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Split off some netpack structures into separate files

This commit is contained in:
Ivan Savenko
2023-10-23 13:59:15 +03:00
parent d1d4db26e0
commit b88a8da4e8
134 changed files with 1844 additions and 1619 deletions

View File

@@ -20,10 +20,14 @@
#include "../../lib/TerrainHandler.h"
#include "../../lib/battle/CBattleInfoCallback.h"
#include "../../lib/battle/CObstacleInstance.h"
#include "../../lib/battle/BattleInfo.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/mapping/CMap.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/modding/IdentifierStorage.h"
#include "../../lib/networkPacks/PacksForClient.h"
#include "../../lib/networkPacks/PacksForClientBattle.h"
#include "../../lib/CPlayerState.h"
BattleProcessor::BattleProcessor(CGameHandler * gameHandler)