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Filesystem handling is now more flexible
- removed CResourceLoader class in favor of one that implements resource loader interface - removed global pool of files, in favour of more dynamic approach - renamed some files to match current situation All these changes are needed mostly for future mod manager + .zip support
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@ -22,7 +22,7 @@
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#include "mapping/CMapInfo.h"
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#include "BattleState.h"
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#include "JsonNode.h"
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#include "filesystem/CResourceLoader.h"
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#include "filesystem/Filesystem.h"
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#include "GameConstants.h"
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#include "rmg/CMapGenerator.h"
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#include "CStopWatch.h"
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