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Fix compilation
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@ -577,8 +577,8 @@ void CServerHandler::endGameplay(bool closeConnection, bool restart)
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}
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}
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serverConnection->enterLobbyConnectionMode();
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serverConnection->disableStackSendingByID();
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c->enterLobbyConnectionMode();
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c->disableStackSendingByID();
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}
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void CServerHandler::startCampaignScenario(std::shared_ptr<CCampaignState> cs)
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