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Split off some netpack structures into separate files
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@ -19,12 +19,13 @@
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#include "../../lib/modding/IdentifierStorage.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/modding/IdentifierStorage.h"
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#include "../../lib/modding/ModScope.h"
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#include "../../lib/networkPacks/PacksForClient.h"
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#include "../../lib/networkPacks/StackLocation.h"
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PlayerMessageProcessor::PlayerMessageProcessor()
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:gameHandler(nullptr)
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