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Filesystem handling is now more flexible

- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
This commit is contained in:
Ivan Savenko
2013-07-28 14:49:50 +00:00
parent aa6626bc35
commit b87897096c
64 changed files with 1203 additions and 1521 deletions

View File

@@ -2,7 +2,7 @@
#include <boost/asio.hpp>
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/mapping/CCampaignHandler.h"
#include "../lib/CThreadHelper.h"
#include "../lib/Connection.h"
@@ -475,7 +475,7 @@ void CVCMIServer::loadGame()
// }
{
CLoadFile lf(CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME)));
CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME)));
gh.loadCommonState(lf);
lf >> gh;
}