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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Split off some netpack structures into separate files

This commit is contained in:
Ivan Savenko
2023-10-23 13:59:15 +03:00
parent d1d4db26e0
commit b88a8da4e8
134 changed files with 1844 additions and 1619 deletions

View File

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/*
* StackLocation.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../ConstTransitivePtr.h"
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CArmedInstance;
class CStackInstance;
struct StackLocation
{
ConstTransitivePtr<CArmedInstance> army;
SlotID slot;
StackLocation() = default;
StackLocation(const CArmedInstance * Army, const SlotID & Slot)
: army(const_cast<CArmedInstance *>(Army)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
, slot(Slot)
{
}
DLL_LINKAGE const CStackInstance * getStack();
template <typename Handler> void serialize(Handler & h, const int version)
{
h & army;
h & slot;
}
};
VCMI_LIB_NAMESPACE_END