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Serialize new field with new save format
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dad4520b18
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@ -234,7 +234,7 @@ CMapHeader::~CMapHeader()
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CMap::CMap()
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: checksum(0), grailPos(-1, -1, -1), grailRadius(0), terrain(nullptr),
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guardingCreaturePositions(nullptr),
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uid_counter(0)
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uidCounter(0)
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{
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allHeroes.resize(allowedHeroes.size());
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allowedAbilities = VLC->skillh->getDefaultAllowed();
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@ -608,7 +608,7 @@ void CMap::setUniqueInstanceName(CGObjectInstance* obj)
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{
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//this gives object unique name even if objects are removed later
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auto uid = uid_counter++;
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auto uid = uidCounter++;
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boost::format fmt("%s_%d");
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fmt % obj->typeName % uid;
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@ -412,7 +412,7 @@ public:
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private:
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/// a 3-dimensional array of terrain tiles, access is as follows: x, y, level. where level=1 is underground
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TerrainTile*** terrain;
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si32 uid_counter; //TODO: initialize when loading an old map
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si32 uidCounter; //TODO: initialize when loading an old map
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public:
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template <typename Handler>
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@ -490,6 +490,14 @@ public:
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h & CGTownInstance::universitySkills;
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h & instanceNames;
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h & uid_counter;
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if (!h.saving && formatVersion < 804)
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{
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uidCounter = objects.size();
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}
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else
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{
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h & uidCounter;
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}
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}
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};
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@ -12,7 +12,7 @@
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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const ui32 SERIALIZATION_VERSION = 803;
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const ui32 SERIALIZATION_VERSION = 804;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 803;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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