1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Filesystem handling is now more flexible

- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
This commit is contained in:
Ivan Savenko
2013-07-28 14:49:50 +00:00
parent aa6626bc35
commit b87897096c
64 changed files with 1203 additions and 1521 deletions

View File

@ -1,6 +1,6 @@
#include "StdInc.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CFileInfo.h"
#include "../lib/int3.h"
#include "../lib/mapping/CCampaignHandler.h"
@ -2233,7 +2233,7 @@ void CGameHandler::save(const std::string & filename )
// }
{
CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::SERVER_SAVEGAME)));
CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::SERVER_SAVEGAME)));
saveCommonState(save);
logGlobal->infoStream() << "Saving server state";
save << *this;
@ -4533,7 +4533,7 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
if (st->hasBonusOfType(Bonus::MANA_DRAIN) && !vstd::contains(st->state, EBattleStackState::DRAINED_MANA))
{
const CGHeroInstance * enemy = gs->curB->getHero(gs->curB->theOtherPlayer(st->owner));
const CGHeroInstance * owner = gs->curB->getHero(st->owner);
//const CGHeroInstance * owner = gs->curB->getHero(st->owner);
if (enemy)
{
ui32 manaDrained = st->valOfBonuses(Bonus::MANA_DRAIN);