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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00

Minor refactoring of translations:

- removed unsuccessful and broken validation of translations
- pass JsonNode when registering strings to provide information on mod
source
This commit is contained in:
Ivan Savenko
2024-09-30 10:21:10 +00:00
parent c77da2e476
commit b85ccccb37
19 changed files with 48 additions and 141 deletions

View File

@ -22,17 +22,15 @@ VCMI_LIB_NAMESPACE_BEGIN
std::recursive_mutex TextLocalizationContainer::globalTextMutex;
void TextLocalizationContainer::registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized)
void TextLocalizationContainer::registerStringOverride(const std::string & modContext, const TextIdentifier & UID, const std::string & localized)
{
std::lock_guard globalLock(globalTextMutex);
assert(!modContext.empty());
assert(!language.empty());
// NOTE: implicitly creates entry, intended - strings added by maps, campaigns, vcmi and potentially - UI mods are not registered anywhere at the moment
auto & entry = stringsLocalizations[UID.get()];
entry.overrideLanguage = language;
entry.overrideValue = localized;
if (entry.modContext.empty())
entry.modContext = modContext;
@ -76,6 +74,15 @@ const std::string & TextLocalizationContainer::deserialize(const TextIdentifier
return entry.baseValue;
}
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & inputUID, const JsonNode & localized)
{
assert(!localized.getModScope().empty());
assert(!getModLanguage(localized.getModScope()).empty());
std::lock_guard globalLock(globalTextMutex);
registerString(modContext, inputUID, localized.String(), getModLanguage(modContext));
}
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized, const std::string & language)
{
std::lock_guard globalLock(globalTextMutex);
@ -88,13 +95,11 @@ void TextLocalizationContainer::registerString(const std::string & modContext, c
if(stringsLocalizations.count(UID.get()) > 0)
{
auto & value = stringsLocalizations[UID.get()];
value.baseLanguage = language;
value.baseValue = localized;
}
else
{
StringState value;
value.baseLanguage = language;
value.baseValue = localized;
value.modContext = modContext;
@ -108,63 +113,10 @@ void TextLocalizationContainer::registerString(const std::string & modContext, c
registerString(modContext, UID, localized, getModLanguage(modContext));
}
bool TextLocalizationContainer::validateTranslation(const std::string & language, const std::string & modContext, const JsonNode & config) const
{
std::lock_guard globalLock(globalTextMutex);
bool allPresent = true;
for(const auto & string : stringsLocalizations)
{
if (string.second.modContext != modContext)
continue; // Not our mod
if (string.second.overrideLanguage == language)
continue; // Already translated
if (string.second.baseLanguage == language && !string.second.baseValue.empty())
continue; // Base string already uses our language
if (string.second.baseLanguage.empty())
continue; // String added in localization, not present in base language (e.g. maps/campaigns)
if (config.Struct().count(string.first) > 0)
continue;
if (allPresent)
logMod->warn("Translation into language '%s' in mod '%s' is incomplete! Missing lines:", language, modContext);
std::string currentText;
if (string.second.overrideValue.empty())
currentText = string.second.baseValue;
else
currentText = string.second.overrideValue;
logMod->warn(R"( "%s" : "%s",)", string.first, TextOperations::escapeString(currentText));
allPresent = false;
}
bool allFound = true;
// for(const auto & string : config.Struct())
// {
// if (stringsLocalizations.count(string.first) > 0)
// continue;
//
// if (allFound)
// logMod->warn("Translation into language '%s' in mod '%s' has unused lines:", language, modContext);
//
// logMod->warn(R"( "%s" : "%s",)", string.first, TextOperations::escapeString(string.second.String()));
// allFound = false;
// }
return allPresent && allFound;
}
void TextLocalizationContainer::loadTranslationOverrides(const std::string & language, const std::string & modContext, const JsonNode & config)
void TextLocalizationContainer::loadTranslationOverrides(const std::string & modContext, const JsonNode & config)
{
for(const auto & node : config.Struct())
registerStringOverride(modContext, language, node.first, node.second.String());
registerStringOverride(modContext, node.first, node.second.String());
}
bool TextLocalizationContainer::identifierExists(const TextIdentifier & UID) const