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https://github.com/vcmi/vcmi.git
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Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
This commit is contained in:
commit
b875da108b
@ -1769,6 +1769,9 @@ void CPlayerInterface::tryDiggging(const CGHeroInstance * h)
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case EDiggingStatus::WRONG_TERRAIN:
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msgToShow = 60; ////Try looking on land!
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break;
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case EDiggingStatus::BACKPACK_IS_FULL:
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msgToShow = 247; //Searching for the Grail is fruitless...
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break;
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default:
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assert(0);
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}
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@ -1894,7 +1897,7 @@ void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
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al.slot.num);
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return;
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}
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CHeroArtPlace::askToAssemble(art, al.slot, hero);
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CHeroArtPlace::askToAssemble(hero, al.slot);
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}
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}
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@ -211,8 +211,8 @@ public:
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void removeAfterVisit(const CGObjectInstance * object) override {};
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bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
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void giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {};
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void giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {};
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bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
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bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
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void putArtifact(const ArtifactLocation & al, const CArtifactInstance * a) override {};
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void removeArtifact(const ArtifactLocation & al) override {};
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bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
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@ -101,9 +101,9 @@ void CHeroArtPlace::selectSlot(bool on)
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void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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{
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//LRClickableAreaWTextComp::clickLeft(down);
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bool inBackpack = slotID >= GameConstants::BACKPACK_START,
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srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
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srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
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bool inBackpack = ArtifactUtils::isSlotBackpack(slotID);
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bool srcInBackpack = ArtifactUtils::isSlotBackpack(ourOwner->commonInfo->src.slotID);
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bool srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
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if(ourOwner->highlightModeCallback && ourArt)
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{
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@ -171,16 +171,16 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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else
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{
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setMeAsDest();
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vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
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(si32)ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
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if(srcInBackpack && srcInSameHero)
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vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
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if(ArtifactUtils::isBackpackFreeSlots(ourOwner->curHero))
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{
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if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
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|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
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vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
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if(!srcInSameHero || ourOwner->commonInfo->dst.slotID != ourOwner->commonInfo->src.slotID)
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ourOwner->realizeCurrentTransaction();
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}
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else
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{
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
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}
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if(!srcInSameHero || ourOwner->commonInfo->dst.slotID != ourOwner->commonInfo->src.slotID)
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ourOwner->realizeCurrentTransaction();
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}
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}
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}
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@ -195,13 +195,12 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
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}
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}
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bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
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const CGHeroInstance *hero)
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bool CHeroArtPlace::askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot)
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{
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assert(art);
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assert(hero);
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bool assembleEqipped = !ArtifactUtils::isSlotBackpack(slot);
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auto assemblyPossibilities = art->assemblyPossibilities(hero, assembleEqipped);
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const auto art = hero->getArt(slot);
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assert(art);
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auto assemblyPossibilities = art->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(slot));
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// If the artifact can be assembled, display dialog.
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for(const auto * combination : assemblyPossibilities)
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@ -218,6 +217,26 @@ bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition
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return false;
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}
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bool CHeroArtPlace::askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot)
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{
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assert(hero);
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const auto art = hero->getArt(slot);
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assert(art);
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if(art->canBeDisassembled())
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{
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if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->constituents->size() - 1))
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return false;
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LOCPLINT->showArtifactAssemblyDialog(
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art->artType,
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nullptr,
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std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, false, ArtifactID()));
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return true;
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}
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return false;
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}
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void CHeroArtPlace::clickRight(tribool down, bool previousState)
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{
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if(ourArt && down && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
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@ -225,18 +244,12 @@ void CHeroArtPlace::clickRight(tribool down, bool previousState)
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if(ourOwner->allowedAssembling)
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{
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// If the artifact can be assembled, display dialog.
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if(askToAssemble(ourArt, slotID, ourOwner->curHero))
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if(askToAssemble(ourOwner->curHero, slotID))
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{
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return;
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}
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// Otherwise if the artifact can be diasassembled, display dialog.
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if(ourArt->canBeDisassembled())
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if(askToDisassemble(ourOwner->curHero, slotID))
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{
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LOCPLINT->showArtifactAssemblyDialog(
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ourArt->artType,
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nullptr,
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std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()));
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return;
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}
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}
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@ -633,11 +646,17 @@ CArtifactsOfHero::~CArtifactsOfHero()
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if(!curHero->artifactsTransitionPos.empty())
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{
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auto artPlace = getArtPlace(
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ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact, curHero));
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assert(artPlace);
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assert(artPlace->ourOwner);
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artPlace->setMeAsDest();
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artPlace->ourOwner->realizeCurrentTransaction();
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ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId()));
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if(artPlace)
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{
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assert(artPlace->ourOwner);
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artPlace->setMeAsDest();
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artPlace->ourOwner->realizeCurrentTransaction();
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}
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else
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{
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//TODO remove artifact
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}
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}
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}
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@ -765,11 +784,7 @@ void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
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CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slot)
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{
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if(slot == ArtifactPosition::TRANSITION_POS)
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{
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return nullptr;
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}
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if(slot < GameConstants::BACKPACK_START)
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if(ArtifactUtils::isSlotEquipment(slot))
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{
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if(artWorn.find(slot) == artWorn.end())
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{
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@ -777,15 +792,19 @@ CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slo
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return nullptr;
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}
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return artWorn[ArtifactPosition(slot)];
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return artWorn[slot];
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}
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else
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if(ArtifactUtils::isSlotBackpack(slot))
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{
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for(ArtPlacePtr ap : backpack)
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if(ap->slotID == slot)
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return ap;
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return nullptr;
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}
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else
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{
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return nullptr;
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}
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}
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void CArtifactsOfHero::artifactUpdateSlots(const ArtifactLocation & al)
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@ -986,16 +1005,22 @@ void CCommanderArtPlace::createImage()
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void CCommanderArtPlace::returnArtToHeroCallback()
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{
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ArtifactPosition artifactPos = commanderSlotID;
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ArtifactPosition freeSlot = ourArt->firstBackpackSlot(commanderOwner);
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ArtifactLocation src(commanderOwner->commander.get(), artifactPos);
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ArtifactLocation dst(commanderOwner, freeSlot);
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if (ourArt->canBePutAt(dst, true))
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ArtifactPosition freeSlot = ArtifactUtils::getArtBackpackPosition(commanderOwner, ourArt->getTypeId());
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if(freeSlot == ArtifactPosition::PRE_FIRST)
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{
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LOCPLINT->cb->swapArtifacts(src, dst);
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setArtifact(nullptr);
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parent->redraw();
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
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}
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else
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{
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ArtifactLocation src(commanderOwner->commander.get(), artifactPos);
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ArtifactLocation dst(commanderOwner, freeSlot);
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if(ourArt->canBePutAt(dst, true))
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{
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LOCPLINT->cb->swapArtifacts(src, dst);
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setArtifact(nullptr);
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parent->redraw();
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}
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}
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}
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@ -95,8 +95,8 @@ public:
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void setMeAsDest(bool backpackAsVoid = true);
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void setArtifact(const CArtifactInstance *art) override;
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static bool askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
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const CGHeroInstance *hero);
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static bool askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot);
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static bool askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot);
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};
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/// Contains artifacts of hero. Distincts which artifacts are worn or backpacked
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@ -204,7 +204,8 @@ bool CGarrisonSlot::highlightOrDropArtifact()
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{
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//creature can wear only one active artifact
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//if we are placing a new one, the old one will be returned to the hero's backpack
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LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
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LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero,
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ArtifactUtils::getArtBackpackPosition(srcHero, dst.getArt()->getTypeId())));
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}
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LOCPLINT->cb->swapArtifacts(src, dst);
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}
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@ -805,7 +805,7 @@ void CCastleBuildings::enterBlacksmith(ArtifactID artifactID)
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LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % town->town->buildings.find(BuildingID::BLACKSMITH)->second->getNameTranslated()));
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return;
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}
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auto art = dynamic_cast<const CArtifact*>(artifactID.toArtifact(CGI->artifacts()));
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auto art = artifactID.toArtifact();
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int price = art->getPrice();
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bool possible = LOCPLINT->cb->getResourceAmount(Res::GOLD) >= price;
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@ -948,10 +948,14 @@ void CStackWindow::removeStackArtifact(ArtifactPosition pos)
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logGlobal->error("Attempt to remove missing artifact");
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return;
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}
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(info->stackNode, pos), ArtifactLocation(info->owner, art->firstBackpackSlot(info->owner)));
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stackArtifactButton.reset();
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stackArtifactHelp.reset();
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stackArtifactIcon.reset();
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redraw();
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const auto slot = ArtifactUtils::getArtBackpackPosition(info->owner, art->getTypeId());
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if(slot != ArtifactPosition::PRE_FIRST)
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(info->stackNode, pos), ArtifactLocation(info->owner, slot));
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stackArtifactButton.reset();
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stackArtifactHelp.reset();
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stackArtifactIcon.reset();
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redraw();
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}
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}
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@ -358,7 +358,7 @@ void CHeroWindow::commanderWindow()
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{
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const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
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//artSelected = true;
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ArtifactPosition freeSlot = art->firstAvailableSlot (curHero->commander);
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const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, art->artType->getId());
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if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
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{
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ArtifactLocation src(srcHero, commonInfo->src.slotID);
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@ -368,7 +368,8 @@ void CHeroWindow::commanderWindow()
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{ //equip clicked stack
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if(dst.getArt())
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{
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LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
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LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero,
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ArtifactUtils::getArtBackpackPosition(srcHero, art->getTypeId())));
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}
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LOCPLINT->cb->swapArtifacts(src, dst);
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}
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@ -806,7 +806,8 @@ void CMarketplaceWindow::makeDeal()
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if(!sliderValue)
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return;
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int leftIdToSend = -1;
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bool allowDeal = true;
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int leftIdToSend = hLeft->id;
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switch (mode)
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{
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case EMarketMode::CREATURE_RESOURCE:
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@ -815,22 +816,31 @@ void CMarketplaceWindow::makeDeal()
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case EMarketMode::ARTIFACT_RESOURCE:
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leftIdToSend = hLeft->getArtInstance()->id.getNum();
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break;
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case EMarketMode::RESOURCE_ARTIFACT:
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if(!ArtifactID(hRight->id).toArtifact()->canBePutAt(hero))
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{
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.326"));
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allowDeal = false;
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}
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break;
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default:
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leftIdToSend = hLeft->id;
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break;
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}
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if(slider)
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if(allowDeal)
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{
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LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->getValue()*r1, hero);
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slider->moveTo(0);
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if(slider)
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{
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LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->getValue() * r1, hero);
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slider->moveTo(0);
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}
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else
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{
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LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
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}
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}
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else
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{
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LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
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}
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madeTransaction = true;
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madeTransaction = true;
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hLeft = nullptr;
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hRight = nullptr;
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selectionChanged(true);
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|
@ -843,7 +843,7 @@ void CExchangeController::moveArtifact(
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{
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auto srcLocation = ArtifactLocation(source, srcPosition);
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auto dstLocation = ArtifactLocation(target,
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ArtifactUtils::getArtifactDstPosition(source->getArt(srcPosition), target));
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ArtifactUtils::getArtAnyPosition(target, source->getArt(srcPosition)->getTypeId()));
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cb->swapArtifacts(srcLocation, dstLocation);
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}
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|
@ -133,7 +133,9 @@
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// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
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"retreatOnWinWithoutTroops" : true,
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// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
|
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"startingStackChances": [ 100, 88, 25]
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"startingStackChances": [ 100, 88, 25],
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// number of artifacts that can fit in a backpack. -1 is unlimited.
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"backpackSize" : -1
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},
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"towns":
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||||
|
@ -139,6 +139,84 @@ bool CArtifact::isTradable() const
|
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}
|
||||
}
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||||
|
||||
bool CArtifact::canBeDisassembled() const
|
||||
{
|
||||
return !(constituents == nullptr);
|
||||
}
|
||||
|
||||
bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
|
||||
{
|
||||
auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
|
||||
{
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
if(isBig() || !ArtifactUtils::isBackpackFreeSlots(artSet))
|
||||
return false;
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||||
return true;
|
||||
}
|
||||
|
||||
if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
|
||||
return false;
|
||||
|
||||
return artSet->isPositionFree(slot, assumeDestRemoved);
|
||||
};
|
||||
|
||||
auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
|
||||
{
|
||||
if(canBeDisassembled())
|
||||
{
|
||||
if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
|
||||
return false;
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
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return true;
|
||||
|
||||
CArtifactFittingSet fittingSet(artSet->bearerType());
|
||||
fittingSet.artifactsWorn = artSet->artifactsWorn;
|
||||
if(assumeDestRemoved)
|
||||
fittingSet.removeArtifact(slot);
|
||||
assert(constituents);
|
||||
for(const auto art : *constituents)
|
||||
{
|
||||
auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
|
||||
if(ArtifactUtils::isSlotEquipment(possibleSlot))
|
||||
{
|
||||
fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
|
||||
}
|
||||
};
|
||||
|
||||
if(slot == ArtifactPosition::TRANSITION_POS)
|
||||
return true;
|
||||
|
||||
if(slot == ArtifactPosition::FIRST_AVAILABLE)
|
||||
{
|
||||
for(const auto & slot : possibleSlots.at(artSet->bearerType()))
|
||||
{
|
||||
if(artCanBePutAt(artSet, slot, assumeDestRemoved))
|
||||
return true;
|
||||
}
|
||||
return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
|
||||
}
|
||||
else if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
|
||||
}
|
||||
else
|
||||
{
|
||||
return artCanBePutAt(artSet, slot, assumeDestRemoved);
|
||||
}
|
||||
}
|
||||
|
||||
CArtifact::CArtifact()
|
||||
{
|
||||
setNodeType(ARTIFACT);
|
||||
@ -800,61 +878,14 @@ std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * he
|
||||
return text;
|
||||
}
|
||||
|
||||
ArtifactPosition CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
|
||||
ArtifactID CArtifactInstance::getTypeId() const
|
||||
{
|
||||
for(const auto & slot : artType->possibleSlots.at(h->bearerType()))
|
||||
{
|
||||
if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
|
||||
{
|
||||
//we've found a free suitable slot.
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
|
||||
//if haven't find proper slot, use backpack
|
||||
return firstBackpackSlot(h);
|
||||
}
|
||||
|
||||
ArtifactPosition CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
|
||||
{
|
||||
if(!artType->isBig()) //discard big artifact
|
||||
return ArtifactPosition(GameConstants::BACKPACK_START + static_cast<si32>(h->artifactsInBackpack.size()));
|
||||
|
||||
return ArtifactPosition::PRE_FIRST;
|
||||
return artType->getId();
|
||||
}
|
||||
|
||||
bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
|
||||
{
|
||||
return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
|
||||
}
|
||||
|
||||
bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
|
||||
{
|
||||
if(slot == ArtifactPosition::TRANSITION_POS)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
if(artType->isBig())
|
||||
return false;
|
||||
|
||||
//TODO backpack limit
|
||||
return true;
|
||||
}
|
||||
|
||||
auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
|
||||
if(possibleSlots == artType->possibleSlots.end())
|
||||
{
|
||||
logMod->warn("Warning: artifact %s doesn't have defined allowed slots for bearer of type %s", artType->getNameTranslated(), artSet->bearerType());
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!vstd::contains(possibleSlots->second, slot))
|
||||
return false;
|
||||
|
||||
return artSet->isPositionFree(slot, assumeDestRemoved);
|
||||
return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
|
||||
}
|
||||
|
||||
void CArtifactInstance::putAt(ArtifactLocation al)
|
||||
@ -876,7 +907,7 @@ void CArtifactInstance::removeFrom(ArtifactLocation al)
|
||||
|
||||
bool CArtifactInstance::canBeDisassembled() const
|
||||
{
|
||||
return bool(artType->constituents);
|
||||
return artType->canBeDisassembled();
|
||||
}
|
||||
|
||||
std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet * h, bool equipped) const
|
||||
@ -1007,53 +1038,6 @@ bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
|
||||
return supposedPart == this;
|
||||
}
|
||||
|
||||
bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
|
||||
{
|
||||
if(slot == ArtifactPosition::TRANSITION_POS)
|
||||
return true;
|
||||
if(!CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved))
|
||||
return false;
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
return true; //we can always remove combined art to the backapck
|
||||
|
||||
CArtifactFittingSet fittingSet(artSet->bearerType());
|
||||
fittingSet.artifactsWorn = artSet->artifactsWorn;
|
||||
auto artToRemove = fittingSet.getArt(slot);
|
||||
if(assumeDestRemoved && artToRemove)
|
||||
{
|
||||
if(artToRemove->canBeDisassembled())
|
||||
{
|
||||
auto combinedArtToRemove = dynamic_cast<CCombinedArtifactInstance*>(artToRemove);
|
||||
for(auto & part : combinedArtToRemove->constituentsInfo)
|
||||
{
|
||||
if(ArtifactUtils::isSlotEquipment(part.slot))
|
||||
{
|
||||
fittingSet.eraseArtSlot(part.slot);
|
||||
}
|
||||
}
|
||||
}
|
||||
fittingSet.eraseArtSlot(slot);
|
||||
}
|
||||
for(auto & art : constituentsInfo)
|
||||
{
|
||||
auto possibleSlot = art.art->firstAvailableSlot(&fittingSet);
|
||||
if(ArtifactUtils::isSlotEquipment(possibleSlot))
|
||||
{
|
||||
fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CCombinedArtifactInstance::canBeDisassembled() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
|
||||
: CArtifactInstance(Art) //TODO: seems unused, but need to be written
|
||||
{
|
||||
@ -1097,7 +1081,7 @@ void CCombinedArtifactInstance::putAt(ArtifactLocation al)
|
||||
CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
|
||||
CArtifactInstance::putAt(al); //puts combined art (this)
|
||||
|
||||
for(ConstituentInfo &ci : constituentsInfo)
|
||||
for(ConstituentInfo & ci : constituentsInfo)
|
||||
{
|
||||
if(ci.art != mainConstituent)
|
||||
{
|
||||
@ -1105,14 +1089,11 @@ void CCombinedArtifactInstance::putAt(ArtifactLocation al)
|
||||
const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
|
||||
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
|
||||
|
||||
ArtifactPosition pos = ArtifactPosition::PRE_FIRST;
|
||||
if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
|
||||
pos = ci.slot;
|
||||
else
|
||||
ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
|
||||
if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
|
||||
ci.slot = ArtifactUtils::getArtAnyPosition(al.getHolderArtSet(), ci.art->getTypeId());
|
||||
|
||||
assert(!ArtifactUtils::isSlotBackpack(pos));
|
||||
al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
|
||||
assert(ArtifactUtils::isSlotEquipment(ci.slot));
|
||||
al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1232,7 +1213,7 @@ std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID
|
||||
{
|
||||
std::vector<ArtifactPosition> result;
|
||||
for(const auto & slotInfo : artifactsWorn)
|
||||
if(slotInfo.second.artifact->artType->getId() == aid && (allowLocked || !slotInfo.second.locked))
|
||||
if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
|
||||
result.push_back(slotInfo.first);
|
||||
|
||||
if(onlyWorn)
|
||||
@ -1318,7 +1299,7 @@ std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> CArtifac
|
||||
auto * ass = dynamic_cast<CCombinedArtifactInstance *>(art.get());
|
||||
for(auto& ci : ass->constituentsInfo)
|
||||
{
|
||||
if(ci.art->artType->getId() == aid)
|
||||
if(ci.art->getTypeId() == aid)
|
||||
{
|
||||
return {ass, ci.art};
|
||||
}
|
||||
@ -1470,7 +1451,7 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
|
||||
{
|
||||
backpackTemp.reserve(artifactsInBackpack.size());
|
||||
for(const ArtSlotInfo & info : artifactsInBackpack)
|
||||
backpackTemp.push_back(info.artifact->artType->getId());
|
||||
backpackTemp.push_back(info.artifact->getTypeId());
|
||||
}
|
||||
handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
|
||||
if(!handler.saving)
|
||||
@ -1478,8 +1459,8 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
|
||||
for(const ArtifactID & artifactID : backpackTemp)
|
||||
{
|
||||
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
|
||||
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + static_cast<si32>(artifactsInBackpack.size()));
|
||||
if(artifact->canBePutAt(this, slot))
|
||||
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
|
||||
if(artifact->artType->canBePutAt(this, slot))
|
||||
putArtifact(slot, artifact);
|
||||
}
|
||||
}
|
||||
@ -1505,7 +1486,7 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
|
||||
|
||||
if(info != nullptr && !info->locked)
|
||||
{
|
||||
artifactID = info->artifact->artType->getId();
|
||||
artifactID = info->artifact->getTypeId();
|
||||
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
|
||||
}
|
||||
}
|
||||
@ -1517,7 +1498,7 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
|
||||
{
|
||||
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
|
||||
|
||||
if(artifact->canBePutAt(this, slot))
|
||||
if(artifact->artType->canBePutAt(this, slot))
|
||||
{
|
||||
putArtifact(slot, artifact);
|
||||
}
|
||||
@ -1540,8 +1521,10 @@ void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance *
|
||||
{
|
||||
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
|
||||
{
|
||||
const auto slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
|
||||
assert(slot != ArtifactPosition::PRE_FIRST);
|
||||
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
|
||||
this->setNewArtSlot(part.art->firstAvailableSlot(this), part.art, true);
|
||||
this->setNewArtSlot(slot, part.art, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -1550,25 +1533,50 @@ void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance *
|
||||
}
|
||||
}
|
||||
|
||||
void CArtifactFittingSet::removeArtifact(ArtifactPosition pos)
|
||||
{
|
||||
// Removes the art from the CartifactSet, but does not remove it from art->constituentsInfo.
|
||||
// removeArtifact is for CArtifactFittingSet only. Do not move it to the parent class.
|
||||
|
||||
auto art = getArt(pos);
|
||||
if(art == nullptr)
|
||||
return;
|
||||
if(art->canBeDisassembled())
|
||||
{
|
||||
auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
|
||||
for(const auto & part : combinedArt->constituentsInfo)
|
||||
{
|
||||
if(ArtifactUtils::isSlotEquipment(part.slot))
|
||||
eraseArtSlot(part.slot);
|
||||
}
|
||||
}
|
||||
eraseArtSlot(pos);
|
||||
}
|
||||
|
||||
ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
|
||||
{
|
||||
return this->Bearer;
|
||||
}
|
||||
|
||||
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const CArtifactInstance * artifact,
|
||||
const CArtifactSet * target)
|
||||
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
|
||||
{
|
||||
for(const auto & slot : artifact->artType->possibleSlots.at(target->bearerType()))
|
||||
const auto * art = aid.toArtifact();
|
||||
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
|
||||
{
|
||||
const auto * existingArtInfo = target->getSlot(slot);
|
||||
|
||||
if((!existingArtInfo || !existingArtInfo->locked)
|
||||
&& artifact->canBePutAt(target, slot))
|
||||
{
|
||||
if(art->canBePutAt(target, slot))
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
return ArtifactPosition(GameConstants::BACKPACK_START);
|
||||
return getArtBackpackPosition(target, aid);
|
||||
}
|
||||
|
||||
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
|
||||
{
|
||||
const auto * art = aid.toArtifact();
|
||||
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
|
||||
{
|
||||
return GameConstants::BACKPACK_START;
|
||||
}
|
||||
return ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
|
||||
@ -1637,4 +1645,13 @@ DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
|
||||
return slot < GameConstants::BACKPACK_START && slot >= 0;
|
||||
}
|
||||
|
||||
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
|
||||
{
|
||||
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
|
||||
if(backpackCap < 0)
|
||||
return true;
|
||||
else
|
||||
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -90,6 +90,9 @@ public:
|
||||
|
||||
virtual void levelUpArtifact (CArtifactInstance * art){};
|
||||
|
||||
virtual bool canBeDisassembled() const;
|
||||
virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
|
||||
bool assumeDestRemoved = false) const;
|
||||
void updateFrom(const JsonNode & data);
|
||||
void serializeJson(JsonSerializeFormat & handler);
|
||||
|
||||
@ -151,11 +154,9 @@ public:
|
||||
void setType(CArtifact *Art);
|
||||
|
||||
std::string getEffectiveDescription(const CGHeroInstance *hero = nullptr) const;
|
||||
ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
|
||||
ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
|
||||
SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
|
||||
|
||||
virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
|
||||
ArtifactID getTypeId() const;
|
||||
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
|
||||
virtual bool canBeDisassembled() const;
|
||||
virtual void putAt(ArtifactLocation al);
|
||||
@ -209,8 +210,6 @@ public:
|
||||
|
||||
std::vector<ConstituentInfo> constituentsInfo;
|
||||
|
||||
bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
|
||||
bool canBeDisassembled() const override;
|
||||
void putAt(ArtifactLocation al) override;
|
||||
void removeFrom(ArtifactLocation al) override;
|
||||
bool isPart(const CArtifactInstance *supposedPart) const override;
|
||||
@ -371,6 +370,7 @@ class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
|
||||
public:
|
||||
CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
|
||||
void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
|
||||
void removeArtifact(ArtifactPosition pos);
|
||||
ArtBearer::ArtBearer bearerType() const override;
|
||||
|
||||
protected:
|
||||
@ -380,8 +380,8 @@ protected:
|
||||
namespace ArtifactUtils
|
||||
{
|
||||
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
|
||||
DLL_LINKAGE ArtifactPosition getArtifactDstPosition(const CArtifactInstance * artifact,
|
||||
const CArtifactSet * target);
|
||||
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
|
||||
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
|
||||
// TODO: Make this constexpr when the toolset is upgraded
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
|
||||
@ -389,6 +389,7 @@ namespace ArtifactUtils
|
||||
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
|
||||
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
|
||||
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
|
||||
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -1588,12 +1588,17 @@ void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
|
||||
}
|
||||
break;
|
||||
case CScenarioTravel::STravelBonus::ARTIFACT:
|
||||
gs->giveHeroArtifact(hero, static_cast<ArtifactID>(curBonus->info2));
|
||||
if(!gs->giveHeroArtifact(hero, static_cast<ArtifactID>(curBonus->info2)))
|
||||
logGlobal->error("Cannot give starting artifact - no free slots!");
|
||||
break;
|
||||
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
|
||||
{
|
||||
CArtifactInstance * scroll = CArtifactInstance::createScroll(SpellID(curBonus->info2));
|
||||
scroll->putAt(ArtifactLocation(hero, scroll->firstAvailableSlot(hero)));
|
||||
const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->getTypeId());
|
||||
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||
scroll->putAt(ArtifactLocation(hero, slot));
|
||||
else
|
||||
logGlobal->error("Cannot give starting scroll - no free slots!");
|
||||
}
|
||||
break;
|
||||
case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
|
||||
@ -1686,7 +1691,8 @@ void CGameState::initStartingBonus()
|
||||
const Artifact * toGive = VLC->arth->pickRandomArtifact(getRandomGenerator(), CArtifact::ART_TREASURE).toArtifact(VLC->artifacts());
|
||||
|
||||
CGHeroInstance *hero = elem.second.heroes[0];
|
||||
giveHeroArtifact(hero, toGive->getId());
|
||||
if(!giveHeroArtifact(hero, toGive->getId()))
|
||||
logGlobal->error("Cannot give starting artifact - no free slots!");
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -2805,12 +2811,21 @@ void CGameState::attachArmedObjects()
|
||||
}
|
||||
}
|
||||
|
||||
void CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
|
||||
bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
|
||||
{
|
||||
CArtifact * const artifact = VLC->arth->objects[aid]; //pointer to constant object
|
||||
CArtifactInstance *ai = CArtifactInstance::createNewArtifactInstance(artifact);
|
||||
CArtifactInstance * ai = CArtifactInstance::createNewArtifactInstance(artifact);
|
||||
map->addNewArtifactInstance(ai);
|
||||
ai->putAt(ArtifactLocation(h, ai->firstAvailableSlot(h)));
|
||||
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
|
||||
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
ai->putAt(ArtifactLocation(h, slot));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::set<HeroTypeID> CGameState::getUnusedAllowedHeroes(bool alsoIncludeNotAllowed) const
|
||||
|
@ -178,7 +178,7 @@ public:
|
||||
|
||||
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
|
||||
|
||||
void giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid);
|
||||
bool giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid);
|
||||
|
||||
void apply(CPack *pack);
|
||||
BattleField battleGetBattlefieldType(int3 tile, CRandomGenerator & rand);
|
||||
|
@ -47,7 +47,6 @@ namespace GameConstants
|
||||
|
||||
const int ALL_PLAYERS = 255; //bitfield
|
||||
|
||||
const ui16 BACKPACK_START = 19;
|
||||
const int CREATURES_PER_TOWN = 7; //without upgrades
|
||||
const int SPELL_LEVELS = 5;
|
||||
const int SPELL_SCHOOL_LEVELS = 4;
|
||||
@ -968,7 +967,8 @@ public:
|
||||
CAN_DIG = 0,
|
||||
LACK_OF_MOVEMENT,
|
||||
WRONG_TERRAIN,
|
||||
TILE_OCCUPIED
|
||||
TILE_OCCUPIED,
|
||||
BACKPACK_IS_FULL
|
||||
};
|
||||
|
||||
EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
|
||||
@ -1040,10 +1040,24 @@ public:
|
||||
ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
|
||||
|
||||
EArtifactPosition num;
|
||||
|
||||
STRONG_INLINE EArtifactPosition operator+(const int arg)
|
||||
{
|
||||
return EArtifactPosition(static_cast<int>(num) + arg);
|
||||
}
|
||||
STRONG_INLINE EArtifactPosition operator+(const EArtifactPosition & arg)
|
||||
{
|
||||
return EArtifactPosition(static_cast<int>(num) + static_cast<int>(arg));
|
||||
}
|
||||
};
|
||||
|
||||
ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
|
||||
|
||||
namespace GameConstants
|
||||
{
|
||||
const auto BACKPACK_START = ArtifactPosition::AFTER_LAST;
|
||||
}
|
||||
|
||||
class ArtifactID
|
||||
{
|
||||
public:
|
||||
|
@ -69,6 +69,7 @@ void GameSettings::load(const JsonNode & input)
|
||||
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
|
||||
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
|
||||
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
|
||||
{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
|
||||
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
|
||||
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
|
||||
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
|
||||
|
@ -36,6 +36,7 @@ enum class EGameSettings
|
||||
HEROES_PER_PLAYER_TOTAL_CAP,
|
||||
HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
|
||||
HEROES_STARTING_STACKS_CHANCES,
|
||||
HEROES_BACKPACK_CAP,
|
||||
MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
|
||||
MODULE_COMMANDERS,
|
||||
MODULE_STACK_ARTIFACT,
|
||||
|
@ -109,8 +109,8 @@ public:
|
||||
|
||||
virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
||||
|
||||
virtual void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) = 0;
|
||||
virtual void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) = 0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
||||
virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) = 0;
|
||||
virtual bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) = 0;
|
||||
virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
|
||||
virtual void removeArtifact(const ArtifactLocation &al) = 0;
|
||||
virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;
|
||||
|
@ -1693,14 +1693,18 @@ void RebalanceStacks::applyGs(CGameState * gs)
|
||||
if (alDest.getArt())
|
||||
{
|
||||
auto * hero = dynamic_cast<CGHeroInstance *>(src.army.get());
|
||||
if (hero)
|
||||
auto dstSlot = ArtifactUtils::getArtBackpackPosition(hero, alDest.getArt()->getTypeId());
|
||||
if(hero && dstSlot != ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
artDest->move (alDest, ArtifactLocation (hero, alDest.getArt()->firstBackpackSlot (hero)));
|
||||
artDest->move (alDest, ArtifactLocation (hero, dstSlot));
|
||||
}
|
||||
//else - artifact cna be lost :/
|
||||
else
|
||||
{
|
||||
logNetwork->warn("Artifact is present at destination slot!");
|
||||
EraseArtifact ea;
|
||||
ea.al = alDest;
|
||||
ea.applyGs(gs);
|
||||
logNetwork->warn("Cannot move artifact! No free slots");
|
||||
}
|
||||
artHere->move (alHere, alDest);
|
||||
//TODO: choose from dialog
|
||||
|
@ -1023,11 +1023,6 @@ void CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance *art)
|
||||
art->putAt(ArtifactLocation(this, pos));
|
||||
}
|
||||
|
||||
void CGHeroInstance::putInBackpack(CArtifactInstance *art)
|
||||
{
|
||||
putArtifact(art->firstBackpackSlot(this), art);
|
||||
}
|
||||
|
||||
bool CGHeroInstance::hasSpellbook() const
|
||||
{
|
||||
return getArt(ArtifactPosition::SPELLBOOK);
|
||||
@ -1126,7 +1121,8 @@ EDiggingStatus CGHeroInstance::diggingStatus() const
|
||||
{
|
||||
if(static_cast<int>(movement) < maxMovePoints(true))
|
||||
return EDiggingStatus::LACK_OF_MOVEMENT;
|
||||
|
||||
if(!VLC->arth->objects[ArtifactID::GRAIL]->canBePutAt(this))
|
||||
return EDiggingStatus::BACKPACK_IS_FULL;
|
||||
return cb->getTileDigStatus(visitablePos());
|
||||
}
|
||||
|
||||
|
@ -234,7 +234,6 @@ public:
|
||||
void initHero(CRandomGenerator & rand, const HeroTypeID & SUBID);
|
||||
|
||||
void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
|
||||
void putInBackpack(CArtifactInstance *art);
|
||||
void initExp(CRandomGenerator & rand);
|
||||
void initArmy(CRandomGenerator & rand, IArmyDescriptor *dst = nullptr);
|
||||
//void giveArtifact (ui32 aid);
|
||||
|
@ -140,18 +140,26 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
|
||||
return true;
|
||||
return false;
|
||||
case MISSION_ART:
|
||||
{
|
||||
// if the object was deserialized
|
||||
if(artifactsRequirements.empty())
|
||||
for(const auto & id : m5arts)
|
||||
++artifactsRequirements[id];
|
||||
|
||||
size_t reqSlots = 0;
|
||||
for(const auto & elem : artifactsRequirements)
|
||||
{
|
||||
// check required amount of artifacts
|
||||
if(h->getArtPosCount(elem.first, false, true, true) < elem.second)
|
||||
return false;
|
||||
if(!h->hasArt(elem.first))
|
||||
reqSlots += h->getAssemblyByConstituent(elem.first)->constituentsInfo.size() - 2;
|
||||
}
|
||||
return true;
|
||||
if(ArtifactUtils::isBackpackFreeSlots(h, reqSlots))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
case MISSION_ARMY:
|
||||
return checkMissionArmy(this, h);
|
||||
case MISSION_RESOURCES:
|
||||
@ -786,21 +794,28 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
|
||||
switch (quest->missionType)
|
||||
{
|
||||
case CQuest::MISSION_ART:
|
||||
for (auto & elem : quest->m5arts)
|
||||
for(auto & elem : quest->m5arts)
|
||||
{
|
||||
if(!h->hasArt(elem))
|
||||
if(h->hasArt(elem))
|
||||
{
|
||||
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// first we need to disassemble this backpack artifact
|
||||
const auto * assembly = h->getAssemblyByConstituent(elem);
|
||||
assert(assembly);
|
||||
for(const auto & ci : assembly->constituentsInfo)
|
||||
{
|
||||
cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::PRE_FIRST);
|
||||
}
|
||||
// remove the assembly
|
||||
auto parts = assembly->constituentsInfo;
|
||||
|
||||
// Remove the assembly
|
||||
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
|
||||
|
||||
// Disassemble this backpack artifact
|
||||
for(const auto & ci : parts)
|
||||
{
|
||||
if(ci.art->getTypeId() != elem)
|
||||
cb->giveHeroNewArtifact(h, ci.art->artType, GameConstants::BACKPACK_START);
|
||||
}
|
||||
}
|
||||
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
|
||||
}
|
||||
break;
|
||||
case CQuest::MISSION_ARMY:
|
||||
|
@ -1300,9 +1300,12 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
||||
InfoWindow iw;
|
||||
iw.type = EInfoWindowMode::AUTO;
|
||||
iw.player = h->tempOwner;
|
||||
switch(ID)
|
||||
|
||||
if(storedArtifact->artType->canBePutAt(h))
|
||||
{
|
||||
case Obj::ARTIFACT:
|
||||
switch (ID)
|
||||
{
|
||||
case Obj::ARTIFACT:
|
||||
{
|
||||
iw.components.emplace_back(Component::EComponentType::ARTIFACT, subID, 0, 0);
|
||||
if(message.length())
|
||||
@ -1311,7 +1314,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
||||
iw.text.addTxt(MetaString::ART_EVNTS, subID);
|
||||
}
|
||||
break;
|
||||
case Obj::SPELL_SCROLL:
|
||||
case Obj::SPELL_SCROLL:
|
||||
{
|
||||
int spellID = storedArtifact->getGivenSpellID();
|
||||
iw.components.emplace_back(Component::EComponentType::SPELL, spellID, 0, 0);
|
||||
@ -1324,6 +1327,11 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT, 2);
|
||||
}
|
||||
cb->showInfoDialog(&iw);
|
||||
pick(h);
|
||||
@ -1368,8 +1376,8 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
||||
|
||||
void CGArtifact::pick(const CGHeroInstance * h) const
|
||||
{
|
||||
cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
|
||||
cb->removeObject(this);
|
||||
if(cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE))
|
||||
cb->removeObject(this);
|
||||
}
|
||||
|
||||
BattleField CGArtifact::getBattlefield() const
|
||||
|
@ -758,12 +758,15 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance * heroAttacker, con
|
||||
{
|
||||
auto sendMoveArtifact = [&](const CArtifactInstance *art, MoveArtifact *ma)
|
||||
{
|
||||
arts.push_back(art);
|
||||
auto slot = art->firstAvailableSlot(finishingBattle->winnerHero);
|
||||
ma->dst = ArtifactLocation(finishingBattle->winnerHero, slot);
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
ma->askAssemble = false;
|
||||
sendAndApply(ma);
|
||||
const auto slot = ArtifactUtils::getArtAnyPosition(finishingBattle->winnerHero, art->getTypeId());
|
||||
if(slot != ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
arts.push_back(art);
|
||||
ma->dst = ArtifactLocation(finishingBattle->winnerHero, slot);
|
||||
if(ArtifactUtils::isSlotBackpack(slot))
|
||||
ma->askAssemble = false;
|
||||
sendAndApply(ma);
|
||||
}
|
||||
};
|
||||
|
||||
if (finishingBattle->loserHero)
|
||||
@ -3914,36 +3917,41 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
|
||||
const CArmedInstance *srcObj = src.relatedObj(), *dstObj = dst.relatedObj();
|
||||
|
||||
// Make sure exchange is even possible between the two heroes.
|
||||
if (!isAllowedExchange(srcObj->id, dstObj->id))
|
||||
if(!isAllowedExchange(srcObj->id, dstObj->id))
|
||||
COMPLAIN_RET("That heroes cannot make any exchange!");
|
||||
|
||||
const CArtifactInstance *srcArtifact = src.getArt();
|
||||
const CArtifactInstance *destArtifact = dst.getArt();
|
||||
const bool isDstSlotBackpack = ArtifactUtils::isSlotBackpack(dst.slot);
|
||||
|
||||
if (srcArtifact == nullptr)
|
||||
if(srcArtifact == nullptr)
|
||||
COMPLAIN_RET("No artifact to move!");
|
||||
if (destArtifact && srcPlayer != dstPlayer)
|
||||
if(destArtifact && srcPlayer != dstPlayer)
|
||||
COMPLAIN_RET("Can't touch artifact on hero of another player!");
|
||||
|
||||
// Check if src/dest slots are appropriate for the artifacts exchanged.
|
||||
// Moving to the backpack is always allowed.
|
||||
if ((!srcArtifact || !ArtifactUtils::isSlotBackpack(dst.slot))
|
||||
if((!srcArtifact || !isDstSlotBackpack)
|
||||
&& srcArtifact && !srcArtifact->canBePutAt(dst, true))
|
||||
COMPLAIN_RET("Cannot move artifact!");
|
||||
|
||||
auto srcSlot = src.getSlot();
|
||||
auto dstSlot = dst.getSlot();
|
||||
|
||||
if ((srcSlot && srcSlot->locked) || (dstSlot && dstSlot->locked))
|
||||
if((srcSlot && srcSlot->locked) || (dstSlot && dstSlot->locked))
|
||||
COMPLAIN_RET("Cannot move artifact locks.");
|
||||
|
||||
if (dst.slot >= GameConstants::BACKPACK_START && srcArtifact->artType->isBig())
|
||||
if(isDstSlotBackpack && srcArtifact->artType->isBig())
|
||||
COMPLAIN_RET("Cannot put big artifacts in backpack!");
|
||||
if (src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
|
||||
if(src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
|
||||
COMPLAIN_RET("Cannot move catapult!");
|
||||
|
||||
if(ArtifactUtils::isSlotBackpack(dst.slot))
|
||||
vstd::amin(dst.slot, ArtifactPosition(GameConstants::BACKPACK_START + (si32)dst.getHolderArtSet()->artifactsInBackpack.size()));
|
||||
if(isDstSlotBackpack)
|
||||
{
|
||||
if(!ArtifactUtils::isBackpackFreeSlots(dst.getHolderArtSet()))
|
||||
COMPLAIN_RET("Backpack is full!");
|
||||
vstd::amin(dst.slot, GameConstants::BACKPACK_START + dst.getHolderArtSet()->artifactsInBackpack.size());
|
||||
}
|
||||
|
||||
if(!(src.slot == ArtifactPosition::TRANSITION_POS && dst.slot == ArtifactPosition::TRANSITION_POS))
|
||||
{
|
||||
@ -3951,7 +3959,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
|
||||
COMPLAIN_RET("Won't move artifact: Dest same as source!");
|
||||
|
||||
// Check if dst slot is occupied
|
||||
if(!ArtifactUtils::isSlotBackpack(dst.slot) && destArtifact)
|
||||
if(!isDstSlotBackpack && destArtifact)
|
||||
{
|
||||
// Previous artifact must be removed first
|
||||
moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition::TRANSITION_POS));
|
||||
@ -4000,12 +4008,15 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
|
||||
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
|
||||
{
|
||||
assert(artifact);
|
||||
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &artFittingSet);
|
||||
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
|
||||
slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
|
||||
auto dstSlot = ArtifactUtils::getArtAnyPosition(&artFittingSet, artifact->getTypeId());
|
||||
if(dstSlot != ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
|
||||
slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
|
||||
|
||||
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->artType->getId(), dstSlot))
|
||||
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
|
||||
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->getTypeId(), dstSlot))
|
||||
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
|
||||
}
|
||||
};
|
||||
|
||||
if(swap)
|
||||
@ -4073,18 +4084,17 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
|
||||
bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
|
||||
{
|
||||
const CGHeroInstance * hero = getHero(heroID);
|
||||
const CArtifactInstance *destArtifact = hero->getArt(artifactSlot);
|
||||
const CArtifactInstance * destArtifact = hero->getArt(artifactSlot);
|
||||
|
||||
if (!destArtifact)
|
||||
if(!destArtifact)
|
||||
COMPLAIN_RET("assembleArtifacts: there is no such artifact instance!");
|
||||
|
||||
if(assemble)
|
||||
{
|
||||
CArtifact *combinedArt = VLC->arth->objects[assembleTo];
|
||||
CArtifact * combinedArt = VLC->arth->objects[assembleTo];
|
||||
if(!combinedArt->constituents)
|
||||
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
|
||||
bool combineEquipped = !ArtifactUtils::isSlotBackpack(artifactSlot);
|
||||
if(!vstd::contains(destArtifact->assemblyPossibilities(hero, combineEquipped), combinedArt))
|
||||
if(!vstd::contains(destArtifact->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
|
||||
COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
|
||||
|
||||
|
||||
@ -4098,9 +4108,13 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!destArtifact->artType->constituents)
|
||||
if(!destArtifact->canBeDisassembled())
|
||||
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble is not a combined artifact!");
|
||||
|
||||
if(ArtifactUtils::isSlotBackpack(artifactSlot)
|
||||
&& !ArtifactUtils::isBackpackFreeSlots(hero, destArtifact->artType->constituents->size() - 1))
|
||||
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble but backpack is full!");
|
||||
|
||||
DisassembledArtifact da;
|
||||
da.al = ArtifactLocation(hero, artifactSlot);
|
||||
sendAndApply(&da);
|
||||
@ -4139,7 +4153,7 @@ bool CGameHandler::buyArtifact(ObjectInstanceID hid, ArtifactID aid)
|
||||
const int price = art->price;
|
||||
COMPLAIN_RET_FALSE_IF(getPlayerState(hero->getOwner())->resources.at(Res::GOLD) < price, "Not enough gold!");
|
||||
|
||||
if ((town->hasBuilt(BuildingID::BLACKSMITH) && town->town->warMachine == aid)
|
||||
if ((town->hasBuilt(BuildingID::BLACKSMITH) && town->town->warMachine == aid)
|
||||
|| (town->hasBuilt(BuildingSubID::BALLISTA_YARD) && aid == ArtifactID::BALLISTA))
|
||||
{
|
||||
giveResource(hero->getOwner(),Res::GOLD,-price);
|
||||
@ -4195,7 +4209,6 @@ bool CGameHandler::buyArtifact(const IMarket *m, const CGHeroInstance *h, Res::E
|
||||
COMPLAIN_RET("Cannot find selected artifact on the list");
|
||||
|
||||
sendAndApply(&saa);
|
||||
|
||||
giveHeroNewArtifact(h, VLC->arth->objects[aid], ArtifactPosition::FIRST_AVAILABLE);
|
||||
return true;
|
||||
}
|
||||
@ -6805,35 +6818,32 @@ bool CGameHandler::makeAutomaticAction(const CStack *stack, BattleAction &ba)
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CGameHandler::giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos)
|
||||
bool CGameHandler::giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos)
|
||||
{
|
||||
assert(a->artType);
|
||||
ArtifactLocation al;
|
||||
al.artHolder = const_cast<CGHeroInstance*>(h);
|
||||
ArtifactLocation al(h, ArtifactPosition::PRE_FIRST);
|
||||
|
||||
ArtifactPosition slot = ArtifactPosition::PRE_FIRST;
|
||||
if (pos < 0)
|
||||
if(pos == ArtifactPosition::FIRST_AVAILABLE)
|
||||
{
|
||||
if (pos == ArtifactPosition::FIRST_AVAILABLE)
|
||||
slot = a->firstAvailableSlot(h);
|
||||
else
|
||||
slot = a->firstBackpackSlot(h);
|
||||
al.slot = ArtifactUtils::getArtAnyPosition(h, a->getTypeId());
|
||||
}
|
||||
else if(ArtifactUtils::isSlotBackpack(pos))
|
||||
{
|
||||
al.slot = ArtifactUtils::getArtBackpackPosition(h, a->getTypeId());
|
||||
}
|
||||
else
|
||||
{
|
||||
slot = pos;
|
||||
al.slot = pos;
|
||||
}
|
||||
|
||||
al.slot = slot;
|
||||
if(a->canBePutAt(al))
|
||||
putArtifact(al, a);
|
||||
else
|
||||
return false;
|
||||
|
||||
if (slot < 0 || !a->canBePutAt(al))
|
||||
{
|
||||
complain("Cannot put artifact in that slot!");
|
||||
return;
|
||||
}
|
||||
|
||||
putArtifact(al, a);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstance *a)
|
||||
{
|
||||
PutArtifact pa;
|
||||
@ -6842,36 +6852,31 @@ void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstan
|
||||
sendAndApply(&pa);
|
||||
}
|
||||
|
||||
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art)
|
||||
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos)
|
||||
{
|
||||
COMPLAIN_RET_FALSE_IF(art->possibleSlots.at(ArtBearer::HERO).empty(), "Not a hero artifact!");
|
||||
assert(artType);
|
||||
if(pos != ArtifactPosition::FIRST_AVAILABLE && !ArtifactUtils::isSlotBackpack(pos))
|
||||
COMPLAIN_RET_FALSE_IF(!artType->canBePutAt(h, pos, false), "Cannot put artifact in that slot!");
|
||||
|
||||
ArtifactPosition slot = art->possibleSlots.at(ArtBearer::HERO).front();
|
||||
CArtifactInstance * newArtInst = nullptr;
|
||||
if(artType->canBeDisassembled())
|
||||
newArtInst = new CCombinedArtifactInstance();
|
||||
else
|
||||
newArtInst = new CArtifactInstance();
|
||||
|
||||
COMPLAIN_RET_FALSE_IF(nullptr != h->getArt(slot, false), "Hero already has artifact in slot");
|
||||
|
||||
giveHeroNewArtifact(h, art, slot);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGameHandler::giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos)
|
||||
{
|
||||
CArtifactInstance *a = nullptr;
|
||||
if (!artType->constituents)
|
||||
newArtInst->artType = artType; // *NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
|
||||
if(giveHeroArtifact(h, newArtInst, pos))
|
||||
{
|
||||
a = new CArtifactInstance();
|
||||
NewArtifact na;
|
||||
na.art = newArtInst;
|
||||
sendAndApply(&na); // -> updates a!!!, will create a on other machines
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
a = new CCombinedArtifactInstance();
|
||||
delete newArtInst;
|
||||
return false;
|
||||
}
|
||||
a->artType = artType; //*NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
|
||||
|
||||
NewArtifact na;
|
||||
na.art = a;
|
||||
sendAndApply(&na); // -> updates a!!!, will create a on other machines
|
||||
|
||||
giveHeroArtifact(h, a, pos);
|
||||
}
|
||||
|
||||
void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victoriusSide)
|
||||
@ -7021,8 +7026,11 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
///Give hero all artifacts except war machines, spell scrolls and spell book
|
||||
for (int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
|
||||
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::PRE_FIRST);
|
||||
for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
|
||||
{
|
||||
if(VLC->arth->objects[g]->canBePutAt(hero))
|
||||
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
}
|
||||
else if (cheat == "vcmiglorfindel" || cheat == "vcmilevel")
|
||||
{
|
||||
|
@ -175,9 +175,8 @@ public:
|
||||
|
||||
void removeAfterVisit(const CGObjectInstance *object) override;
|
||||
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art);
|
||||
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override;
|
||||
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override;
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos = ArtifactPosition::FIRST_AVAILABLE) override;
|
||||
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override;
|
||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
||||
void removeArtifact(const ArtifactLocation &al) override;
|
||||
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override;
|
||||
|
@ -64,8 +64,8 @@ public:
|
||||
|
||||
void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
||||
|
||||
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {}
|
||||
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {} //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
|
||||
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
|
||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
|
||||
void removeArtifact(const ArtifactLocation &al) override {}
|
||||
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}
|
||||
|
Loading…
Reference in New Issue
Block a user