilityCache,
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unit->unitId(),
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[&](ReachabilityInfo & data)
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{
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data = turnBattle.getReachability(unit);
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});
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auto reachabilityIter = reachabilityCache.find(unit->unitId());
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assert(reachabilityIter != reachabilityCache.end()); // missing updateReachabilityMap call?
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ReachabilityInfo unitReachability = reachabilityIter != reachabilityCache.end() ? reachabilityIter->second : turnBattle.getReachability(unit);
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bool reachable = unitReachability.distances[hex] <= radius;
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@ -139,7 +139,7 @@ private:
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uint8_t turn,
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PotentialTargets & targets,
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DamageCache & damageCache,
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std::shared_ptr<HypotheticBattle> hb);
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std::shared_ptr<HypotheticBattle> hb) const;
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bool canBeHitThisTurn(const AttackPossibility & ap);
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@ -162,16 +162,16 @@ public:
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uint8_t turn,
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PotentialTargets & targets,
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DamageCache & damageCache,
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std::shared_ptr<HypotheticBattle> hb);
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std::shared_ptr<HypotheticBattle> hb) const;
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std::vector<const battle::Unit *> getOneTurnReachableUnits(uint8_t turn, BattleHex hex);
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std::vector<const battle::Unit *> getOneTurnReachableUnits(uint8_t turn, BattleHex hex) const;
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void updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb);
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ReachabilityData getExchangeUnits(
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const AttackPossibility & ap,
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uint8_t turn,
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PotentialTargets & targets,
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std::shared_ptr<HypotheticBattle> hb);
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std::shared_ptr<HypotheticBattle> hb) const;
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bool checkPositionBlocksOurStacks(HypotheticBattle & hb, const battle::Unit * unit, BattleHex position);
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23
Global.h
23
Global.h
@ -348,6 +348,15 @@ namespace vstd
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return std::find(c.begin(),c.end(),i);
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}
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// returns existing value from map, or default value if key does not exists
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template <typename Map>
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const typename Map::mapped_type & find_or(const Map& m, const typename Map::key_type& key, const typename Map::mapped_type& defaultValue) {
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auto it = m.find(key);
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if (it == m.end())
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return defaultValue;
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return it->second;
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}
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//returns first key that maps to given value if present, returns success via found if provided
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template <typename Key, typename T>
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Key findKey(const std::map<Key, T> & map, const T & value, bool * found = nullptr)
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@ -684,20 +693,6 @@ namespace vstd
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return false;
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}
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template<class M, class Key, class F>
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typename M::mapped_type & getOrCompute(M & m, const Key & k, F f)
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{
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typedef typename M::mapped_type V;
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std::pair<typename M::iterator, bool> r = m.insert(typename M::value_type(k, V()));
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V & v = r.first->second;
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if(r.second)
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f(v);
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return v;
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}
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//c++20 feature
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template<typename Arithmetic, typename Floating>
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Arithmetic lerp(const Arithmetic & a, const Arithmetic & b, const Floating & f)
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