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* saving and resuming games should work!
(loading from the main menu, saving using "save [NAME]" command)
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@@ -1512,6 +1512,7 @@ void CGameHandler::moveStack(int stack, int dest)
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CGameHandler::CGameHandler(void)
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{
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gs = NULL;
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IObjectInterface::cb = this;
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}
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CGameHandler::~CGameHandler(void)
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@@ -1520,7 +1521,6 @@ CGameHandler::~CGameHandler(void)
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}
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void CGameHandler::init(StartInfo *si, int Seed)
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{
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IObjectInterface::cb = this;
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Mapa *map = new Mapa(si->mapname);
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tlog0 << "Map loaded!" << std::endl;
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gs = new CGameState();
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