1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00

Fixed potential thread races in Battle AI

This commit is contained in:
Ivan Savenko 2024-06-17 15:28:30 +00:00
parent f2d870e651
commit b7efa6c8cc
4 changed files with 26 additions and 37 deletions

View File

@ -602,10 +602,10 @@ bool BattleEvaluator::attemptCastingSpell(const CStack * activeStack)
ps.value = scoreEvaluator.evaluateExchange(*cachedAttack, 0, *targets, innerCache, state);
}
for(auto unit : allUnits)
for(const auto & unit : allUnits)
{
auto newHealth = unit->getAvailableHealth();
auto oldHealth = healthOfStack[unit->unitId()];
auto oldHealth = vstd::find_or(healthOfStack, unit->unitId(), 0); // old health value may not exist for newly summoned units
if(oldHealth != newHealth)
{
@ -732,6 +732,3 @@ void BattleEvaluator::print(const std::string & text) const
{
logAi->trace("%s Battle AI[%p]: %s", playerID.toString(), this, text);
}

View File

@ -390,7 +390,7 @@ ReachabilityData BattleExchangeEvaluator::getExchangeUnits(
const AttackPossibility & ap,
uint8_t turn,
PotentialTargets & targets,
std::shared_ptr<HypotheticBattle> hb)
std::shared_ptr<HypotheticBattle> hb) const
{
ReachabilityData result;
@ -402,7 +402,7 @@ ReachabilityData BattleExchangeEvaluator::getExchangeUnits(
for(auto hex : hexes)
{
vstd::concatenate(allReachableUnits, turn == 0 ? reachabilityMap[hex] : getOneTurnReachableUnits(turn, hex));
vstd::concatenate(allReachableUnits, turn == 0 ? reachabilityMap.at(hex) : getOneTurnReachableUnits(turn, hex));
}
vstd::removeDuplicates(allReachableUnits);
@ -481,7 +481,7 @@ float BattleExchangeEvaluator::evaluateExchange(
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb)
std::shared_ptr<HypotheticBattle> hb) const
{
BattleScore score = calculateExchange(ap, turn, targets, damageCache, hb);
@ -502,7 +502,7 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb)
std::shared_ptr<HypotheticBattle> hb) const
{
#if BATTLE_TRACE_LEVEL>=1
logAi->trace("Battle exchange at %d", ap.attack.shooting ? ap.dest.hex : ap.from.hex);
@ -613,7 +613,7 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
}
else
{
auto reachable = exchangeBattle->battleGetUnitsIf([&](const battle::Unit * u) -> bool
auto reachable = exchangeBattle->battleGetUnitsIf([this, &exchangeBattle, &attacker](const battle::Unit * u) -> bool
{
if(u->unitSide() == attacker->unitSide())
return false;
@ -621,7 +621,7 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
if(!exchangeBattle->getForUpdate(u->unitId())->alive())
return false;
return vstd::contains_if(reachabilityMap[u->getPosition()], [&](const battle::Unit * other) -> bool
return vstd::contains_if(reachabilityMap.at(u->getPosition()), [&attacker](const battle::Unit * other) -> bool
{
return attacker->unitId() == other->unitId();
});
@ -732,7 +732,7 @@ void BattleExchangeEvaluator::updateReachabilityMap(std::shared_ptr<HypotheticBa
}
}
std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUnits(uint8_t turn, BattleHex hex)
std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUnits(uint8_t turn, BattleHex hex) const
{
std::vector<const battle::Unit *> result;
@ -756,13 +756,10 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
auto unitSpeed = unit->getMovementRange(turn);
auto radius = unitSpeed * (turn + 1);
ReachabilityInfo unitReachability = vstd::getOrCompute(
reachabilityCache,
unit->unitId(),
[&](ReachabilityInfo & data)
{
data = turnBattle.getReachability(unit);
});
auto reachabilityIter = reachabilityCache.find(unit->unitId());
assert(reachabilityIter != reachabilityCache.end()); // missing updateReachabilityMap call?
ReachabilityInfo unitReachability = reachabilityIter != reachabilityCache.end() ? reachabilityIter->second : turnBattle.getReachability(unit);
bool reachable = unitReachability.distances[hex] <= radius;

View File

@ -139,7 +139,7 @@ private:
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb);
std::shared_ptr<HypotheticBattle> hb) const;
bool canBeHitThisTurn(const AttackPossibility & ap);
@ -162,16 +162,16 @@ public:
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb);
std::shared_ptr<HypotheticBattle> hb) const;
std::vector<const battle::Unit *> getOneTurnReachableUnits(uint8_t turn, BattleHex hex);
std::vector<const battle::Unit *> getOneTurnReachableUnits(uint8_t turn, BattleHex hex) const;
void updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb);
ReachabilityData getExchangeUnits(
const AttackPossibility & ap,
uint8_t turn,
PotentialTargets & targets,
std::shared_ptr<HypotheticBattle> hb);
std::shared_ptr<HypotheticBattle> hb) const;
bool checkPositionBlocksOurStacks(HypotheticBattle & hb, const battle::Unit * unit, BattleHex position);

View File

@ -348,6 +348,15 @@ namespace vstd
return std::find(c.begin(),c.end(),i);
}
// returns existing value from map, or default value if key does not exists
template <typename Map>
const typename Map::mapped_type & find_or(const Map& m, const typename Map::key_type& key, const typename Map::mapped_type& defaultValue) {
auto it = m.find(key);
if (it == m.end())
return defaultValue;
return it->second;
}
//returns first key that maps to given value if present, returns success via found if provided
template <typename Key, typename T>
Key findKey(const std::map<Key, T> & map, const T & value, bool * found = nullptr)
@ -684,20 +693,6 @@ namespace vstd
return false;
}
template<class M, class Key, class F>
typename M::mapped_type & getOrCompute(M & m, const Key & k, F f)
{
typedef typename M::mapped_type V;
std::pair<typename M::iterator, bool> r = m.insert(typename M::value_type(k, V()));
V & v = r.first->second;
if(r.second)
f(v);
return v;
}
//c++20 feature
template<typename Arithmetic, typename Floating>
Arithmetic lerp(const Arithmetic & a, const Arithmetic & b, const Floating & f)