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Filesystem handling is now more flexible
- removed CResourceLoader class in favor of one that implements resource loader interface - removed global pool of files, in favour of more dynamic approach - renamed some files to match current situation All these changes are needed mostly for future mod manager + .zip support
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@ -9,7 +9,7 @@
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#include "../CDefObjInfoHandler.h"
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#include "../CTownHandler.h"
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#include "../StringConstants.h"
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#include "../filesystem/CResourceLoader.h"
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#include "../filesystem/Filesystem.h"
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CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
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playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE),
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