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Filesystem handling is now more flexible

- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
This commit is contained in:
Ivan Savenko
2013-07-28 14:49:50 +00:00
parent aa6626bc35
commit b87897096c
64 changed files with 1203 additions and 1521 deletions

View File

@@ -4,55 +4,75 @@
#include "CFileInfo.h"
#include "CFileInputStream.h"
CFilesystemLoader::CFilesystemLoader(const std::string & baseDirectory, size_t depth, bool initial):
CFilesystemLoader::CFilesystemLoader(const std::string &mountPoint, const std::string & baseDirectory, size_t depth, bool initial):
baseDirectory(baseDirectory),
fileList(listFiles(depth, initial))
mountPoint(mountPoint),
fileList(listFiles(mountPoint, depth, initial))
{
}
std::unique_ptr<CInputStream> CFilesystemLoader::load(const std::string & resourceName) const
std::unique_ptr<CInputStream> CFilesystemLoader::load(const ResourceID & resourceName) const
{
std::unique_ptr<CInputStream> stream(new CFileInputStream(getOrigin() + '/' + resourceName));
assert(fileList.count(resourceName));
std::unique_ptr<CInputStream> stream(new CFileInputStream(baseDirectory + '/' + fileList.at(resourceName)));
return stream;
}
bool CFilesystemLoader::existsEntry(const std::string & resourceName) const
bool CFilesystemLoader::existsResource(const ResourceID & resourceName) const
{
for(auto & elem : fileList)
return fileList.count(resourceName);
}
std::string CFilesystemLoader::getMountPoint() const
{
return mountPoint;
}
boost::optional<std::string> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
{
assert(existsResource(resourceName));
return baseDirectory + '/' + fileList.at(resourceName);
}
std::unordered_set<ResourceID> CFilesystemLoader::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
{
std::unordered_set<ResourceID> foundID;
for (auto & file : fileList)
{
if(elem.second == resourceName)
{
return true;
}
if (filter(file.first))
foundID.insert(file.first);
} return foundID;
}
bool CFilesystemLoader::createResource(std::string filename, bool update)
{
ResourceID resID(filename);
if (fileList.find(resID) != fileList.end())
return true;
if (!boost::iequals(mountPoint, filename.substr(0, mountPoint.size())))
{
logGlobal->traceStream() << "Can't create file: wrong mount point: " << mountPoint;
return false;
}
return false;
}
filename = filename.substr(mountPoint.size());
std::unordered_map<ResourceID, std::string> CFilesystemLoader::getEntries() const
{
return fileList;
}
std::string CFilesystemLoader::getOrigin() const
{
return baseDirectory;
}
bool CFilesystemLoader::createEntry(std::string filename, bool update)
{
ResourceID res(filename);
if (fileList.find(res) != fileList.end())
return false;
fileList[res] = filename;
if (!update)
{
std::ofstream newfile (baseDirectory + "/" + filename);
if (!newfile.good())
return false;
}
fileList[resID] = filename;
return true;
}
std::unordered_map<ResourceID, std::string> CFilesystemLoader::listFiles(size_t depth, bool initial) const
std::unordered_map<ResourceID, std::string> CFilesystemLoader::listFiles(const std::string &mountPoint, size_t depth, bool initial) const
{
std::set<EResType::Type> initialTypes;
initialTypes.insert(EResType::DIRECTORY);
@@ -77,7 +97,8 @@ std::unordered_map<ResourceID, std::string> CFilesystemLoader::listFiles(size_t
{
path.resize(it.level()+1);
path.back() = it->path().leaf().string();
it.no_push(depth <= it.level()); // don't iterate into directory if depth limit reached
// don't iterate into directory if depth limit reached OR into hidden directories (like .svn)
it.no_push(depth <= it.level() || it->path().leaf().string()[0] == '.');
type = EResType::DIRECTORY;
}
@@ -92,7 +113,7 @@ std::unordered_map<ResourceID, std::string> CFilesystemLoader::listFiles(size_t
filename += path[i] + '/';
filename += it->path().leaf().string();
fileList[ResourceID(filename, type)] = filename;
fileList[ResourceID(mountPoint + filename, type)] = filename;
}
}