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* saving and resuming games should work!
(loading from the main menu, saving using "save [NAME]" command)
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@ -158,7 +158,7 @@ void LibClasses::init()
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tlog0 <<"\tHero handler: "<<pomtime.getDif()<<std::endl;
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arth = new CArtHandler;
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arth->loadArtifacts();
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arth->loadArtifacts(false);
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tlog0<<"\tArtifact handler: "<<pomtime.getDif()<<std::endl;
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creh = new CCreatureHandler();
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