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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Minor refactoring of translations:

- removed unsuccessful and broken validation of translations
- pass JsonNode when registering strings to provide information on mod
source
This commit is contained in:
Ivan Savenko
2024-09-30 10:21:10 +00:00
parent c77da2e476
commit b85ccccb37
19 changed files with 48 additions and 141 deletions

View File

@@ -28,7 +28,7 @@ void CBankInstanceConstructor::initTypeData(const JsonNode & input)
if (input.Struct().count("name") == 0)
logMod->warn("Bank %s missing name!", getJsonKey());
VLC->generaltexth->registerString(input.getModScope(), getNameTextID(), input["name"].String());
VLC->generaltexth->registerString(input.getModScope(), getNameTextID(), input["name"]);
levels = input["levels"].Vector();
bankResetDuration = static_cast<si32>(input["resetDuration"].Float());

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@@ -278,7 +278,7 @@ std::unique_ptr<ObjectClass> CObjectClassesHandler::loadFromJson(const std::stri
newObject->base = json["base"];
newObject->id = index;
VLC->generaltexth->registerString(scope, newObject->getNameTextID(), json["name"].String());
VLC->generaltexth->registerString(scope, newObject->getNameTextID(), json["name"]);
newObject->objectTypeHandlers.resize(json["lastReservedIndex"].Float() + 1);

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@@ -23,7 +23,7 @@ void CRewardableConstructor::initTypeData(const JsonNode & config)
blockVisit = config["blockedVisitable"].Bool();
if (!config["name"].isNull())
VLC->generaltexth->registerString( config.getModScope(), getNameTextID(), config["name"].String());
VLC->generaltexth->registerString( config.getModScope(), getNameTextID(), config["name"]);
JsonUtils::validate(config, "vcmi:rewardable", getJsonKey());

View File

@@ -29,7 +29,7 @@ void DwellingInstanceConstructor::initTypeData(const JsonNode & input)
if (input.Struct().count("name") == 0)
logMod->warn("Dwelling %s missing name!", getJsonKey());
VLC->generaltexth->registerString( input.getModScope(), getNameTextID(), input["name"].String());
VLC->generaltexth->registerString( input.getModScope(), getNameTextID(), input["name"]);
const JsonVector & levels = input["creatures"].Vector();
const auto totalLevels = levels.size();