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Filesystem handling is now more flexible
- removed CResourceLoader class in favor of one that implements resource loader interface - removed global pool of files, in favour of more dynamic approach - renamed some files to match current situation All these changes are needed mostly for future mod manager + .zip support
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@ -2,7 +2,7 @@
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#include "SDL.h"
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#include "CDefHandler.h"
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#include "../lib/filesystem/CResourceLoader.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/VCMI_Lib.h"
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#include "CBitmapHandler.h"
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@ -362,8 +362,9 @@ CDefEssential * CDefHandler::essentialize()
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CDefHandler * CDefHandler::giveDef(const std::string & defName)
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{
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ui8 * data = CResourceHandler::get()->loadData(
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ResourceID(std::string("SPRITES/") + defName, EResType::ANIMATION)).first.release();
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ResourceID resID(std::string("SPRITES/") + defName, EResType::ANIMATION);
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ui8 * data = CResourceHandler::get()->load(resID)->readAll().first.release();
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if(!data)
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throw std::runtime_error("bad def name!");
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auto nh = new CDefHandler();
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