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Filesystem handling is now more flexible

- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
This commit is contained in:
Ivan Savenko
2013-07-28 14:49:50 +00:00
parent aa6626bc35
commit b87897096c
64 changed files with 1203 additions and 1521 deletions

View File

@ -2,8 +2,7 @@
#include "CModHandler.h"
#include "CDefObjInfoHandler.h"
#include "JsonNode.h"
#include "filesystem/CResourceLoader.h"
#include "filesystem/ISimpleResourceLoader.h"
#include "filesystem/Filesystem.h"
#include "CCreatureHandler.h"
#include "CArtHandler.h"
@ -497,7 +496,7 @@ void CModHandler::initialize(std::vector<std::string> availableMods)
modConfig["activeMods"] = resultingList;
CResourceHandler::get()->createResource("CONFIG/modSettings.json");
std::ofstream file(CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
file << modConfig;
}