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* upgrading creatures
* splitted map loading on several functions * buttons can call multiple functions when pressed * minor
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@@ -53,7 +53,7 @@ class CGameHandler
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void changeSecSkill(int ID, ui16 which, int val, bool abs=false);
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void moveStack(int stack, int dest);
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void startBattle(CCreatureSet army1, CCreatureSet army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2); //use hero=NULL for no hero
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void setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army1, CCreatureSet &army2, CGHeroInstance * hero1, CGHeroInstance * hero2 );
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public:
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CGameHandler(void);
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