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Split off some netpack structures into separate files
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40
lib/networkPacks/StackLocation.h
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40
lib/networkPacks/StackLocation.h
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/*
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* StackLocation.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CArmedInstance;
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class CStackInstance;
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struct StackLocation
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{
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ConstTransitivePtr<CArmedInstance> army;
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SlotID slot;
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StackLocation() = default;
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StackLocation(const CArmedInstance * Army, const SlotID & Slot)
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: army(const_cast<CArmedInstance *>(Army)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
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, slot(Slot)
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{
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}
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DLL_LINKAGE const CStackInstance * getStack();
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & army;
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h & slot;
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}
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};
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VCMI_LIB_NAMESPACE_END
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