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Stack artifacts - part 1
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@ -1410,6 +1410,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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CGHeroInstance *hero = k->second.heroes[0];
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hero->giveArtifact(toGive->id);
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}
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break;
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}
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}
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/****************************TOWNS************************************************/
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