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Merge pull request #1717 from SoundSSGood/backpack-limit-size

Introducing backpack size limit functionality
This commit is contained in:
Ivan Savenko 2023-03-27 17:17:49 +03:00 committed by GitHub
commit b875da108b
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GPG Key ID: 4AEE18F83AFDEB23
27 changed files with 438 additions and 314 deletions

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@ -1769,6 +1769,9 @@ void CPlayerInterface::tryDiggging(const CGHeroInstance * h)
case EDiggingStatus::WRONG_TERRAIN:
msgToShow = 60; ////Try looking on land!
break;
case EDiggingStatus::BACKPACK_IS_FULL:
msgToShow = 247; //Searching for the Grail is fruitless...
break;
default:
assert(0);
}
@ -1894,7 +1897,7 @@ void CPlayerInterface::askToAssembleArtifact(const ArtifactLocation &al)
al.slot.num);
return;
}
CHeroArtPlace::askToAssemble(art, al.slot, hero);
CHeroArtPlace::askToAssemble(hero, al.slot);
}
}

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@ -211,8 +211,8 @@ public:
void removeAfterVisit(const CGObjectInstance * object) override {};
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
void giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {};
void giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {};
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
void putArtifact(const ArtifactLocation & al, const CArtifactInstance * a) override {};
void removeArtifact(const ArtifactLocation & al) override {};
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};

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@ -101,9 +101,9 @@ void CHeroArtPlace::selectSlot(bool on)
void CHeroArtPlace::clickLeft(tribool down, bool previousState)
{
//LRClickableAreaWTextComp::clickLeft(down);
bool inBackpack = slotID >= GameConstants::BACKPACK_START,
srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
bool inBackpack = ArtifactUtils::isSlotBackpack(slotID);
bool srcInBackpack = ArtifactUtils::isSlotBackpack(ourOwner->commonInfo->src.slotID);
bool srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
if(ourOwner->highlightModeCallback && ourArt)
{
@ -171,16 +171,16 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
else
{
setMeAsDest();
vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
(si32)ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
if(srcInBackpack && srcInSameHero)
vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
if(ArtifactUtils::isBackpackFreeSlots(ourOwner->curHero))
{
if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
if(!srcInSameHero || ourOwner->commonInfo->dst.slotID != ourOwner->commonInfo->src.slotID)
ourOwner->realizeCurrentTransaction();
}
else
{
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
}
if(!srcInSameHero || ourOwner->commonInfo->dst.slotID != ourOwner->commonInfo->src.slotID)
ourOwner->realizeCurrentTransaction();
}
}
}
@ -195,13 +195,12 @@ void CHeroArtPlace::clickLeft(tribool down, bool previousState)
}
}
bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
const CGHeroInstance *hero)
bool CHeroArtPlace::askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot)
{
assert(art);
assert(hero);
bool assembleEqipped = !ArtifactUtils::isSlotBackpack(slot);
auto assemblyPossibilities = art->assemblyPossibilities(hero, assembleEqipped);
const auto art = hero->getArt(slot);
assert(art);
auto assemblyPossibilities = art->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(slot));
// If the artifact can be assembled, display dialog.
for(const auto * combination : assemblyPossibilities)
@ -218,6 +217,26 @@ bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition
return false;
}
bool CHeroArtPlace::askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot)
{
assert(hero);
const auto art = hero->getArt(slot);
assert(art);
if(art->canBeDisassembled())
{
if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->constituents->size() - 1))
return false;
LOCPLINT->showArtifactAssemblyDialog(
art->artType,
nullptr,
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, false, ArtifactID()));
return true;
}
return false;
}
void CHeroArtPlace::clickRight(tribool down, bool previousState)
{
if(ourArt && down && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
@ -225,18 +244,12 @@ void CHeroArtPlace::clickRight(tribool down, bool previousState)
if(ourOwner->allowedAssembling)
{
// If the artifact can be assembled, display dialog.
if(askToAssemble(ourArt, slotID, ourOwner->curHero))
if(askToAssemble(ourOwner->curHero, slotID))
{
return;
}
// Otherwise if the artifact can be diasassembled, display dialog.
if(ourArt->canBeDisassembled())
if(askToDisassemble(ourOwner->curHero, slotID))
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType,
nullptr,
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()));
return;
}
}
@ -633,11 +646,17 @@ CArtifactsOfHero::~CArtifactsOfHero()
if(!curHero->artifactsTransitionPos.empty())
{
auto artPlace = getArtPlace(
ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact, curHero));
assert(artPlace);
assert(artPlace->ourOwner);
artPlace->setMeAsDest();
artPlace->ourOwner->realizeCurrentTransaction();
ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->getTypeId()));
if(artPlace)
{
assert(artPlace->ourOwner);
artPlace->setMeAsDest();
artPlace->ourOwner->realizeCurrentTransaction();
}
else
{
//TODO remove artifact
}
}
}
@ -765,11 +784,7 @@ void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slot)
{
if(slot == ArtifactPosition::TRANSITION_POS)
{
return nullptr;
}
if(slot < GameConstants::BACKPACK_START)
if(ArtifactUtils::isSlotEquipment(slot))
{
if(artWorn.find(slot) == artWorn.end())
{
@ -777,15 +792,19 @@ CArtifactsOfHero::ArtPlacePtr CArtifactsOfHero::getArtPlace(ArtifactPosition slo
return nullptr;
}
return artWorn[ArtifactPosition(slot)];
return artWorn[slot];
}
else
if(ArtifactUtils::isSlotBackpack(slot))
{
for(ArtPlacePtr ap : backpack)
if(ap->slotID == slot)
return ap;
return nullptr;
}
else
{
return nullptr;
}
}
void CArtifactsOfHero::artifactUpdateSlots(const ArtifactLocation & al)
@ -986,16 +1005,22 @@ void CCommanderArtPlace::createImage()
void CCommanderArtPlace::returnArtToHeroCallback()
{
ArtifactPosition artifactPos = commanderSlotID;
ArtifactPosition freeSlot = ourArt->firstBackpackSlot(commanderOwner);
ArtifactLocation src(commanderOwner->commander.get(), artifactPos);
ArtifactLocation dst(commanderOwner, freeSlot);
if (ourArt->canBePutAt(dst, true))
ArtifactPosition freeSlot = ArtifactUtils::getArtBackpackPosition(commanderOwner, ourArt->getTypeId());
if(freeSlot == ArtifactPosition::PRE_FIRST)
{
LOCPLINT->cb->swapArtifacts(src, dst);
setArtifact(nullptr);
parent->redraw();
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
}
else
{
ArtifactLocation src(commanderOwner->commander.get(), artifactPos);
ArtifactLocation dst(commanderOwner, freeSlot);
if(ourArt->canBePutAt(dst, true))
{
LOCPLINT->cb->swapArtifacts(src, dst);
setArtifact(nullptr);
parent->redraw();
}
}
}

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@ -95,8 +95,8 @@ public:
void setMeAsDest(bool backpackAsVoid = true);
void setArtifact(const CArtifactInstance *art) override;
static bool askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
const CGHeroInstance *hero);
static bool askToAssemble(const CGHeroInstance * hero, ArtifactPosition slot);
static bool askToDisassemble(const CGHeroInstance * hero, ArtifactPosition slot);
};
/// Contains artifacts of hero. Distincts which artifacts are worn or backpacked

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@ -204,7 +204,8 @@ bool CGarrisonSlot::highlightOrDropArtifact()
{
//creature can wear only one active artifact
//if we are placing a new one, the old one will be returned to the hero's backpack
LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero,
ArtifactUtils::getArtBackpackPosition(srcHero, dst.getArt()->getTypeId())));
}
LOCPLINT->cb->swapArtifacts(src, dst);
}

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@ -805,7 +805,7 @@ void CCastleBuildings::enterBlacksmith(ArtifactID artifactID)
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % town->town->buildings.find(BuildingID::BLACKSMITH)->second->getNameTranslated()));
return;
}
auto art = dynamic_cast<const CArtifact*>(artifactID.toArtifact(CGI->artifacts()));
auto art = artifactID.toArtifact();
int price = art->getPrice();
bool possible = LOCPLINT->cb->getResourceAmount(Res::GOLD) >= price;

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@ -948,10 +948,14 @@ void CStackWindow::removeStackArtifact(ArtifactPosition pos)
logGlobal->error("Attempt to remove missing artifact");
return;
}
LOCPLINT->cb->swapArtifacts(ArtifactLocation(info->stackNode, pos), ArtifactLocation(info->owner, art->firstBackpackSlot(info->owner)));
stackArtifactButton.reset();
stackArtifactHelp.reset();
stackArtifactIcon.reset();
redraw();
const auto slot = ArtifactUtils::getArtBackpackPosition(info->owner, art->getTypeId());
if(slot != ArtifactPosition::PRE_FIRST)
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(info->stackNode, pos), ArtifactLocation(info->owner, slot));
stackArtifactButton.reset();
stackArtifactHelp.reset();
stackArtifactIcon.reset();
redraw();
}
}

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@ -358,7 +358,7 @@ void CHeroWindow::commanderWindow()
{
const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
//artSelected = true;
ArtifactPosition freeSlot = art->firstAvailableSlot (curHero->commander);
const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, art->artType->getId());
if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
{
ArtifactLocation src(srcHero, commonInfo->src.slotID);
@ -368,7 +368,8 @@ void CHeroWindow::commanderWindow()
{ //equip clicked stack
if(dst.getArt())
{
LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero,
ArtifactUtils::getArtBackpackPosition(srcHero, art->getTypeId())));
}
LOCPLINT->cb->swapArtifacts(src, dst);
}

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@ -806,7 +806,8 @@ void CMarketplaceWindow::makeDeal()
if(!sliderValue)
return;
int leftIdToSend = -1;
bool allowDeal = true;
int leftIdToSend = hLeft->id;
switch (mode)
{
case EMarketMode::CREATURE_RESOURCE:
@ -815,22 +816,31 @@ void CMarketplaceWindow::makeDeal()
case EMarketMode::ARTIFACT_RESOURCE:
leftIdToSend = hLeft->getArtInstance()->id.getNum();
break;
case EMarketMode::RESOURCE_ARTIFACT:
if(!ArtifactID(hRight->id).toArtifact()->canBePutAt(hero))
{
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.326"));
allowDeal = false;
}
break;
default:
leftIdToSend = hLeft->id;
break;
}
if(slider)
if(allowDeal)
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->getValue()*r1, hero);
slider->moveTo(0);
if(slider)
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->getValue() * r1, hero);
slider->moveTo(0);
}
else
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
}
}
else
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
}
madeTransaction = true;
madeTransaction = true;
hLeft = nullptr;
hRight = nullptr;
selectionChanged(true);

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@ -843,7 +843,7 @@ void CExchangeController::moveArtifact(
{
auto srcLocation = ArtifactLocation(source, srcPosition);
auto dstLocation = ArtifactLocation(target,
ArtifactUtils::getArtifactDstPosition(source->getArt(srcPosition), target));
ArtifactUtils::getArtAnyPosition(target, source->getArt(srcPosition)->getTypeId()));
cb->swapArtifacts(srcLocation, dstLocation);
}

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@ -133,7 +133,9 @@
// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
"retreatOnWinWithoutTroops" : true,
// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
"startingStackChances": [ 100, 88, 25]
"startingStackChances": [ 100, 88, 25],
// number of artifacts that can fit in a backpack. -1 is unlimited.
"backpackSize" : -1
},
"towns":

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@ -139,6 +139,84 @@ bool CArtifact::isTradable() const
}
}
bool CArtifact::canBeDisassembled() const
{
return !(constituents == nullptr);
}
bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
{
auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
{
if(ArtifactUtils::isSlotBackpack(slot))
{
if(isBig() || !ArtifactUtils::isBackpackFreeSlots(artSet))
return false;
return true;
}
if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
return false;
return artSet->isPositionFree(slot, assumeDestRemoved);
};
auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
{
if(canBeDisassembled())
{
if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
return false;
if(ArtifactUtils::isSlotBackpack(slot))
return true;
CArtifactFittingSet fittingSet(artSet->bearerType());
fittingSet.artifactsWorn = artSet->artifactsWorn;
if(assumeDestRemoved)
fittingSet.removeArtifact(slot);
assert(constituents);
for(const auto art : *constituents)
{
auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
if(ArtifactUtils::isSlotEquipment(possibleSlot))
{
fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
}
else
{
return false;
}
}
return true;
}
else
{
return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
}
};
if(slot == ArtifactPosition::TRANSITION_POS)
return true;
if(slot == ArtifactPosition::FIRST_AVAILABLE)
{
for(const auto & slot : possibleSlots.at(artSet->bearerType()))
{
if(artCanBePutAt(artSet, slot, assumeDestRemoved))
return true;
}
return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
}
else if(ArtifactUtils::isSlotBackpack(slot))
{
return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
}
else
{
return artCanBePutAt(artSet, slot, assumeDestRemoved);
}
}
CArtifact::CArtifact()
{
setNodeType(ARTIFACT);
@ -800,61 +878,14 @@ std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * he
return text;
}
ArtifactPosition CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
ArtifactID CArtifactInstance::getTypeId() const
{
for(const auto & slot : artType->possibleSlots.at(h->bearerType()))
{
if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
{
//we've found a free suitable slot.
return slot;
}
}
//if haven't find proper slot, use backpack
return firstBackpackSlot(h);
}
ArtifactPosition CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
{
if(!artType->isBig()) //discard big artifact
return ArtifactPosition(GameConstants::BACKPACK_START + static_cast<si32>(h->artifactsInBackpack.size()));
return ArtifactPosition::PRE_FIRST;
return artType->getId();
}
bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
{
return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
}
bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
{
if(slot == ArtifactPosition::TRANSITION_POS)
{
return true;
}
if(ArtifactUtils::isSlotBackpack(slot))
{
if(artType->isBig())
return false;
//TODO backpack limit
return true;
}
auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
if(possibleSlots == artType->possibleSlots.end())
{
logMod->warn("Warning: artifact %s doesn't have defined allowed slots for bearer of type %s", artType->getNameTranslated(), artSet->bearerType());
return false;
}
if(!vstd::contains(possibleSlots->second, slot))
return false;
return artSet->isPositionFree(slot, assumeDestRemoved);
return artType->canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
}
void CArtifactInstance::putAt(ArtifactLocation al)
@ -876,7 +907,7 @@ void CArtifactInstance::removeFrom(ArtifactLocation al)
bool CArtifactInstance::canBeDisassembled() const
{
return bool(artType->constituents);
return artType->canBeDisassembled();
}
std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet * h, bool equipped) const
@ -1007,53 +1038,6 @@ bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
return supposedPart == this;
}
bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
{
if(slot == ArtifactPosition::TRANSITION_POS)
return true;
if(!CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved))
return false;
if(ArtifactUtils::isSlotBackpack(slot))
return true; //we can always remove combined art to the backapck
CArtifactFittingSet fittingSet(artSet->bearerType());
fittingSet.artifactsWorn = artSet->artifactsWorn;
auto artToRemove = fittingSet.getArt(slot);
if(assumeDestRemoved && artToRemove)
{
if(artToRemove->canBeDisassembled())
{
auto combinedArtToRemove = dynamic_cast<CCombinedArtifactInstance*>(artToRemove);
for(auto & part : combinedArtToRemove->constituentsInfo)
{
if(ArtifactUtils::isSlotEquipment(part.slot))
{
fittingSet.eraseArtSlot(part.slot);
}
}
}
fittingSet.eraseArtSlot(slot);
}
for(auto & art : constituentsInfo)
{
auto possibleSlot = art.art->firstAvailableSlot(&fittingSet);
if(ArtifactUtils::isSlotEquipment(possibleSlot))
{
fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
}
else
{
return false;
}
}
return true;
}
bool CCombinedArtifactInstance::canBeDisassembled() const
{
return true;
}
CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
: CArtifactInstance(Art) //TODO: seems unused, but need to be written
{
@ -1097,7 +1081,7 @@ void CCombinedArtifactInstance::putAt(ArtifactLocation al)
CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
CArtifactInstance::putAt(al); //puts combined art (this)
for(ConstituentInfo &ci : constituentsInfo)
for(ConstituentInfo & ci : constituentsInfo)
{
if(ci.art != mainConstituent)
{
@ -1105,14 +1089,11 @@ void CCombinedArtifactInstance::putAt(ArtifactLocation al)
const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
ArtifactPosition pos = ArtifactPosition::PRE_FIRST;
if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
pos = ci.slot;
else
ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
ci.slot = ArtifactUtils::getArtAnyPosition(al.getHolderArtSet(), ci.art->getTypeId());
assert(!ArtifactUtils::isSlotBackpack(pos));
al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
assert(ArtifactUtils::isSlotEquipment(ci.slot));
al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
}
else
{
@ -1232,7 +1213,7 @@ std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID
{
std::vector<ArtifactPosition> result;
for(const auto & slotInfo : artifactsWorn)
if(slotInfo.second.artifact->artType->getId() == aid && (allowLocked || !slotInfo.second.locked))
if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
result.push_back(slotInfo.first);
if(onlyWorn)
@ -1318,7 +1299,7 @@ std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> CArtifac
auto * ass = dynamic_cast<CCombinedArtifactInstance *>(art.get());
for(auto& ci : ass->constituentsInfo)
{
if(ci.art->artType->getId() == aid)
if(ci.art->getTypeId() == aid)
{
return {ass, ci.art};
}
@ -1470,7 +1451,7 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
{
backpackTemp.reserve(artifactsInBackpack.size());
for(const ArtSlotInfo & info : artifactsInBackpack)
backpackTemp.push_back(info.artifact->artType->getId());
backpackTemp.push_back(info.artifact->getTypeId());
}
handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
if(!handler.saving)
@ -1478,8 +1459,8 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
for(const ArtifactID & artifactID : backpackTemp)
{
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + static_cast<si32>(artifactsInBackpack.size()));
if(artifact->canBePutAt(this, slot))
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
if(artifact->artType->canBePutAt(this, slot))
putArtifact(slot, artifact);
}
}
@ -1505,7 +1486,7 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
if(info != nullptr && !info->locked)
{
artifactID = info->artifact->artType->getId();
artifactID = info->artifact->getTypeId();
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
}
}
@ -1517,7 +1498,7 @@ void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const Artifa
{
auto * artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
if(artifact->canBePutAt(this, slot))
if(artifact->artType->canBePutAt(this, slot))
{
putArtifact(slot, artifact);
}
@ -1540,8 +1521,10 @@ void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance *
{
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
{
const auto slot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
assert(slot != ArtifactPosition::PRE_FIRST);
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
this->setNewArtSlot(part.art->firstAvailableSlot(this), part.art, true);
this->setNewArtSlot(slot, part.art, true);
}
}
else
@ -1550,25 +1533,50 @@ void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance *
}
}
void CArtifactFittingSet::removeArtifact(ArtifactPosition pos)
{
// Removes the art from the CartifactSet, but does not remove it from art->constituentsInfo.
// removeArtifact is for CArtifactFittingSet only. Do not move it to the parent class.
auto art = getArt(pos);
if(art == nullptr)
return;
if(art->canBeDisassembled())
{
auto combinedArt = dynamic_cast<CCombinedArtifactInstance*>(art);
for(const auto & part : combinedArt->constituentsInfo)
{
if(ArtifactUtils::isSlotEquipment(part.slot))
eraseArtSlot(part.slot);
}
}
eraseArtSlot(pos);
}
ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
{
return this->Bearer;
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const CArtifactInstance * artifact,
const CArtifactSet * target)
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
{
for(const auto & slot : artifact->artType->possibleSlots.at(target->bearerType()))
const auto * art = aid.toArtifact();
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
{
const auto * existingArtInfo = target->getSlot(slot);
if((!existingArtInfo || !existingArtInfo->locked)
&& artifact->canBePutAt(target, slot))
{
if(art->canBePutAt(target, slot))
return slot;
}
}
return ArtifactPosition(GameConstants::BACKPACK_START);
return getArtBackpackPosition(target, aid);
}
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
{
const auto * art = aid.toArtifact();
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
{
return GameConstants::BACKPACK_START;
}
return ArtifactPosition::PRE_FIRST;
}
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
@ -1637,4 +1645,13 @@ DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
return slot < GameConstants::BACKPACK_START && slot >= 0;
}
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
if(backpackCap < 0)
return true;
else
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
VCMI_LIB_NAMESPACE_END

View File

@ -90,6 +90,9 @@ public:
virtual void levelUpArtifact (CArtifactInstance * art){};
virtual bool canBeDisassembled() const;
virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
bool assumeDestRemoved = false) const;
void updateFrom(const JsonNode & data);
void serializeJson(JsonSerializeFormat & handler);
@ -151,11 +154,9 @@ public:
void setType(CArtifact *Art);
std::string getEffectiveDescription(const CGHeroInstance *hero = nullptr) const;
ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
ArtifactID getTypeId() const;
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
virtual bool canBeDisassembled() const;
virtual void putAt(ArtifactLocation al);
@ -209,8 +210,6 @@ public:
std::vector<ConstituentInfo> constituentsInfo;
bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
bool canBeDisassembled() const override;
void putAt(ArtifactLocation al) override;
void removeFrom(ArtifactLocation al) override;
bool isPart(const CArtifactInstance *supposedPart) const override;
@ -371,6 +370,7 @@ class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
public:
CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
void removeArtifact(ArtifactPosition pos);
ArtBearer::ArtBearer bearerType() const override;
protected:
@ -380,8 +380,8 @@ protected:
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtifactDstPosition(const CArtifactInstance * artifact,
const CArtifactSet * target);
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
// TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
@ -389,6 +389,7 @@ namespace ArtifactUtils
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
}
VCMI_LIB_NAMESPACE_END

View File

@ -1588,12 +1588,17 @@ void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
}
break;
case CScenarioTravel::STravelBonus::ARTIFACT:
gs->giveHeroArtifact(hero, static_cast<ArtifactID>(curBonus->info2));
if(!gs->giveHeroArtifact(hero, static_cast<ArtifactID>(curBonus->info2)))
logGlobal->error("Cannot give starting artifact - no free slots!");
break;
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
{
CArtifactInstance * scroll = CArtifactInstance::createScroll(SpellID(curBonus->info2));
scroll->putAt(ArtifactLocation(hero, scroll->firstAvailableSlot(hero)));
const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->getTypeId());
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
scroll->putAt(ArtifactLocation(hero, slot));
else
logGlobal->error("Cannot give starting scroll - no free slots!");
}
break;
case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
@ -1686,7 +1691,8 @@ void CGameState::initStartingBonus()
const Artifact * toGive = VLC->arth->pickRandomArtifact(getRandomGenerator(), CArtifact::ART_TREASURE).toArtifact(VLC->artifacts());
CGHeroInstance *hero = elem.second.heroes[0];
giveHeroArtifact(hero, toGive->getId());
if(!giveHeroArtifact(hero, toGive->getId()))
logGlobal->error("Cannot give starting artifact - no free slots!");
}
break;
}
@ -2805,12 +2811,21 @@ void CGameState::attachArmedObjects()
}
}
void CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
{
CArtifact * const artifact = VLC->arth->objects[aid]; //pointer to constant object
CArtifactInstance *ai = CArtifactInstance::createNewArtifactInstance(artifact);
CArtifactInstance * ai = CArtifactInstance::createNewArtifactInstance(artifact);
map->addNewArtifactInstance(ai);
ai->putAt(ArtifactLocation(h, ai->firstAvailableSlot(h)));
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
{
ai->putAt(ArtifactLocation(h, slot));
return true;
}
else
{
return false;
}
}
std::set<HeroTypeID> CGameState::getUnusedAllowedHeroes(bool alsoIncludeNotAllowed) const

View File

@ -178,7 +178,7 @@ public:
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
void giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid);
bool giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid);
void apply(CPack *pack);
BattleField battleGetBattlefieldType(int3 tile, CRandomGenerator & rand);

View File

@ -47,7 +47,6 @@ namespace GameConstants
const int ALL_PLAYERS = 255; //bitfield
const ui16 BACKPACK_START = 19;
const int CREATURES_PER_TOWN = 7; //without upgrades
const int SPELL_LEVELS = 5;
const int SPELL_SCHOOL_LEVELS = 4;
@ -968,7 +967,8 @@ public:
CAN_DIG = 0,
LACK_OF_MOVEMENT,
WRONG_TERRAIN,
TILE_OCCUPIED
TILE_OCCUPIED,
BACKPACK_IS_FULL
};
EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
@ -1040,10 +1040,24 @@ public:
ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
EArtifactPosition num;
STRONG_INLINE EArtifactPosition operator+(const int arg)
{
return EArtifactPosition(static_cast<int>(num) + arg);
}
STRONG_INLINE EArtifactPosition operator+(const EArtifactPosition & arg)
{
return EArtifactPosition(static_cast<int>(num) + static_cast<int>(arg));
}
};
ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
namespace GameConstants
{
const auto BACKPACK_START = ArtifactPosition::AFTER_LAST;
}
class ArtifactID
{
public:

View File

@ -69,6 +69,7 @@ void GameSettings::load(const JsonNode & input)
{EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
{EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
{EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
{EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
{EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
{EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
{EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },

View File

@ -36,6 +36,7 @@ enum class EGameSettings
HEROES_PER_PLAYER_TOTAL_CAP,
HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
HEROES_STARTING_STACKS_CHANCES,
HEROES_BACKPACK_CAP,
MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
MODULE_COMMANDERS,
MODULE_STACK_ARTIFACT,

View File

@ -109,8 +109,8 @@ public:
virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
virtual void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) = 0;
virtual void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) = 0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) = 0;
virtual bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) = 0;
virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
virtual void removeArtifact(const ArtifactLocation &al) = 0;
virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;

View File

@ -1693,14 +1693,18 @@ void RebalanceStacks::applyGs(CGameState * gs)
if (alDest.getArt())
{
auto * hero = dynamic_cast<CGHeroInstance *>(src.army.get());
if (hero)
auto dstSlot = ArtifactUtils::getArtBackpackPosition(hero, alDest.getArt()->getTypeId());
if(hero && dstSlot != ArtifactPosition::PRE_FIRST)
{
artDest->move (alDest, ArtifactLocation (hero, alDest.getArt()->firstBackpackSlot (hero)));
artDest->move (alDest, ArtifactLocation (hero, dstSlot));
}
//else - artifact cna be lost :/
else
{
logNetwork->warn("Artifact is present at destination slot!");
EraseArtifact ea;
ea.al = alDest;
ea.applyGs(gs);
logNetwork->warn("Cannot move artifact! No free slots");
}
artHere->move (alHere, alDest);
//TODO: choose from dialog

View File

@ -1023,11 +1023,6 @@ void CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance *art)
art->putAt(ArtifactLocation(this, pos));
}
void CGHeroInstance::putInBackpack(CArtifactInstance *art)
{
putArtifact(art->firstBackpackSlot(this), art);
}
bool CGHeroInstance::hasSpellbook() const
{
return getArt(ArtifactPosition::SPELLBOOK);
@ -1126,7 +1121,8 @@ EDiggingStatus CGHeroInstance::diggingStatus() const
{
if(static_cast<int>(movement) < maxMovePoints(true))
return EDiggingStatus::LACK_OF_MOVEMENT;
if(!VLC->arth->objects[ArtifactID::GRAIL]->canBePutAt(this))
return EDiggingStatus::BACKPACK_IS_FULL;
return cb->getTileDigStatus(visitablePos());
}

View File

@ -234,7 +234,6 @@ public:
void initHero(CRandomGenerator & rand, const HeroTypeID & SUBID);
void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
void putInBackpack(CArtifactInstance *art);
void initExp(CRandomGenerator & rand);
void initArmy(CRandomGenerator & rand, IArmyDescriptor *dst = nullptr);
//void giveArtifact (ui32 aid);

View File

@ -140,18 +140,26 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
return true;
return false;
case MISSION_ART:
{
// if the object was deserialized
if(artifactsRequirements.empty())
for(const auto & id : m5arts)
++artifactsRequirements[id];
size_t reqSlots = 0;
for(const auto & elem : artifactsRequirements)
{
// check required amount of artifacts
if(h->getArtPosCount(elem.first, false, true, true) < elem.second)
return false;
if(!h->hasArt(elem.first))
reqSlots += h->getAssemblyByConstituent(elem.first)->constituentsInfo.size() - 2;
}
return true;
if(ArtifactUtils::isBackpackFreeSlots(h, reqSlots))
return true;
else
return false;
}
case MISSION_ARMY:
return checkMissionArmy(this, h);
case MISSION_RESOURCES:
@ -786,21 +794,28 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
switch (quest->missionType)
{
case CQuest::MISSION_ART:
for (auto & elem : quest->m5arts)
for(auto & elem : quest->m5arts)
{
if(!h->hasArt(elem))
if(h->hasArt(elem))
{
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
}
else
{
// first we need to disassemble this backpack artifact
const auto * assembly = h->getAssemblyByConstituent(elem);
assert(assembly);
for(const auto & ci : assembly->constituentsInfo)
{
cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::PRE_FIRST);
}
// remove the assembly
auto parts = assembly->constituentsInfo;
// Remove the assembly
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
// Disassemble this backpack artifact
for(const auto & ci : parts)
{
if(ci.art->getTypeId() != elem)
cb->giveHeroNewArtifact(h, ci.art->artType, GameConstants::BACKPACK_START);
}
}
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
}
break;
case CQuest::MISSION_ARMY:

View File

@ -1300,9 +1300,12 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
iw.player = h->tempOwner;
switch(ID)
if(storedArtifact->artType->canBePutAt(h))
{
case Obj::ARTIFACT:
switch (ID)
{
case Obj::ARTIFACT:
{
iw.components.emplace_back(Component::EComponentType::ARTIFACT, subID, 0, 0);
if(message.length())
@ -1311,7 +1314,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
iw.text.addTxt(MetaString::ART_EVNTS, subID);
}
break;
case Obj::SPELL_SCROLL:
case Obj::SPELL_SCROLL:
{
int spellID = storedArtifact->getGivenSpellID();
iw.components.emplace_back(Component::EComponentType::SPELL, spellID, 0, 0);
@ -1324,6 +1327,11 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
}
}
break;
}
}
else
{
iw.text.addTxt(MetaString::ADVOB_TXT, 2);
}
cb->showInfoDialog(&iw);
pick(h);
@ -1368,8 +1376,8 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
void CGArtifact::pick(const CGHeroInstance * h) const
{
cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
cb->removeObject(this);
if(cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE))
cb->removeObject(this);
}
BattleField CGArtifact::getBattlefield() const

View File

@ -758,12 +758,15 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance * heroAttacker, con
{
auto sendMoveArtifact = [&](const CArtifactInstance *art, MoveArtifact *ma)
{
arts.push_back(art);
auto slot = art->firstAvailableSlot(finishingBattle->winnerHero);
ma->dst = ArtifactLocation(finishingBattle->winnerHero, slot);
if(ArtifactUtils::isSlotBackpack(slot))
ma->askAssemble = false;
sendAndApply(ma);
const auto slot = ArtifactUtils::getArtAnyPosition(finishingBattle->winnerHero, art->getTypeId());
if(slot != ArtifactPosition::PRE_FIRST)
{
arts.push_back(art);
ma->dst = ArtifactLocation(finishingBattle->winnerHero, slot);
if(ArtifactUtils::isSlotBackpack(slot))
ma->askAssemble = false;
sendAndApply(ma);
}
};
if (finishingBattle->loserHero)
@ -3914,36 +3917,41 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
const CArmedInstance *srcObj = src.relatedObj(), *dstObj = dst.relatedObj();
// Make sure exchange is even possible between the two heroes.
if (!isAllowedExchange(srcObj->id, dstObj->id))
if(!isAllowedExchange(srcObj->id, dstObj->id))
COMPLAIN_RET("That heroes cannot make any exchange!");
const CArtifactInstance *srcArtifact = src.getArt();
const CArtifactInstance *destArtifact = dst.getArt();
const bool isDstSlotBackpack = ArtifactUtils::isSlotBackpack(dst.slot);
if (srcArtifact == nullptr)
if(srcArtifact == nullptr)
COMPLAIN_RET("No artifact to move!");
if (destArtifact && srcPlayer != dstPlayer)
if(destArtifact && srcPlayer != dstPlayer)
COMPLAIN_RET("Can't touch artifact on hero of another player!");
// Check if src/dest slots are appropriate for the artifacts exchanged.
// Moving to the backpack is always allowed.
if ((!srcArtifact || !ArtifactUtils::isSlotBackpack(dst.slot))
if((!srcArtifact || !isDstSlotBackpack)
&& srcArtifact && !srcArtifact->canBePutAt(dst, true))
COMPLAIN_RET("Cannot move artifact!");
auto srcSlot = src.getSlot();
auto dstSlot = dst.getSlot();
if ((srcSlot && srcSlot->locked) || (dstSlot && dstSlot->locked))
if((srcSlot && srcSlot->locked) || (dstSlot && dstSlot->locked))
COMPLAIN_RET("Cannot move artifact locks.");
if (dst.slot >= GameConstants::BACKPACK_START && srcArtifact->artType->isBig())
if(isDstSlotBackpack && srcArtifact->artType->isBig())
COMPLAIN_RET("Cannot put big artifacts in backpack!");
if (src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
if(src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
COMPLAIN_RET("Cannot move catapult!");
if(ArtifactUtils::isSlotBackpack(dst.slot))
vstd::amin(dst.slot, ArtifactPosition(GameConstants::BACKPACK_START + (si32)dst.getHolderArtSet()->artifactsInBackpack.size()));
if(isDstSlotBackpack)
{
if(!ArtifactUtils::isBackpackFreeSlots(dst.getHolderArtSet()))
COMPLAIN_RET("Backpack is full!");
vstd::amin(dst.slot, GameConstants::BACKPACK_START + dst.getHolderArtSet()->artifactsInBackpack.size());
}
if(!(src.slot == ArtifactPosition::TRANSITION_POS && dst.slot == ArtifactPosition::TRANSITION_POS))
{
@ -3951,7 +3959,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
COMPLAIN_RET("Won't move artifact: Dest same as source!");
// Check if dst slot is occupied
if(!ArtifactUtils::isSlotBackpack(dst.slot) && destArtifact)
if(!isDstSlotBackpack && destArtifact)
{
// Previous artifact must be removed first
moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition::TRANSITION_POS));
@ -4000,12 +4008,15 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
{
assert(artifact);
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &artFittingSet);
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
auto dstSlot = ArtifactUtils::getArtAnyPosition(&artFittingSet, artifact->getTypeId());
if(dstSlot != ArtifactPosition::PRE_FIRST)
{
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->artType->getId(), dstSlot))
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact->getTypeId(), dstSlot))
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
}
};
if(swap)
@ -4073,18 +4084,17 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
{
const CGHeroInstance * hero = getHero(heroID);
const CArtifactInstance *destArtifact = hero->getArt(artifactSlot);
const CArtifactInstance * destArtifact = hero->getArt(artifactSlot);
if (!destArtifact)
if(!destArtifact)
COMPLAIN_RET("assembleArtifacts: there is no such artifact instance!");
if(assemble)
{
CArtifact *combinedArt = VLC->arth->objects[assembleTo];
CArtifact * combinedArt = VLC->arth->objects[assembleTo];
if(!combinedArt->constituents)
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
bool combineEquipped = !ArtifactUtils::isSlotBackpack(artifactSlot);
if(!vstd::contains(destArtifact->assemblyPossibilities(hero, combineEquipped), combinedArt))
if(!vstd::contains(destArtifact->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
@ -4098,9 +4108,13 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
}
else
{
if (!destArtifact->artType->constituents)
if(!destArtifact->canBeDisassembled())
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble is not a combined artifact!");
if(ArtifactUtils::isSlotBackpack(artifactSlot)
&& !ArtifactUtils::isBackpackFreeSlots(hero, destArtifact->artType->constituents->size() - 1))
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to disassemble but backpack is full!");
DisassembledArtifact da;
da.al = ArtifactLocation(hero, artifactSlot);
sendAndApply(&da);
@ -4139,7 +4153,7 @@ bool CGameHandler::buyArtifact(ObjectInstanceID hid, ArtifactID aid)
const int price = art->price;
COMPLAIN_RET_FALSE_IF(getPlayerState(hero->getOwner())->resources.at(Res::GOLD) < price, "Not enough gold!");
if ((town->hasBuilt(BuildingID::BLACKSMITH) && town->town->warMachine == aid)
if ((town->hasBuilt(BuildingID::BLACKSMITH) && town->town->warMachine == aid)
|| (town->hasBuilt(BuildingSubID::BALLISTA_YARD) && aid == ArtifactID::BALLISTA))
{
giveResource(hero->getOwner(),Res::GOLD,-price);
@ -4195,7 +4209,6 @@ bool CGameHandler::buyArtifact(const IMarket *m, const CGHeroInstance *h, Res::E
COMPLAIN_RET("Cannot find selected artifact on the list");
sendAndApply(&saa);
giveHeroNewArtifact(h, VLC->arth->objects[aid], ArtifactPosition::FIRST_AVAILABLE);
return true;
}
@ -6805,35 +6818,32 @@ bool CGameHandler::makeAutomaticAction(const CStack *stack, BattleAction &ba)
return ret;
}
void CGameHandler::giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos)
bool CGameHandler::giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos)
{
assert(a->artType);
ArtifactLocation al;
al.artHolder = const_cast<CGHeroInstance*>(h);
ArtifactLocation al(h, ArtifactPosition::PRE_FIRST);
ArtifactPosition slot = ArtifactPosition::PRE_FIRST;
if (pos < 0)
if(pos == ArtifactPosition::FIRST_AVAILABLE)
{
if (pos == ArtifactPosition::FIRST_AVAILABLE)
slot = a->firstAvailableSlot(h);
else
slot = a->firstBackpackSlot(h);
al.slot = ArtifactUtils::getArtAnyPosition(h, a->getTypeId());
}
else if(ArtifactUtils::isSlotBackpack(pos))
{
al.slot = ArtifactUtils::getArtBackpackPosition(h, a->getTypeId());
}
else
{
slot = pos;
al.slot = pos;
}
al.slot = slot;
if(a->canBePutAt(al))
putArtifact(al, a);
else
return false;
if (slot < 0 || !a->canBePutAt(al))
{
complain("Cannot put artifact in that slot!");
return;
}
putArtifact(al, a);
return true;
}
void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstance *a)
{
PutArtifact pa;
@ -6842,36 +6852,31 @@ void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstan
sendAndApply(&pa);
}
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art)
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos)
{
COMPLAIN_RET_FALSE_IF(art->possibleSlots.at(ArtBearer::HERO).empty(), "Not a hero artifact!");
assert(artType);
if(pos != ArtifactPosition::FIRST_AVAILABLE && !ArtifactUtils::isSlotBackpack(pos))
COMPLAIN_RET_FALSE_IF(!artType->canBePutAt(h, pos, false), "Cannot put artifact in that slot!");
ArtifactPosition slot = art->possibleSlots.at(ArtBearer::HERO).front();
CArtifactInstance * newArtInst = nullptr;
if(artType->canBeDisassembled())
newArtInst = new CCombinedArtifactInstance();
else
newArtInst = new CArtifactInstance();
COMPLAIN_RET_FALSE_IF(nullptr != h->getArt(slot, false), "Hero already has artifact in slot");
giveHeroNewArtifact(h, art, slot);
return true;
}
void CGameHandler::giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos)
{
CArtifactInstance *a = nullptr;
if (!artType->constituents)
newArtInst->artType = artType; // *NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
if(giveHeroArtifact(h, newArtInst, pos))
{
a = new CArtifactInstance();
NewArtifact na;
na.art = newArtInst;
sendAndApply(&na); // -> updates a!!!, will create a on other machines
return true;
}
else
{
a = new CCombinedArtifactInstance();
delete newArtInst;
return false;
}
a->artType = artType; //*NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
NewArtifact na;
na.art = a;
sendAndApply(&na); // -> updates a!!!, will create a on other machines
giveHeroArtifact(h, a, pos);
}
void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victoriusSide)
@ -7021,8 +7026,11 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
cheated = true;
if (!hero) return;
///Give hero all artifacts except war machines, spell scrolls and spell book
for (int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::PRE_FIRST);
for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
{
if(VLC->arth->objects[g]->canBePutAt(hero))
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
}
}
else if (cheat == "vcmiglorfindel" || cheat == "vcmilevel")
{

View File

@ -175,9 +175,8 @@ public:
void removeAfterVisit(const CGObjectInstance *object) override;
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art);
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override;
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override;
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos = ArtifactPosition::FIRST_AVAILABLE) override;
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override;
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
void removeArtifact(const ArtifactLocation &al) override;
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override;

View File

@ -64,8 +64,8 @@ public:
void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {}
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {} //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
void removeArtifact(const ArtifactLocation &al) override {}
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}