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Filesystem handling is now more flexible

- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
This commit is contained in:
Ivan Savenko
2013-07-28 14:49:50 +00:00
parent aa6626bc35
commit b87897096c
64 changed files with 1203 additions and 1521 deletions

View File

@ -1,7 +1,7 @@
#include "StdInc.h"
#include "CConfigHandler.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/GameConstants.h"
#include "../lib/VCMIDirs.h"
@ -80,7 +80,7 @@ void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath
savedConf.Struct().erase("session");
JsonUtils::minimize(savedConf, "vcmi:settings");
std::ofstream file(CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::trunc);
std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::trunc);
file << savedConf;
}