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* upgrading creatures

* splitted map loading on several functions
* buttons can call multiple functions when pressed
* minor
This commit is contained in:
Michał W. Urbańczyk
2008-08-15 12:11:42 +00:00
parent 52f6de2877
commit b83b80a71e
19 changed files with 1396 additions and 1196 deletions

View File

@@ -53,7 +53,7 @@ class CGameHandler
void changeSecSkill(int ID, ui16 which, int val, bool abs=false);
void moveStack(int stack, int dest);
void startBattle(CCreatureSet army1, CCreatureSet army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2); //use hero=NULL for no hero
void setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army1, CCreatureSet &army2, CGHeroInstance * hero1, CGHeroInstance * hero2 );
public:
CGameHandler(void);