mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
Split off some netpack structures into separate files
This commit is contained in:
parent
d1d4db26e0
commit
b88a8da4e8
@ -12,9 +12,9 @@
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#include <vcmi/events/EventBus.h>
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#include "../../lib/NetPacks.h"
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#include "../../lib/CStack.h"
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#include "../../lib/ScriptHandler.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#if SCRIPTING_ENABLED
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using scripting::Pool;
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@ -12,14 +12,18 @@
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/mapObjects/MapObjects.h"
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#include "../../lib/mapObjects/ObjectTemplate.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/serializer/CTypeList.h"
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#include "../../lib/serializer/BinarySerializer.h"
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#include "../../lib/serializer/BinaryDeserializer.h"
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#include "../../lib/networkPacks/PacksForClient.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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#include "../../lib/networkPacks/StackLocation.h"
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#include "../../lib/battle/BattleStateInfoForRetreat.h"
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#include "../../lib/battle/BattleInfo.h"
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@ -21,12 +21,13 @@
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/NetPacksBase.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/bonuses/CBonusSystemNode.h"
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#include "../../lib/bonuses/Limiters.h"
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#include "../../lib/bonuses/Updaters.h"
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#include "../../lib/bonuses/Propagators.h"
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#include "../../lib/networkPacks/PacksForClient.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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#include "../../lib/serializer/CTypeList.h"
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#include "../../lib/serializer/BinarySerializer.h"
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#include "../../lib/serializer/BinaryDeserializer.h"
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@ -15,15 +15,16 @@
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#include "client/CPlayerInterface.h"
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#include "client/Client.h"
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#include "lib/mapping/CMap.h"
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#include "lib/mapObjects/CGHeroInstance.h"
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#include "lib/CBuildingHandler.h"
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#include "lib/CGeneralTextHandler.h"
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#include "lib/CHeroHandler.h"
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#include "lib/NetPacks.h"
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#include "lib/CArtHandler.h"
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#include "lib/GameConstants.h"
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#include "lib/CPlayerState.h"
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#include "lib/UnlockGuard.h"
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#include "lib/battle/BattleInfo.h"
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#include "lib/networkPacks/PacksForServer.h"
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bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
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{
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@ -73,8 +73,6 @@
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#include "../lib/CondSh.h"
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#include "../lib/GameConstants.h"
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#include "../lib/JsonNode.h"
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#include "../lib/NetPacks.h" //todo: remove
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#include "../lib/NetPacksBase.h"
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#include "../lib/RoadHandler.h"
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#include "../lib/StartInfo.h"
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#include "../lib/TerrainHandler.h"
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@ -95,6 +93,10 @@
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#include "../lib/mapping/CMapHeader.h"
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#include "../lib/networkPacks/PacksForClient.h"
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#include "../lib/networkPacks/PacksForClientBattle.h"
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#include "../lib/networkPacks/PacksForServer.h"
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#include "../lib/pathfinder/CGPathNode.h"
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#include "../lib/serializer/BinaryDeserializer.h"
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@ -38,7 +38,6 @@
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#include "../lib/CConfigHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/NetPackVisitor.h"
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#include "../lib/StartInfo.h"
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#include "../lib/TurnTimerInfo.h"
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#include "../lib/VCMIDirs.h"
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@ -18,7 +18,6 @@
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#include "gui/CGuiHandler.h"
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#include "gui/WindowHandler.h"
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#include "render/IRenderHandler.h"
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#include "../lib/NetPacks.h"
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#include "ClientNetPackVisitors.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/gameState/CGameState.h"
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@ -28,6 +27,7 @@
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "windows/CCastleInterface.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "render/CAnimation.h"
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#include "../CCallback.h"
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#include "../lib/CGeneralTextHandler.h"
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@ -9,7 +9,7 @@
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*/
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#pragma once
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#include "../lib/NetPackVisitor.h"
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#include "../lib/networkPacks/NetPackVisitor.h"
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class CClient;
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@ -24,9 +24,9 @@
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#include "../lib/pathfinder/CGPathNode.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/networkPacks/PacksForClient.h"
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#include "../lib/RoadHandler.h"
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#include "../lib/TerrainHandler.h"
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#include "../lib/NetPacks.h"
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bool HeroMovementController::isHeroMovingThroughGarrison(const CGHeroInstance * hero, const CArmedInstance * garrison) const
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{
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@ -9,7 +9,7 @@
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*/
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#pragma once
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#include "../lib/NetPackVisitor.h"
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#include "../lib/networkPacks/NetPackVisitor.h"
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class CClient;
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VCMI_LIB_NAMESPACE_BEGIN
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@ -27,7 +27,6 @@
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#include "../lib/CConfigHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/NetPacksLobby.h"
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#include "../lib/serializer/Connection.h"
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void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
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@ -12,6 +12,7 @@
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#include "../gui/CIntObject.h"
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#include "CConfigHandler.h"
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#include "../../lib/filesystem/ResourcePath.h"
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#include "../../lib/networkPacks/Component.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -28,7 +28,7 @@
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#include "../../CCallback.h"
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#include "../../lib/battle/BattleAction.h"
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#include "../../lib/filesystem/ResourcePath.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#include "../../lib/CStack.h"
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#include "../../lib/IGameEventsReceiver.h"
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#include "../../lib/CGeneralTextHandler.h"
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@ -40,7 +40,7 @@
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#include "../../lib/CondSh.h"
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#include "../../lib/gameState/InfoAboutArmy.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/CThreadHelper.h"
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@ -48,10 +48,10 @@
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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#include "../../lib/TextOperations.h"
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void BattleConsole::showAll(Canvas & to)
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@ -26,9 +26,9 @@
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#include "../render/IRenderHandler.h"
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#include "../../CCallback.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/CStack.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/networkPacks/PacksForClientBattle.h"
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ImagePath BattleSiegeController::getWallPieceImageName(EWallVisual::EWallVisual what, EWallState state) const
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{
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@ -25,7 +25,7 @@
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#include "../../CCallback.h"
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#include "../CGameInfo.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/networkPacks/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/campaign/CampaignHandler.h"
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#include "../../lib/mapping/CMapInfo.h"
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@ -41,7 +41,6 @@
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#include "../render/IFont.h"
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#include "../render/IRenderHandler.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CThreadHelper.h"
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@ -34,7 +34,7 @@
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#include "../eventsSDL/InputHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/networkPacks/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CTownHandler.h"
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@ -34,7 +34,6 @@
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#include "../../CCallback.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/GameSettings.h"
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@ -51,7 +51,6 @@
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/CStopWatch.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CThreadHelper.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/GameConstants.h"
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@ -26,6 +26,7 @@
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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#include "../../lib/CConfigHandler.h"
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void CArtPlace::setInternals(const CArtifactInstance * artInst)
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@ -16,6 +16,7 @@
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
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: visibleArtSet(ArtBearer::ArtBearer::HERO)
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@ -109,4 +110,4 @@ void CArtifactsOfHeroAltar::deleteFromVisible(const CArtifactInstance * artInst)
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getArtPlace(part.slot)->setArtifact(nullptr);
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}
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}
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}
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}
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@ -18,6 +18,7 @@
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#include "../CPlayerInterface.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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#include "../../CCallback.h"
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@ -22,6 +22,7 @@
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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CArtifactsOfHeroBase::CArtifactsOfHeroBase()
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: backpackPos(0),
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#include "../CPlayerInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
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std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll)
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#include "../CPlayerInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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{
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@ -37,4 +38,4 @@ void CArtifactsOfHeroMain::pickUpArtifact(CHeroArtPlace & artPlace)
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
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ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
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}
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}
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@ -31,11 +31,11 @@
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/networkPacks/Component.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/NetPacksBase.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CArtifactInstance.h"
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#include "../../lib/CCreatureHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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#include "../../lib/TextOperations.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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#include "../../lib/CConfigHandler.h"
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void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
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#include "../../lib/GameSettings.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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#include "../../lib/TextOperations.h"
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class CCreatureArtifactInstance;
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#include "../lib/CHeroHandler.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/NetPacksBase.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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void CHeroSwitcher::clickPressed(const Point & cursorPosition)
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{
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapObjects/CGMarket.h"
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#include "../../lib/networkPacks/NetPacksBase.h"
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CTradeWindow::CTradeableItem::CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial)
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: CIntObject(LCLICK | HOVER | SHOW_POPUP, pos),
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${MAIN_LIB_DIR}/modding/IdentifierStorage.cpp
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${MAIN_LIB_DIR}/modding/ModUtility.cpp
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${MAIN_LIB_DIR}/networkPacks/NetPacksLib.cpp
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${MAIN_LIB_DIR}/pathfinder/CGPathNode.cpp
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${MAIN_LIB_DIR}/pathfinder/CPathfinder.cpp
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${MAIN_LIB_DIR}/pathfinder/NodeStorage.cpp
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@ -255,7 +257,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/JsonRandom.cpp
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${MAIN_LIB_DIR}/LoadProgress.cpp
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${MAIN_LIB_DIR}/LogicalExpression.cpp
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${MAIN_LIB_DIR}/NetPacksLib.cpp
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${MAIN_LIB_DIR}/MetaString.cpp
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${MAIN_LIB_DIR}/ObstacleHandler.cpp
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${MAIN_LIB_DIR}/StartInfo.cpp
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@ -475,6 +476,19 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/modding/ModScope.h
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${MAIN_LIB_DIR}/modding/ModUtility.h
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${MAIN_LIB_DIR}/networkPacks/BattleChanges.h
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${MAIN_LIB_DIR}/networkPacks/Component.h
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${MAIN_LIB_DIR}/networkPacks/EInfoWindowMode.h
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${MAIN_LIB_DIR}/networkPacks/EntityChanges.h
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${MAIN_LIB_DIR}/networkPacks/EOpenWindowMode.h
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${MAIN_LIB_DIR}/networkPacks/NetPacksBase.h
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${MAIN_LIB_DIR}/networkPacks/NetPacksLobby.h
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${MAIN_LIB_DIR}/networkPacks/NetPackVisitor.h
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${MAIN_LIB_DIR}/networkPacks/PacksForClient.h
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${MAIN_LIB_DIR}/networkPacks/PacksForClientBattle.h
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${MAIN_LIB_DIR}/networkPacks/PacksForServer.h
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${MAIN_LIB_DIR}/networkPacks/StackLocation.h
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${MAIN_LIB_DIR}/pathfinder/INodeStorage.h
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${MAIN_LIB_DIR}/pathfinder/CGPathNode.h
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${MAIN_LIB_DIR}/pathfinder/CPathfinder.h
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@ -615,10 +629,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/LoadProgress.h
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${MAIN_LIB_DIR}/LogicalExpression.h
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${MAIN_LIB_DIR}/MetaString.h
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${MAIN_LIB_DIR}/NetPacksBase.h
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${MAIN_LIB_DIR}/NetPacks.h
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${MAIN_LIB_DIR}/NetPacksLobby.h
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${MAIN_LIB_DIR}/NetPackVisitor.h
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${MAIN_LIB_DIR}/ObstacleHandler.h
|
||||
${MAIN_LIB_DIR}/Point.h
|
||||
${MAIN_LIB_DIR}/Rect.h
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
#include "ArtifactUtils.h"
|
||||
#include "CArtHandler.h"
|
||||
#include "NetPacksBase.h"
|
||||
#include "networkPacks/NetPacksBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -23,7 +23,6 @@
|
||||
#include "CHeroHandler.h"
|
||||
#include "IBonusTypeHandler.h"
|
||||
#include "serializer/JsonSerializeFormat.h"
|
||||
#include "NetPacksBase.h"
|
||||
|
||||
#include <vcmi/FactionService.h>
|
||||
#include <vcmi/Faction.h>
|
||||
|
@ -14,10 +14,11 @@
|
||||
#include "gameState/InfoAboutArmy.h"
|
||||
#include "gameState/SThievesGuildInfo.h"
|
||||
#include "gameState/TavernHeroesPool.h"
|
||||
#include "gameState/QuestInfo.h"
|
||||
#include "mapObjects/CGHeroInstance.h"
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "StartInfo.h" // for StartInfo
|
||||
#include "battle/BattleInfo.h" // for BattleInfo
|
||||
#include "NetPacks.h" // for InfoWindow
|
||||
#include "GameSettings.h"
|
||||
#include "TerrainHandler.h"
|
||||
#include "spells/CSpellHandler.h"
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "battle/BattleInfo.h"
|
||||
#include "spells/CSpellHandler.h"
|
||||
#include "NetPacks.h"
|
||||
#include "networkPacks/PacksForClientBattle.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "CHeroHandler.h" // for CHeroHandler
|
||||
#include "spells/CSpellHandler.h"// for CSpell
|
||||
#include "CSkillHandler.h"// for CSkill
|
||||
#include "NetPacks.h"
|
||||
#include "CBonusTypeHandler.h"
|
||||
#include "BattleFieldHandler.h"
|
||||
#include "ObstacleHandler.h"
|
||||
@ -36,6 +35,7 @@
|
||||
#include "gameState/CGameState.h"
|
||||
#include "gameState/CGameStateCampaign.h"
|
||||
#include "gameState/TavernHeroesPool.h"
|
||||
#include "gameState/QuestInfo.h"
|
||||
#include "mapping/CMap.h"
|
||||
#include "modding/CModHandler.h"
|
||||
#include "modding/CModInfo.h"
|
||||
|
@ -9,8 +9,7 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "NetPacksBase.h"
|
||||
#include "networkPacks/EInfoWindowMode.h"
|
||||
#include "battle/BattleHex.h"
|
||||
#include "GameConstants.h"
|
||||
#include "int3.h"
|
||||
|
@ -9,11 +9,11 @@
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "BattleInfo.h"
|
||||
#include "CObstacleInstance.h"
|
||||
#include "bonuses/Limiters.h"
|
||||
#include "bonuses/Updaters.h"
|
||||
#include "../CStack.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
|
@ -17,12 +17,12 @@
|
||||
#include "CObstacleInstance.h"
|
||||
#include "DamageCalculator.h"
|
||||
#include "PossiblePlayerBattleAction.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../spells/ObstacleCasterProxy.h"
|
||||
#include "../spells/ISpellMechanics.h"
|
||||
#include "../spells/Problem.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../BattleFieldHandler.h"
|
||||
#include "../Rect.h"
|
||||
|
||||
|
@ -11,9 +11,10 @@
|
||||
#include "CBattleInfoEssentials.h"
|
||||
#include "../CStack.h"
|
||||
#include "BattleInfo.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "CObstacleInstance.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../gameState/InfoAboutArmy.h"
|
||||
#include "../constants/EntityIdentifiers.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "../CTownHandler.h"
|
||||
#include "../ObstacleHandler.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
#include "../serializer/JsonDeserializer.h"
|
||||
#include "../serializer/JsonSerializer.h"
|
||||
|
@ -9,8 +9,9 @@
|
||||
*/
|
||||
#pragma once
|
||||
#include "BattleHex.h"
|
||||
#include "NetPacksBase.h"
|
||||
#include "../filesystem/ResourcePath.h"
|
||||
#include "../networkPacks/BattleChanges.h"
|
||||
#include "../constants/EntityIdentifiers.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -13,8 +13,8 @@
|
||||
|
||||
#include <vcmi/spells/Spell.h>
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../MetaString.h"
|
||||
|
||||
#include "../serializer/JsonDeserializer.h"
|
||||
#include "../serializer/JsonSerializer.h"
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../MetaString.h"
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
#include "../serializer/JsonDeserializer.h"
|
||||
#include "../serializer/JsonSerializer.h"
|
||||
|
@ -12,8 +12,7 @@
|
||||
#include <vcmi/Environment.h>
|
||||
|
||||
#include "ApplyDamage.h"
|
||||
|
||||
#include "../../lib/NetPacks.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -14,13 +14,17 @@
|
||||
#include <vcmi/spells/Spell.h>
|
||||
#include <vcmi/spells/Service.h>
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjectConstructors/CBankInstanceConstructor.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../networkPacks/Component.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../MetaString.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../gameState/CGameState.h"
|
||||
|
||||
|
@ -10,12 +10,15 @@
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CGCreature.h"
|
||||
#include "CGHeroInstance.h"
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CConfigHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../networkPacks/StackLocation.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -13,11 +13,14 @@
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../networkPacks/StackLocation.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../gameState/CGameState.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../CConfigHandler.h"
|
||||
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include <vcmi/ServerCallback.h>
|
||||
#include <vcmi/spells/Spell.h>
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../ArtifactUtils.h"
|
||||
#include "../CHeroHandler.h"
|
||||
@ -35,6 +34,8 @@
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../modding/ModScope.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../battle/Unit.h"
|
||||
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "StdInc.h"
|
||||
#include "CGMarket.h"
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CCreatureHandler.h"
|
||||
@ -20,6 +19,7 @@
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -17,12 +17,12 @@
|
||||
#include "../gameState/CGameState.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -10,11 +10,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "IObjectInterface.h"
|
||||
#include "../constants/EntityIdentifiers.h"
|
||||
#include "../filesystem/ResourcePath.h"
|
||||
#include "../int3.h"
|
||||
#include "../bonuses/BonusEnum.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct Component;
|
||||
class JsonSerializeFormat;
|
||||
class ObjectTemplate;
|
||||
class CMap;
|
||||
|
@ -14,13 +14,15 @@
|
||||
#include <vcmi/spells/Spell.h>
|
||||
#include <vcmi/spells/Service.h>
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../CSoundBase.h"
|
||||
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../StartInfo.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -12,9 +12,10 @@
|
||||
#include "CGTownBuilding.h"
|
||||
#include "CGTownInstance.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../gameState/CGameState.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../bonuses/Bonus.h"
|
||||
#include "../battle/IBattleInfoCallback.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../CConfigHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
@ -24,7 +23,11 @@
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../modding/ModScope.h"
|
||||
#include "../networkPacks/StackLocation.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -13,6 +13,7 @@
|
||||
|
||||
#include "CGObjectInstance.h"
|
||||
#include "../filesystem/ResourcePath.h"
|
||||
#include "../JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include <vcmi/spells/Spell.h>
|
||||
|
||||
#include "../ArtifactUtils.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
@ -26,8 +25,10 @@
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../modding/ModScope.h"
|
||||
#include "../modding/ModUtility.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -14,9 +14,10 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -14,9 +14,10 @@
|
||||
#include "CGTownInstance.h"
|
||||
#include "MiscObjects.h"
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -9,18 +9,22 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../NetPacksBase.h"
|
||||
#include "../networkPacks/EInfoWindowMode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct BattleResult;
|
||||
struct UpgradeInfo;
|
||||
class BoatId;
|
||||
class CGObjectInstance;
|
||||
class CRandomGenerator;
|
||||
class CStackInstance;
|
||||
class CGHeroInstance;
|
||||
class IGameCallback;
|
||||
class ResourceSet;
|
||||
class int3;
|
||||
class MetaString;
|
||||
class PlayerColor;
|
||||
|
||||
class DLL_LINKAGE IObjectInterface
|
||||
{
|
||||
|
@ -12,7 +12,6 @@
|
||||
#include "MiscObjects.h"
|
||||
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../CSkillHandler.h"
|
||||
@ -24,7 +23,11 @@
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../modding/ModScope.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../networkPacks/StackLocation.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -36,6 +36,8 @@
|
||||
#include "../mapObjects/MapObjects.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../modding/ModScope.h"
|
||||
#include "../networkPacks/Component.h"
|
||||
#include "../networkPacks/NetPacksBase.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
|
||||
#include <boost/crc.hpp>
|
||||
|
81
lib/networkPacks/BattleChanges.h
Normal file
81
lib/networkPacks/BattleChanges.h
Normal file
@ -0,0 +1,81 @@
|
||||
/*
|
||||
* BattleChanges.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class BattleChanges
|
||||
{
|
||||
public:
|
||||
enum class EOperation : si8
|
||||
{
|
||||
ADD,
|
||||
RESET_STATE,
|
||||
UPDATE,
|
||||
REMOVE,
|
||||
};
|
||||
|
||||
JsonNode data;
|
||||
EOperation operation = EOperation::RESET_STATE;
|
||||
|
||||
BattleChanges() = default;
|
||||
explicit BattleChanges(EOperation operation_)
|
||||
: operation(operation_)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class UnitChanges : public BattleChanges
|
||||
{
|
||||
public:
|
||||
uint32_t id = 0;
|
||||
int64_t healthDelta = 0;
|
||||
|
||||
UnitChanges() = default;
|
||||
UnitChanges(uint32_t id_, EOperation operation_)
|
||||
: BattleChanges(operation_)
|
||||
, id(id_)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & id;
|
||||
h & healthDelta;
|
||||
h & data;
|
||||
h & operation;
|
||||
}
|
||||
};
|
||||
|
||||
class ObstacleChanges : public BattleChanges
|
||||
{
|
||||
public:
|
||||
uint32_t id = 0;
|
||||
|
||||
ObstacleChanges() = default;
|
||||
|
||||
ObstacleChanges(uint32_t id_, EOperation operation_)
|
||||
: BattleChanges(operation_),
|
||||
id(id_)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & id;
|
||||
h & data;
|
||||
h & operation;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
54
lib/networkPacks/Component.h
Normal file
54
lib/networkPacks/Component.h
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Component.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CStackBasicDescriptor;
|
||||
|
||||
struct Component
|
||||
{
|
||||
enum class EComponentType : uint8_t
|
||||
{
|
||||
PRIM_SKILL,
|
||||
SEC_SKILL,
|
||||
RESOURCE,
|
||||
CREATURE,
|
||||
ARTIFACT,
|
||||
EXPERIENCE,
|
||||
SPELL,
|
||||
MORALE,
|
||||
LUCK,
|
||||
BUILDING,
|
||||
HERO_PORTRAIT,
|
||||
FLAG,
|
||||
INVALID //should be last
|
||||
};
|
||||
EComponentType id = EComponentType::INVALID;
|
||||
ui16 subtype = 0; //id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels
|
||||
si32 val = 0; // + give; - take
|
||||
si16 when = 0; // 0 - now; +x - within x days; -x - per x days
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & id;
|
||||
h & subtype;
|
||||
h & val;
|
||||
h & when;
|
||||
}
|
||||
Component() = default;
|
||||
DLL_LINKAGE explicit Component(const CStackBasicDescriptor &stack);
|
||||
Component(Component::EComponentType Type, ui16 Subtype, si32 Val, si16 When)
|
||||
:id(Type),subtype(Subtype),val(Val),when(When)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
22
lib/networkPacks/EInfoWindowMode.h
Normal file
22
lib/networkPacks/EInfoWindowMode.h
Normal file
@ -0,0 +1,22 @@
|
||||
/*
|
||||
* EInfoWindowMode.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
enum class EInfoWindowMode : uint8_t
|
||||
{
|
||||
AUTO,
|
||||
MODAL,
|
||||
INFO
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
28
lib/networkPacks/EOpenWindowMode.h
Normal file
28
lib/networkPacks/EOpenWindowMode.h
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
* EOpenWindowMode.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
enum class EOpenWindowMode : uint8_t
|
||||
{
|
||||
EXCHANGE_WINDOW,
|
||||
RECRUITMENT_FIRST,
|
||||
RECRUITMENT_ALL,
|
||||
SHIPYARD_WINDOW,
|
||||
THIEVES_GUILD,
|
||||
UNIVERSITY_WINDOW,
|
||||
HILL_FORT_WINDOW,
|
||||
MARKET_WINDOW,
|
||||
PUZZLE_MAP,
|
||||
TAVERN_WINDOW
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
33
lib/networkPacks/EntityChanges.h
Normal file
33
lib/networkPacks/EntityChanges.h
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
* EInfoWindowMode.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <vcmi/Metatype.h>
|
||||
|
||||
#include "../JsonNode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class EntityChanges
|
||||
{
|
||||
public:
|
||||
Metatype metatype = Metatype::UNKNOWN;
|
||||
int32_t entityIndex = 0;
|
||||
JsonNode data;
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & metatype;
|
||||
h & entityIndex;
|
||||
h & data;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -9,7 +9,9 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "NetPacks.h"
|
||||
#include "PacksForClient.h"
|
||||
#include "PacksForClientBattle.h"
|
||||
#include "PacksForServer.h"
|
||||
#include "NetPacksLobby.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -9,11 +9,8 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <vcmi/Metatype.h>
|
||||
|
||||
#include "ConstTransitivePtr.h"
|
||||
#include "GameConstants.h"
|
||||
#include "JsonNode.h"
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
class CClient;
|
||||
class CGameHandler;
|
||||
@ -35,27 +32,6 @@ struct ArtSlotInfo;
|
||||
|
||||
class ICPackVisitor;
|
||||
|
||||
enum class EInfoWindowMode : uint8_t
|
||||
{
|
||||
AUTO,
|
||||
MODAL,
|
||||
INFO
|
||||
};
|
||||
|
||||
enum class EOpenWindowMode : uint8_t
|
||||
{
|
||||
EXCHANGE_WINDOW,
|
||||
RECRUITMENT_FIRST,
|
||||
RECRUITMENT_ALL,
|
||||
SHIPYARD_WINDOW,
|
||||
THIEVES_GUILD,
|
||||
UNIVERSITY_WINDOW,
|
||||
HILL_FORT_WINDOW,
|
||||
MARKET_WINDOW,
|
||||
PUZZLE_MAP,
|
||||
TAVERN_WINDOW
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE CPack
|
||||
{
|
||||
std::shared_ptr<CConnection> c; // Pointer to connection that pack received from
|
||||
@ -92,6 +68,11 @@ protected:
|
||||
virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE Query : public CPackForClient
|
||||
{
|
||||
QueryID queryID; // equals to -1 if it is not an actual query (and should not be answered)
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE CPackForServer : public CPack
|
||||
{
|
||||
mutable PlayerColor player = PlayerColor::NEUTRAL;
|
||||
@ -115,44 +96,6 @@ protected:
|
||||
virtual void visitBasic(ICPackVisitor & cpackVisitor) override;
|
||||
};
|
||||
|
||||
struct Component
|
||||
{
|
||||
enum class EComponentType : uint8_t
|
||||
{
|
||||
PRIM_SKILL,
|
||||
SEC_SKILL,
|
||||
RESOURCE,
|
||||
CREATURE,
|
||||
ARTIFACT,
|
||||
EXPERIENCE,
|
||||
SPELL,
|
||||
MORALE,
|
||||
LUCK,
|
||||
BUILDING,
|
||||
HERO_PORTRAIT,
|
||||
FLAG,
|
||||
INVALID //should be last
|
||||
};
|
||||
EComponentType id = EComponentType::INVALID;
|
||||
ui16 subtype = 0; //id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels
|
||||
si32 val = 0; // + give; - take
|
||||
si16 when = 0; // 0 - now; +x - within x days; -x - per x days
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & id;
|
||||
h & subtype;
|
||||
h & val;
|
||||
h & when;
|
||||
}
|
||||
Component() = default;
|
||||
DLL_LINKAGE explicit Component(const CStackBasicDescriptor &stack);
|
||||
Component(Component::EComponentType Type, ui16 Subtype, si32 Val, si16 When)
|
||||
:id(Type),subtype(Subtype),val(Val),when(When)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
using TArtHolder = std::variant<ConstTransitivePtr<CGHeroInstance>, ConstTransitivePtr<CStackInstance>>;
|
||||
|
||||
struct ArtifactLocation
|
||||
@ -205,82 +148,4 @@ struct ArtifactLocation
|
||||
}
|
||||
};
|
||||
|
||||
class EntityChanges
|
||||
{
|
||||
public:
|
||||
Metatype metatype = Metatype::UNKNOWN;
|
||||
int32_t entityIndex = 0;
|
||||
JsonNode data;
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & metatype;
|
||||
h & entityIndex;
|
||||
h & data;
|
||||
}
|
||||
};
|
||||
|
||||
class BattleChanges
|
||||
{
|
||||
public:
|
||||
enum class EOperation : si8
|
||||
{
|
||||
ADD,
|
||||
RESET_STATE,
|
||||
UPDATE,
|
||||
REMOVE,
|
||||
};
|
||||
|
||||
JsonNode data;
|
||||
EOperation operation = EOperation::RESET_STATE;
|
||||
|
||||
BattleChanges() = default;
|
||||
BattleChanges(EOperation operation_)
|
||||
: operation(operation_)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class UnitChanges : public BattleChanges
|
||||
{
|
||||
public:
|
||||
uint32_t id = 0;
|
||||
int64_t healthDelta = 0;
|
||||
|
||||
UnitChanges() = default;
|
||||
UnitChanges(uint32_t id_, EOperation operation_)
|
||||
: BattleChanges(operation_)
|
||||
, id(id_)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & id;
|
||||
h & healthDelta;
|
||||
h & data;
|
||||
h & operation;
|
||||
}
|
||||
};
|
||||
|
||||
class ObstacleChanges : public BattleChanges
|
||||
{
|
||||
public:
|
||||
uint32_t id = 0;
|
||||
|
||||
ObstacleChanges() = default;
|
||||
|
||||
ObstacleChanges(uint32_t id_, EOperation operation_)
|
||||
: BattleChanges(operation_),
|
||||
id(id_)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & id;
|
||||
h & data;
|
||||
h & operation;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -9,7 +9,11 @@
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "ArtifactUtils.h"
|
||||
#include "NetPacks.h"
|
||||
#include "PacksForClient.h"
|
||||
#include "PacksForClientBattle.h"
|
||||
#include "PacksForServer.h"
|
||||
#include "StackLocation.h"
|
||||
#include "NetPacksLobby.h"
|
||||
#include "NetPackVisitor.h"
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "CArtHandler.h"
|
||||
|
@ -9,9 +9,8 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "NetPacksBase.h"
|
||||
|
||||
#include "StartInfo.h"
|
||||
#include "NetPacksBase.h"
|
||||
|
||||
class CServerHandler;
|
||||
class CVCMIServer;
|
||||
@ -43,7 +42,7 @@ struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
|
||||
int clientId = -1;
|
||||
int hostClientId = -1;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
@ -62,7 +61,7 @@ struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
|
||||
bool shutdownServer = false;
|
||||
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -75,7 +74,7 @@ struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
|
||||
{
|
||||
std::string playerName, message;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -91,7 +90,7 @@ struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
|
||||
} action = NONE;
|
||||
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -103,7 +102,7 @@ struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
|
||||
{
|
||||
unsigned char progress;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -115,7 +114,7 @@ struct DLL_LINKAGE LobbyEndGame : public CLobbyPackToPropagate
|
||||
{
|
||||
bool closeConnection = false, restart = false;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -131,7 +130,7 @@ struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
|
||||
CGameState * initializedGameState = nullptr;
|
||||
int clientId = -1; //-1 means to all clients
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -148,7 +147,7 @@ struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
|
||||
{
|
||||
int newHostConnectionId = -1;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
@ -161,7 +160,7 @@ struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
|
||||
LobbyState state;
|
||||
bool hostChanged = false; // Used on client-side only
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -176,7 +175,7 @@ struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
|
||||
|
||||
LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -189,7 +188,7 @@ struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
|
||||
{
|
||||
std::shared_ptr<CampaignState> ourCampaign;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -201,7 +200,7 @@ struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
|
||||
{
|
||||
CampaignScenarioID mapId = CampaignScenarioID::NONE;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -213,7 +212,7 @@ struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
|
||||
{
|
||||
int bonusId = -1;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -228,7 +227,7 @@ struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
|
||||
int32_t value = 0;
|
||||
PlayerColor color = PlayerColor::CANNOT_DETERMINE;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -242,7 +241,7 @@ struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
|
||||
{
|
||||
PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -255,7 +254,7 @@ struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
|
||||
PlayerColor color = PlayerColor::CANNOT_DETERMINE;
|
||||
std::string name = "";
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -268,7 +267,7 @@ struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
|
||||
{
|
||||
SimturnsInfo simturnsInfo;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -280,7 +279,7 @@ struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
|
||||
{
|
||||
TurnTimerInfo turnTimerInfo;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -292,7 +291,7 @@ struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
|
||||
{
|
||||
ui8 difficulty = 0;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
@ -305,7 +304,7 @@ struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
|
||||
ui8 targetConnectedPlayer = -1;
|
||||
PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
@ -318,7 +317,7 @@ struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
|
||||
{
|
||||
std::string message;
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
|
File diff suppressed because it is too large
Load Diff
575
lib/networkPacks/PacksForClientBattle.h
Normal file
575
lib/networkPacks/PacksForClientBattle.h
Normal file
@ -0,0 +1,575 @@
|
||||
/*
|
||||
* NetPacks.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "NetPacksBase.h"
|
||||
#include "BattleChanges.h"
|
||||
#include "../MetaString.h"
|
||||
#include "../battle/BattleAction.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class IBattleState;
|
||||
class BattleInfo;
|
||||
|
||||
struct DLL_LINKAGE BattleStart : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) const;
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
BattleInfo * info = nullptr;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & info;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleNextRound : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) const;
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) const;
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
ui32 stack = 0;
|
||||
ui8 askPlayerInterface = true;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & stack;
|
||||
h & askPlayerInterface;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleCancelled: public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) const;
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) const;
|
||||
|
||||
struct HeroBattleResults
|
||||
{
|
||||
HeroBattleResults()
|
||||
: hero(nullptr), army(nullptr), exp(0) {}
|
||||
|
||||
CGHeroInstance * hero;
|
||||
CArmedInstance * army;
|
||||
TExpType exp;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & hero;
|
||||
h & army;
|
||||
h & exp;
|
||||
}
|
||||
};
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
std::array<HeroBattleResults, 2> heroResult;
|
||||
ui8 winnerSide;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & heroResult;
|
||||
h & winnerSide;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleResult : public Query
|
||||
{
|
||||
void applyFirstCl(CClient * cl);
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
EBattleResult result = EBattleResult::NORMAL;
|
||||
ui8 winner = 2; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
|
||||
std::map<ui32, si32> casualties[2]; //first => casualties of attackers - map crid => number
|
||||
TExpType exp[2] = {0, 0}; //exp for attacker and defender
|
||||
std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & queryID;
|
||||
h & result;
|
||||
h & winner;
|
||||
h & casualties[0];
|
||||
h & casualties[1];
|
||||
h & exp;
|
||||
h & artifacts;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleLogMessage : public CPackForClient
|
||||
{
|
||||
BattleID battleID = BattleID::NONE;
|
||||
std::vector<MetaString> lines;
|
||||
|
||||
void applyGs(CGameState * gs);
|
||||
void applyBattle(IBattleState * battleState);
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & lines;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleStackMoved : public CPackForClient
|
||||
{
|
||||
BattleID battleID = BattleID::NONE;
|
||||
ui32 stack = 0;
|
||||
std::vector<BattleHex> tilesToMove;
|
||||
int distance = 0;
|
||||
bool teleporting = false;
|
||||
|
||||
void applyGs(CGameState * gs);
|
||||
void applyBattle(IBattleState * battleState);
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & stack;
|
||||
h & tilesToMove;
|
||||
h & distance;
|
||||
h & teleporting;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs);
|
||||
void applyBattle(IBattleState * battleState);
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
std::vector<UnitChanges> changedStacks;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & changedStacks;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct BattleStackAttacked
|
||||
{
|
||||
DLL_LINKAGE void applyGs(CGameState * gs);
|
||||
DLL_LINKAGE void applyBattle(IBattleState * battleState);
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
ui32 stackAttacked = 0, attackerID = 0;
|
||||
ui32 killedAmount = 0;
|
||||
int64_t damageAmount = 0;
|
||||
UnitChanges newState;
|
||||
enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
|
||||
ui32 flags = 0; //uses EFlags (above)
|
||||
SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
|
||||
|
||||
bool killed() const//if target stack was killed
|
||||
{
|
||||
return flags & KILLED || flags & CLONE_KILLED;
|
||||
}
|
||||
bool cloneKilled() const
|
||||
{
|
||||
return flags & CLONE_KILLED;
|
||||
}
|
||||
bool isSecondary() const//if stack was not a primary target (receives no spell effects)
|
||||
{
|
||||
return flags & SECONDARY;
|
||||
}
|
||||
///Attacked with spell (SPELL_LIKE_ATTACK)
|
||||
bool isSpell() const
|
||||
{
|
||||
return flags & SPELL_EFFECT;
|
||||
}
|
||||
bool willRebirth() const//resurrection, e.g. Phoenix
|
||||
{
|
||||
return flags & REBIRTH;
|
||||
}
|
||||
bool fireShield() const
|
||||
{
|
||||
return flags & FIRE_SHIELD;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & stackAttacked;
|
||||
h & attackerID;
|
||||
h & newState;
|
||||
h & flags;
|
||||
h & killedAmount;
|
||||
h & damageAmount;
|
||||
h & spellID;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
bool operator<(const BattleStackAttacked & b) const
|
||||
{
|
||||
return stackAttacked < b.stackAttacked;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleAttack : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs);
|
||||
BattleUnitsChanged attackerChanges;
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
std::vector<BattleStackAttacked> bsa;
|
||||
ui32 stackAttacking = 0;
|
||||
ui32 flags = 0; //uses Eflags (below)
|
||||
enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
|
||||
|
||||
BattleHex tile;
|
||||
SpellID spellID = SpellID::NONE; //for SPELL_LIKE
|
||||
|
||||
bool shot() const//distance attack - decrease number of shots
|
||||
{
|
||||
return flags & SHOT;
|
||||
}
|
||||
bool counter() const//is it counterattack?
|
||||
{
|
||||
return flags & COUNTER;
|
||||
}
|
||||
bool lucky() const
|
||||
{
|
||||
return flags & LUCKY;
|
||||
}
|
||||
bool unlucky() const
|
||||
{
|
||||
return flags & UNLUCKY;
|
||||
}
|
||||
bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
|
||||
{
|
||||
return flags & BALLISTA_DOUBLE_DMG;
|
||||
}
|
||||
bool deathBlow() const
|
||||
{
|
||||
return flags & DEATH_BLOW;
|
||||
}
|
||||
bool spellLike() const
|
||||
{
|
||||
return flags & SPELL_LIKE;
|
||||
}
|
||||
bool lifeDrain() const
|
||||
{
|
||||
return flags & LIFE_DRAIN;
|
||||
}
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & bsa;
|
||||
h & stackAttacking;
|
||||
h & flags;
|
||||
h & tile;
|
||||
h & spellID;
|
||||
h & attackerChanges;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE StartAction : public CPackForClient
|
||||
{
|
||||
StartAction() = default;
|
||||
explicit StartAction(BattleAction act)
|
||||
: ba(std::move(act))
|
||||
{
|
||||
}
|
||||
void applyFirstCl(CClient * cl);
|
||||
void applyGs(CGameState * gs);
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
BattleAction ba;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & ba;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE EndAction : public CPackForClient
|
||||
{
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleSpellCast : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) const;
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
bool activeCast = true;
|
||||
ui8 side = 0; //which hero did cast spell: 0 - attacker, 1 - defender
|
||||
SpellID spellID; //id of spell
|
||||
ui8 manaGained = 0; //mana channeling ability
|
||||
BattleHex tile; //destination tile (may not be set in some global/mass spells
|
||||
std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
|
||||
std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
|
||||
std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
|
||||
si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
|
||||
bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & side;
|
||||
h & spellID;
|
||||
h & manaGained;
|
||||
h & tile;
|
||||
h & affectedCres;
|
||||
h & resistedCres;
|
||||
h & reflectedCres;
|
||||
h & casterStack;
|
||||
h & castByHero;
|
||||
h & activeCast;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE SetStackEffect : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs);
|
||||
void applyBattle(IBattleState * battleState);
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
|
||||
std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
|
||||
std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & toAdd;
|
||||
h & toUpdate;
|
||||
h & toRemove;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE StacksInjured : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs);
|
||||
void applyBattle(IBattleState * battleState);
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
std::vector<BattleStackAttacked> stacks;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & stacks;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
|
||||
{
|
||||
BattleID battleID = BattleID::NONE;
|
||||
PlayerColor player1, player2;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & player1;
|
||||
h & player2;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs);
|
||||
void applyBattle(IBattleState * battleState);
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
std::vector<ObstacleChanges> changes;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & changes;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE CatapultAttack : public CPackForClient
|
||||
{
|
||||
struct AttackInfo
|
||||
{
|
||||
si16 destinationTile;
|
||||
EWallPart attackedPart;
|
||||
ui8 damageDealt;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & destinationTile;
|
||||
h & attackedPart;
|
||||
h & damageDealt;
|
||||
}
|
||||
};
|
||||
|
||||
CatapultAttack();
|
||||
~CatapultAttack() override;
|
||||
|
||||
void applyGs(CGameState * gs);
|
||||
void applyBattle(IBattleState * battleState);
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
std::vector< AttackInfo > attackedParts;
|
||||
int attacker = -1; //if -1, then a spell caused this
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & attackedParts;
|
||||
h & attacker;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
|
||||
{
|
||||
enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
|
||||
|
||||
void applyGs(CGameState * gs) const;
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
int stackID = 0;
|
||||
BattleStackProperty which = CASTS;
|
||||
int val = 0;
|
||||
int absolute = 0;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & stackID;
|
||||
h & which;
|
||||
h & val;
|
||||
h & absolute;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
|
||||
protected:
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
};
|
||||
|
||||
///activated at the beginning of turn
|
||||
struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) const; //effect
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
int stackID = 0;
|
||||
int effect = 0; //use corresponding Bonus type
|
||||
int val = 0;
|
||||
int additionalInfo = 0;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & stackID;
|
||||
h & effect;
|
||||
h & val;
|
||||
h & additionalInfo;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
|
||||
protected:
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
|
||||
{
|
||||
void applyGs(CGameState * gs) const;
|
||||
|
||||
BattleID battleID = BattleID::NONE;
|
||||
EGateState state = EGateState::NONE;
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & battleID;
|
||||
h & state;
|
||||
assert(battleID != BattleID::NONE);
|
||||
}
|
||||
|
||||
protected:
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
667
lib/networkPacks/PacksForServer.h
Normal file
667
lib/networkPacks/PacksForServer.h
Normal file
@ -0,0 +1,667 @@
|
||||
/*
|
||||
* NetPacks.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "NetPacksBase.h"
|
||||
#include "../int3.h"
|
||||
#include "../battle/BattleAction.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
struct DLL_LINKAGE GamePause : public CPackForServer
|
||||
{
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE EndTurn : public CPackForServer
|
||||
{
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE DismissHero : public CPackForServer
|
||||
{
|
||||
DismissHero() = default;
|
||||
DismissHero(const ObjectInstanceID & HID)
|
||||
: hid(HID)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID hid;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & hid;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE MoveHero : public CPackForServer
|
||||
{
|
||||
MoveHero() = default;
|
||||
MoveHero(const int3 & Dest, const ObjectInstanceID & HID, bool Transit)
|
||||
: dest(Dest)
|
||||
, hid(HID)
|
||||
, transit(Transit)
|
||||
{
|
||||
}
|
||||
int3 dest;
|
||||
ObjectInstanceID hid;
|
||||
bool transit = false;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & dest;
|
||||
h & hid;
|
||||
h & transit;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE CastleTeleportHero : public CPackForServer
|
||||
{
|
||||
CastleTeleportHero() = default;
|
||||
CastleTeleportHero(const ObjectInstanceID & HID, const ObjectInstanceID & Dest, ui8 Source)
|
||||
: dest(Dest)
|
||||
, hid(HID)
|
||||
, source(Source)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID dest;
|
||||
ObjectInstanceID hid;
|
||||
si8 source = 0; //who give teleporting, 1=castle gate
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & dest;
|
||||
h & hid;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE ArrangeStacks : public CPackForServer
|
||||
{
|
||||
ArrangeStacks() = default;
|
||||
ArrangeStacks(ui8 W, const SlotID & P1, const SlotID & P2, const ObjectInstanceID & ID1, const ObjectInstanceID & ID2, si32 VAL)
|
||||
: what(W)
|
||||
, p1(P1)
|
||||
, p2(P2)
|
||||
, id1(ID1)
|
||||
, id2(ID2)
|
||||
, val(VAL)
|
||||
{
|
||||
}
|
||||
|
||||
ui8 what = 0; //1 - swap; 2 - merge; 3 - split
|
||||
SlotID p1, p2; //positions of first and second stack
|
||||
ObjectInstanceID id1, id2; //ids of objects with garrison
|
||||
si32 val = 0;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & what;
|
||||
h & p1;
|
||||
h & p2;
|
||||
h & id1;
|
||||
h & id2;
|
||||
h & val;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BulkMoveArmy : public CPackForServer
|
||||
{
|
||||
SlotID srcSlot;
|
||||
ObjectInstanceID srcArmy;
|
||||
ObjectInstanceID destArmy;
|
||||
|
||||
BulkMoveArmy() = default;
|
||||
|
||||
BulkMoveArmy(const ObjectInstanceID & srcArmy, const ObjectInstanceID & destArmy, const SlotID & srcSlot)
|
||||
: srcArmy(srcArmy)
|
||||
, destArmy(destArmy)
|
||||
, srcSlot(srcSlot)
|
||||
{
|
||||
}
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & srcSlot;
|
||||
h & srcArmy;
|
||||
h & destArmy;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BulkSplitStack : public CPackForServer
|
||||
{
|
||||
SlotID src;
|
||||
ObjectInstanceID srcOwner;
|
||||
si32 amount = 0;
|
||||
|
||||
BulkSplitStack() = default;
|
||||
|
||||
BulkSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src, si32 howMany)
|
||||
: src(src)
|
||||
, srcOwner(srcOwner)
|
||||
, amount(howMany)
|
||||
{
|
||||
}
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & src;
|
||||
h & srcOwner;
|
||||
h & amount;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BulkMergeStacks : public CPackForServer
|
||||
{
|
||||
SlotID src;
|
||||
ObjectInstanceID srcOwner;
|
||||
|
||||
BulkMergeStacks() = default;
|
||||
|
||||
BulkMergeStacks(const ObjectInstanceID & srcOwner, const SlotID & src)
|
||||
: src(src)
|
||||
, srcOwner(srcOwner)
|
||||
{
|
||||
}
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & src;
|
||||
h & srcOwner;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BulkSmartSplitStack : public CPackForServer
|
||||
{
|
||||
SlotID src;
|
||||
ObjectInstanceID srcOwner;
|
||||
|
||||
BulkSmartSplitStack() = default;
|
||||
|
||||
BulkSmartSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src)
|
||||
: src(src)
|
||||
, srcOwner(srcOwner)
|
||||
{
|
||||
}
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & src;
|
||||
h & srcOwner;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE DisbandCreature : public CPackForServer
|
||||
{
|
||||
DisbandCreature() = default;
|
||||
DisbandCreature(const SlotID & Pos, const ObjectInstanceID & ID)
|
||||
: pos(Pos)
|
||||
, id(ID)
|
||||
{
|
||||
}
|
||||
SlotID pos; //stack pos
|
||||
ObjectInstanceID id; //object id
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & pos;
|
||||
h & id;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BuildStructure : public CPackForServer
|
||||
{
|
||||
BuildStructure() = default;
|
||||
BuildStructure(const ObjectInstanceID & TID, const BuildingID & BID)
|
||||
: tid(TID)
|
||||
, bid(BID)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID tid; //town id
|
||||
BuildingID bid; //structure id
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & tid;
|
||||
h & bid;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE RazeStructure : public BuildStructure
|
||||
{
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE RecruitCreatures : public CPackForServer
|
||||
{
|
||||
RecruitCreatures() = default;
|
||||
RecruitCreatures(const ObjectInstanceID & TID, const ObjectInstanceID & DST, const CreatureID & CRID, si32 Amount, si32 Level)
|
||||
: tid(TID)
|
||||
, dst(DST)
|
||||
, crid(CRID)
|
||||
, amount(Amount)
|
||||
, level(Level)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID tid; //dwelling id, or town
|
||||
ObjectInstanceID dst; //destination ID, e.g. hero
|
||||
CreatureID crid;
|
||||
ui32 amount = 0; //creature amount
|
||||
si32 level = 0; //dwelling level to buy from, -1 if any
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & tid;
|
||||
h & dst;
|
||||
h & crid;
|
||||
h & amount;
|
||||
h & level;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE UpgradeCreature : public CPackForServer
|
||||
{
|
||||
UpgradeCreature() = default;
|
||||
UpgradeCreature(const SlotID & Pos, const ObjectInstanceID & ID, const CreatureID & CRID)
|
||||
: pos(Pos)
|
||||
, id(ID)
|
||||
, cid(CRID)
|
||||
{
|
||||
}
|
||||
SlotID pos; //stack pos
|
||||
ObjectInstanceID id; //object id
|
||||
CreatureID cid; //id of type to which we want make upgrade
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & pos;
|
||||
h & id;
|
||||
h & cid;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE GarrisonHeroSwap : public CPackForServer
|
||||
{
|
||||
GarrisonHeroSwap() = default;
|
||||
GarrisonHeroSwap(const ObjectInstanceID & TID)
|
||||
: tid(TID)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID tid;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & tid;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE ExchangeArtifacts : public CPackForServer
|
||||
{
|
||||
ArtifactLocation src, dst;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & src;
|
||||
h & dst;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BulkExchangeArtifacts : public CPackForServer
|
||||
{
|
||||
ObjectInstanceID srcHero;
|
||||
ObjectInstanceID dstHero;
|
||||
bool swap = false;
|
||||
bool equipped = true;
|
||||
bool backpack = true;
|
||||
|
||||
BulkExchangeArtifacts() = default;
|
||||
BulkExchangeArtifacts(const ObjectInstanceID & srcHero, const ObjectInstanceID & dstHero, bool swap, bool equipped, bool backpack)
|
||||
: srcHero(srcHero)
|
||||
, dstHero(dstHero)
|
||||
, swap(swap)
|
||||
, equipped(equipped)
|
||||
, backpack(backpack)
|
||||
{
|
||||
}
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & srcHero;
|
||||
h & dstHero;
|
||||
h & swap;
|
||||
h & equipped;
|
||||
h & backpack;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
|
||||
{
|
||||
AssembleArtifacts() = default;
|
||||
AssembleArtifacts(const ObjectInstanceID & _heroID, const ArtifactPosition & _artifactSlot, bool _assemble, const ArtifactID & _assembleTo)
|
||||
: heroID(_heroID)
|
||||
, artifactSlot(_artifactSlot)
|
||||
, assemble(_assemble)
|
||||
, assembleTo(_assembleTo)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID heroID;
|
||||
ArtifactPosition artifactSlot;
|
||||
bool assemble = false; // True to assemble artifact, false to disassemble.
|
||||
ArtifactID assembleTo; // Artifact to assemble into.
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & heroID;
|
||||
h & artifactSlot;
|
||||
h & assemble;
|
||||
h & assembleTo;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE EraseArtifactByClient : public CPackForServer
|
||||
{
|
||||
EraseArtifactByClient() = default;
|
||||
EraseArtifactByClient(const ArtifactLocation & al)
|
||||
: al(al)
|
||||
{
|
||||
}
|
||||
ArtifactLocation al;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer&>(*this);
|
||||
h & al;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BuyArtifact : public CPackForServer
|
||||
{
|
||||
BuyArtifact() = default;
|
||||
BuyArtifact(const ObjectInstanceID & HID, const ArtifactID & AID)
|
||||
: hid(HID)
|
||||
, aid(AID)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID hid;
|
||||
ArtifactID aid;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & hid;
|
||||
h & aid;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE TradeOnMarketplace : public CPackForServer
|
||||
{
|
||||
ObjectInstanceID marketId;
|
||||
ObjectInstanceID heroId;
|
||||
|
||||
EMarketMode mode = EMarketMode::RESOURCE_RESOURCE;
|
||||
std::vector<ui32> r1, r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
|
||||
std::vector<ui32> val; //units of sold resource
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & marketId;
|
||||
h & heroId;
|
||||
h & mode;
|
||||
h & r1;
|
||||
h & r2;
|
||||
h & val;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE SetFormation : public CPackForServer
|
||||
{
|
||||
SetFormation() = default;
|
||||
;
|
||||
SetFormation(const ObjectInstanceID & HID, ui8 Formation)
|
||||
: hid(HID)
|
||||
, formation(Formation)
|
||||
{
|
||||
}
|
||||
ObjectInstanceID hid;
|
||||
ui8 formation = 0;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & hid;
|
||||
h & formation;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE HireHero : public CPackForServer
|
||||
{
|
||||
HireHero() = default;
|
||||
HireHero(HeroTypeID HID, const ObjectInstanceID & TID)
|
||||
: hid(HID)
|
||||
, tid(TID)
|
||||
{
|
||||
}
|
||||
HeroTypeID hid; //available hero serial
|
||||
ObjectInstanceID tid; //town (tavern) id
|
||||
PlayerColor player;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & hid;
|
||||
h & tid;
|
||||
h & player;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE BuildBoat : public CPackForServer
|
||||
{
|
||||
ObjectInstanceID objid; //where player wants to buy a boat
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & objid;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE QueryReply : public CPackForServer
|
||||
{
|
||||
QueryReply() = default;
|
||||
QueryReply(const QueryID & QID, std::optional<int32_t> Reply)
|
||||
: qid(QID)
|
||||
, reply(Reply)
|
||||
{
|
||||
}
|
||||
QueryID qid;
|
||||
PlayerColor player;
|
||||
std::optional<int32_t> reply;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & qid;
|
||||
h & player;
|
||||
h & reply;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE MakeAction : public CPackForServer
|
||||
{
|
||||
MakeAction() = default;
|
||||
MakeAction(BattleAction BA)
|
||||
: ba(std::move(BA))
|
||||
{
|
||||
}
|
||||
BattleAction ba;
|
||||
BattleID battleID;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & ba;
|
||||
h & battleID;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE DigWithHero : public CPackForServer
|
||||
{
|
||||
ObjectInstanceID id; //digging hero id
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & id;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE CastAdvSpell : public CPackForServer
|
||||
{
|
||||
ObjectInstanceID hid; //hero id
|
||||
SpellID sid; //spell id
|
||||
int3 pos; //selected tile (not always used)
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & hid;
|
||||
h & sid;
|
||||
h & pos;
|
||||
}
|
||||
};
|
||||
|
||||
/***********************************************************************************************************/
|
||||
|
||||
struct DLL_LINKAGE SaveGame : public CPackForServer
|
||||
{
|
||||
SaveGame() = default;
|
||||
SaveGame(std::string Fname)
|
||||
: fname(std::move(Fname))
|
||||
{
|
||||
}
|
||||
std::string fname;
|
||||
|
||||
void applyGs(CGameState * gs) {};
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & fname;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE PlayerMessage : public CPackForServer
|
||||
{
|
||||
PlayerMessage() = default;
|
||||
PlayerMessage(std::string Text, const ObjectInstanceID & obj)
|
||||
: text(std::move(Text))
|
||||
, currObj(obj)
|
||||
{
|
||||
}
|
||||
|
||||
void applyGs(CGameState * gs) {};
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
std::string text;
|
||||
ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & static_cast<CPackForServer &>(*this);
|
||||
h & text;
|
||||
h & currObj;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
40
lib/networkPacks/StackLocation.h
Normal file
40
lib/networkPacks/StackLocation.h
Normal file
@ -0,0 +1,40 @@
|
||||
/*
|
||||
* StackLocation.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CArmedInstance;
|
||||
class CStackInstance;
|
||||
|
||||
struct StackLocation
|
||||
{
|
||||
ConstTransitivePtr<CArmedInstance> army;
|
||||
SlotID slot;
|
||||
|
||||
StackLocation() = default;
|
||||
StackLocation(const CArmedInstance * Army, const SlotID & Slot)
|
||||
: army(const_cast<CArmedInstance *>(Army)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
|
||||
, slot(Slot)
|
||||
{
|
||||
}
|
||||
|
||||
DLL_LINKAGE const CStackInstance * getStack();
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & army;
|
||||
h & slot;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -9,8 +9,10 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../NetPacks.h"
|
||||
#include "../NetPacksLobby.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../networkPacks/PacksForServer.h"
|
||||
#include "../networkPacks/NetPacksLobby.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CArtHandler.h"
|
||||
#include "../CCreatureSet.h"
|
||||
|
@ -18,7 +18,6 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -20,7 +20,6 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -27,7 +27,6 @@
|
||||
#include "../RiverHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../campaign/CampaignState.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../rmg/CMapGenOptions.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
|
@ -18,7 +18,6 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -20,7 +20,6 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -18,7 +18,6 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -18,7 +18,6 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
#include "../serializer/BinaryDeserializer.h"
|
||||
#include "../serializer/BinarySerializer.h"
|
||||
|
@ -12,8 +12,8 @@
|
||||
|
||||
#include "Limiter.h"
|
||||
#include "MetaString.h"
|
||||
#include "NetPacksBase.h"
|
||||
#include "Reward.h"
|
||||
#include "../networkPacks/EInfoWindowMode.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -15,11 +15,14 @@
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../gameState/CGameState.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../spells/ISpellMechanics.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../mapObjects/MiscObjects.h"
|
||||
#include "../mapping/CMapDefines.h"
|
||||
#include "../networkPacks/StackLocation.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../IGameCallback.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "../IGameCallback.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../networkPacks/Component.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../CHeroHandler.h"
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "../ResourceSet.h"
|
||||
#include "../bonuses/Bonus.h"
|
||||
#include "../CCreatureSet.h"
|
||||
#include "../networkPacks/Component.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -14,12 +14,12 @@
|
||||
|
||||
#include "CSpellHandler.h"
|
||||
|
||||
#include "../CGameInfoCallback.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../CRandomGenerator.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGameInfoCallback.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -16,9 +16,8 @@
|
||||
|
||||
#include "../battle/IBattleState.h"
|
||||
#include "../battle/CBattleInfoCallback.h"
|
||||
|
||||
#include "../networkPacks/PacksForClientBattle.h"
|
||||
#include "../CStack.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -36,7 +36,6 @@
|
||||
#include "effects/Timed.h"
|
||||
|
||||
#include "CSpellHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
#include "../CHeroHandler.h"//todo: remove
|
||||
#include "../IGameCallback.h"//todo: remove
|
||||
|
@ -9,7 +9,6 @@
|
||||
*/
|
||||
|
||||
#include "ProxyCaster.h"
|
||||
#include "../lib/NetPacksBase.h"
|
||||
#include "../battle/BattleHex.h"
|
||||
#include "../battle/CObstacleInstance.h"
|
||||
|
||||
|
@ -14,11 +14,11 @@
|
||||
#include "Registry.h"
|
||||
#include "../ISpellMechanics.h"
|
||||
|
||||
#include "../../NetPacks.h"
|
||||
#include "../../battle/IBattleState.h"
|
||||
#include "../../battle/CBattleInfoCallback.h"
|
||||
#include "../../battle/Unit.h"
|
||||
#include "../../mapObjects/CGTownInstance.h"
|
||||
#include "../../networkPacks/PacksForClientBattle.h"
|
||||
#include "../../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -12,10 +12,10 @@
|
||||
#include "Clone.h"
|
||||
#include "Registry.h"
|
||||
#include "../ISpellMechanics.h"
|
||||
#include "../../NetPacks.h"
|
||||
#include "../../battle/CBattleInfoCallback.h"
|
||||
#include "../../battle/IBattleState.h"
|
||||
#include "../../battle/CUnitState.h"
|
||||
#include "../../networkPacks/PacksForClientBattle.h"
|
||||
#include "../../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -14,10 +14,11 @@
|
||||
#include "../CSpellHandler.h"
|
||||
#include "../ISpellMechanics.h"
|
||||
|
||||
#include "../../NetPacks.h"
|
||||
#include "../../MetaString.h"
|
||||
#include "../../CStack.h"
|
||||
#include "../../battle/IBattleState.h"
|
||||
#include "../../battle/CBattleInfoCallback.h"
|
||||
#include "../../networkPacks/PacksForClientBattle.h"
|
||||
#include "../../CGeneralTextHandler.h"
|
||||
#include "../../serializer/JsonSerializeFormat.h"
|
||||
|
||||
|
@ -12,10 +12,10 @@
|
||||
#include "DemonSummon.h"
|
||||
#include "Registry.h"
|
||||
#include "../ISpellMechanics.h"
|
||||
#include "../../NetPacks.h"
|
||||
#include "../../battle/CBattleInfoCallback.h"
|
||||
#include "../../battle/BattleInfo.h"
|
||||
#include "../../battle/CUnitState.h"
|
||||
#include "../../networkPacks/PacksForClientBattle.h"
|
||||
#include "../../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -16,10 +16,12 @@
|
||||
|
||||
#include "../ISpellMechanics.h"
|
||||
|
||||
#include "../../NetPacks.h"
|
||||
#include "../../MetaString.h"
|
||||
#include "../../battle/IBattleState.h"
|
||||
#include "../../battle/CBattleInfoCallback.h"
|
||||
#include "../../battle/Unit.h"
|
||||
#include "../../bonuses/BonusList.h"
|
||||
#include "../../networkPacks/PacksForClientBattle.h"
|
||||
#include "../../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -13,11 +13,12 @@
|
||||
#include "Registry.h"
|
||||
#include "../ISpellMechanics.h"
|
||||
|
||||
#include "../../NetPacks.h"
|
||||
#include "../../MetaString.h"
|
||||
#include "../../battle/IBattleState.h"
|
||||
#include "../../battle/CUnitState.h"
|
||||
#include "../../battle/CBattleInfoCallback.h"
|
||||
#include "../../battle/Unit.h"
|
||||
#include "../../networkPacks/PacksForClientBattle.h"
|
||||
#include "../../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
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Reference in New Issue
Block a user