1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00

Filesystem handling is now more flexible

- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
This commit is contained in:
Ivan Savenko
2013-07-28 14:49:50 +00:00
parent aa6626bc35
commit b87897096c
64 changed files with 1203 additions and 1521 deletions

View File

@ -14,8 +14,9 @@
#include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
#include "../lib/filesystem/CResourceLoader.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CFilesystemLoader.h"
#include "../lib/filesystem/AdapterLoaders.h"
#include "../lib/JsonNode.h"
#include "../lib/mapping/CMapEditManager.h"
#include "../lib/int3.h"
@ -81,8 +82,8 @@ BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_View)
try
{
// Load maps and json config
auto loader = make_shared<CFilesystemLoader>(".");
CResourceHandler::get()->addLoader("test/", loader, false);
auto loader = new CFilesystemLoader("test/", ".");
dynamic_cast<CFilesystemList*>(CResourceHandler::get())->addLoader(loader, false);
const auto originalMap = CMapService::loadMap("test/TerrainViewTest");
auto map = CMapService::loadMap("test/TerrainViewTest");
logGlobal->infoStream() << "Loaded test map successfully.";