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Split off some netpack structures into separate files
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@@ -15,15 +15,16 @@
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#include "client/CPlayerInterface.h"
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#include "client/Client.h"
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#include "lib/mapping/CMap.h"
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#include "lib/mapObjects/CGHeroInstance.h"
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#include "lib/CBuildingHandler.h"
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#include "lib/CGeneralTextHandler.h"
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#include "lib/CHeroHandler.h"
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#include "lib/NetPacks.h"
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#include "lib/CArtHandler.h"
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#include "lib/GameConstants.h"
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#include "lib/CPlayerState.h"
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#include "lib/UnlockGuard.h"
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#include "lib/battle/BattleInfo.h"
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#include "lib/networkPacks/PacksForServer.h"
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bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
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{
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