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Filesystem handling is now more flexible

- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
This commit is contained in:
Ivan Savenko
2013-07-28 14:49:50 +00:00
parent aa6626bc35
commit b87897096c
64 changed files with 1203 additions and 1521 deletions

View File

@@ -1,7 +1,7 @@
#include "StdInc.h"
#include "../lib/NetPacks.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CFileInfo.h"
#include "../CCallback.h"
#include "Client.h"
@@ -796,7 +796,7 @@ void SaveGame::applyCl(CClient *cl)
try
{
CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
cl->saveCommonState(save);
save << *cl;
}