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Split off some netpack structures into separate files
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@ -20,7 +20,6 @@
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#include "api/Registry.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/battle/IBattleInfoCallback.h"
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#include "../../lib/CGameInfoCallback.h"
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@ -12,6 +12,8 @@
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#include "PackForClient.h"
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#include "../../../../lib/networkPacks/PacksForClientBattle.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace scripting
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@ -12,6 +12,8 @@
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#include "PackForClient.h"
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#include "../../../../lib/networkPacks/PacksForClient.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace scripting
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@ -12,6 +12,8 @@
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#include "PackForClient.h"
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#include "../../../../lib/networkPacks/PacksForClient.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace scripting
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@ -12,7 +12,7 @@
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#include "../../LuaWrapper.h"
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#include "../../../../lib/NetPacks.h"
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#include "../../../../lib/networkPacks/NetPacksBase.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -12,6 +12,7 @@
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#include "SetResources.h"
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#include "../../LuaStack.h"
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#include "../../../../lib/networkPacks/PacksForClient.h"
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#include "../Registry.h"
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