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Filesystem handling is now more flexible
- removed CResourceLoader class in favor of one that implements resource loader interface - removed global pool of files, in favour of more dynamic approach - renamed some files to match current situation All these changes are needed mostly for future mod manager + .zip support
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@ -1,6 +1,6 @@
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#include "StdInc.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/CFileInfo.h"
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#include "SDL.h"
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#include "SDL_image.h"
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@ -112,10 +112,8 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
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SDL_Surface * ret=nullptr;
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auto readFile = CResourceHandler::get()->loadData(
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ResourceID(path + fname, EResType::IMAGE));
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auto readFile = CResourceHandler::get()->load(ResourceID(path + fname, EResType::IMAGE))->readAll();
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if (isPCX(readFile.first.get()))
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{//H3-style PCX
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ret = loadH3PCX(readFile.first.get(), readFile.second);
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@ -132,7 +130,7 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
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}
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else
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{ //loading via SDL_Image
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CFileInfo info(CResourceHandler::get()->getResourceName(ResourceID(path + fname, EResType::IMAGE)));
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CFileInfo info(*CResourceHandler::get()->getResourceName(ResourceID(path + fname, EResType::IMAGE)));
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ret = IMG_LoadTyped_RW(
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//create SDL_RW with our data (will be deleted by SDL)
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